stinger_m/modeldef.eightball
Marisa Kirisame 912cad96c5 Oh boy, it begins.
Assigned all pickup models.
Implemented all ammo types.
Finished Flak Cannon.
Additional cleanup.
Slot reassignments and other adjustments to match known Unreal prototype info.
2019-09-04 02:37:59 +02:00

48 lines
791 B
Text

Model "URocketAmmo"
{
Path "models"
Model 0 "RocketCanMesh_d.3d"
Skin 0 "JRocketCan1.png"
Scale 0.12 0.12 0.144
ZOffset 7
FrameIndex RPAK A 0 0
FrameIndex RPAK B 0 1
FrameIndex RPAK C 0 2
FrameIndex RPAK D 0 3
FrameIndex RPAK E 0 4
FrameIndex RPAK F 0 5
FrameIndex RPAK G 0 6
FrameIndex RPAK H 0 7
FrameIndex RPAK I 0 8
FrameIndex RPAK J 0 9
}
Model "URocketAmmo2"
{
Path "models"
Model 0 "SingleRocketMesh_d.3d"
SurfaceSkin 0 0 "JRocketCan1.png"
SurfaceSkin 0 1 "JRocket1_.png"
Scale 0.05 0.05 0.056
ZOffset 4
FrameIndex RCKT A 0 0
FrameIndex RCKT B 0 1
}
Model "Eightball"
{
Path "models"
Model 1 "EightPick_d.3d"
Skin 1 "JEightB1_.png"
ZOffset 4
AngleOffset 90
Scale 0.08 0.08 0.096
FrameIndex EBLP B 1 0
ZOffset 12
ROTATING
FrameIndex EBLP A 1 0
}