- Customizable player skins here too.
- Integrated re-skin add-ons ("Old Sounds" is still separate).
- The usual fixes and optimizations.
- All weapons are now left-handed, where possible.
175 lines
3.5 KiB
Text
175 lines
3.5 KiB
Text
Model "UMiniAmmo"
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{
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Path "models"
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Model 0 "ShellBoxMesh_d.3d"
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Skin 0 "JPickup21.png"
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ZOffset 5
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AngleOffset 180
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Scale 0.2 0.2 0.2
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FrameIndex MAMO A 0 0
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}
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Model "UMinigun"
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{
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Path "models"
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Model 1 "minipick_d.3d"
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Skin 1 "minigun1_.png"
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ZOffset 5
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AngleOffset -90
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Scale 0.08 0.08 0.08
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FrameIndex MGNP B 1 0
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ZOffset 10
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ROTATING
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FrameIndex MGNP A 1 0
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}
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Model "UMinigun"
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{
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Path "models"
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Model 2 "Flat_d.3d"
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Scale 0.2 0.2 0.2
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Offset -18 -80.0 -20
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AngleOffset 90
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PitchOffset 90
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Skin 2 "UMuz1.png"
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FrameIndex MMUZ A 2 0
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Skin 2 "UMuz2.png"
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FrameIndex MMUZ B 2 0
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Skin 2 "UMuz3.png"
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FrameIndex MMUZ C 2 0
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Skin 2 "UMuz4.png"
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FrameIndex MMUZ D 2 0
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Skin 2 "UMuz5.png"
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FrameIndex MMUZ E 2 0
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Skin 2 "UMuz6.png"
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FrameIndex MMUZ F 2 0
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Skin 2 "UMuz7.png"
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FrameIndex MMUZ G 2 0
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Skin 2 "UMuz8.png"
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FrameIndex MMUZ H 2 0
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Skin 2 "UMuz9.png"
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FrameIndex MMUZ I 2 0
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}
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Model "UMinigun"
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{
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Path "models"
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Model 0 "minigunM_d.3d"
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SurfaceSkin 0 1 "minigun1.png"
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SurfaceSkin 0 2 "minigun1.png"
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AngleOffset 90
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RollOffset -90
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Scale 0.22 -0.22 0.22
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Offset -15 -56 -18
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// Select
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FrameIndex MGNS A 0 0
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FrameIndex MGNS B 0 1
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FrameIndex MGNS C 0 2
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FrameIndex MGNS D 0 3
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FrameIndex MGNS E 0 4
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FrameIndex MGNS F 0 5
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FrameIndex MGNS G 0 6
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FrameIndex MGNS H 0 7
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FrameIndex MGNS I 0 8
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FrameIndex MGNS J 0 9
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FrameIndex MGNS K 0 10
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FrameIndex MGNS L 0 11
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FrameIndex MGNS M 0 12
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FrameIndex MGNS N 0 13
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FrameIndex MGNS O 0 14
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FrameIndex MGNS P 0 15
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FrameIndex MGNS Q 0 16
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FrameIndex MGNS R 0 17
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FrameIndex MGNS S 0 18
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FrameIndex MGNS T 0 19
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FrameIndex MGNS U 0 20
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FrameIndex MGNS V 0 21
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FrameIndex MGNS W 0 22
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// Idle
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FrameIndex MGNI A 0 23
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// Wind
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FrameIndex MGNW A 0 24
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FrameIndex MGNW B 0 25
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FrameIndex MGNW C 0 26
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FrameIndex MGNW D 0 27
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FrameIndex MGNW E 0 28
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FrameIndex MGNW F 0 29
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FrameIndex MGNW G 0 30
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FrameIndex MGNW H 0 31
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FrameIndex MGNW I 0 32
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FrameIndex MGNW J 0 33
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FrameIndex MGNW K 0 34
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FrameIndex MGNW L 0 35
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FrameIndex MGNW M 0 36
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FrameIndex MGNW N 0 37
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FrameIndex MGNW O 0 38
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// Shoot1
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FrameIndex MGNF A 0 39
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FrameIndex MGNF B 0 40
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FrameIndex MGNF C 0 41
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FrameIndex MGNF D 0 42
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FrameIndex MGNF E 0 43
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FrameIndex MGNF F 0 44
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FrameIndex MGNF G 0 45
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FrameIndex MGNF H 0 46
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FrameIndex MGNF I 0 47
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FrameIndex MGNF J 0 48
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FrameIndex MGNF K 0 49
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FrameIndex MGNF L 0 50
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FrameIndex MGNF M 0 51
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FrameIndex MGNF N 0 52
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FrameIndex MGNF O 0 53
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// Shoot2
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FrameIndex MGNA A 0 54
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FrameIndex MGNA B 0 55
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FrameIndex MGNA C 0 56
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FrameIndex MGNA D 0 57
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FrameIndex MGNA E 0 58
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FrameIndex MGNA F 0 59
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FrameIndex MGNA G 0 60
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FrameIndex MGNA H 0 61
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FrameIndex MGNA I 0 62
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FrameIndex MGNA J 0 63
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FrameIndex MGNA K 0 64
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FrameIndex MGNA L 0 65
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FrameIndex MGNA M 0 66
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FrameIndex MGNA N 0 67
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FrameIndex MGNA O 0 68
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FrameIndex MGNA P 0 69
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FrameIndex MGNA Q 0 70
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FrameIndex MGNA R 0 71
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FrameIndex MGNA S 0 72
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FrameIndex MGNA T 0 73
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// Unwind
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FrameIndex MGNU A 0 74
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FrameIndex MGNU B 0 75
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FrameIndex MGNU C 0 76
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FrameIndex MGNU D 0 77
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FrameIndex MGNU E 0 78
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FrameIndex MGNU F 0 79
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FrameIndex MGNU G 0 80
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FrameIndex MGNU H 0 81
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FrameIndex MGNU I 0 82
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FrameIndex MGNU J 0 83
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FrameIndex MGNU K 0 84
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FrameIndex MGNU L 0 85
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FrameIndex MGNU M 0 86
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FrameIndex MGNU N 0 87
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FrameIndex MGNU O 0 88
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// Down
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FrameIndex MGND A 0 109
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FrameIndex MGND B 0 110
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FrameIndex MGND C 0 111
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FrameIndex MGND D 0 112
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FrameIndex MGND E 0 113
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FrameIndex MGND F 0 114
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FrameIndex MGND G 0 115
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FrameIndex MGND H 0 116
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FrameIndex MGND I 0 117
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FrameIndex MGND J 0 118
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}
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