stinger_m/menudef.txt
Marisa the Magician a21aa43f35 1.2 update, w/ GZDoom 4.9 stuff:
- Customizable player skins here too.
 - Integrated re-skin add-ons ("Old Sounds" is still separate).
 - The usual fixes and optimizations.
 - All weapons are now left-handed, where possible.
2022-11-06 00:02:46 +01:00

229 lines
6.6 KiB
Text

OptionValue "IntroTypeMenu"
{
0, "$STING_UNREAL98"
1, "$STING_UNREAL97"
2, "$STING_UNREAL96"
3, "$STING_UNREAL95"
4, "$STING_UNREAL95EXT"
}
OptionString "Female1Skin"
{
"Drace", "Drace"
"Gina", "Gina"
"Nikita", "Nikita"
"Raquel", "Raquel"
"Tamika", "Tamika"
}
OptionString "Female2Skin"
{
"Dimitra", "Dimitra"
"Katryn", "Katryn"
"Sonya", "Sonya"
}
OptionString "Male1Skin"
{
"Carter", "Carter"
"Kurgan", "Kurgan"
}
OptionString "Male2Skin"
{
"Ash", "Ash"
"Ivan", "Ivan"
"Kristoph", "Kristoph"
}
OptionString "Male3Skin"
{
"Bane", "Bane"
"Dante", "Dante"
"Dregor", "Dregor"
"Krige", "Krige"
}
OptionValue "AltBetamag"
{
0, "$TXT_NO"
1, "$TXT_YES"
2, "$STING_RIGHTONLY"
3, "$STING_LEFTONLY"
}
OptionValue "AltBRifle"
{
0, "$TXT_NO"
1, "$TXT_YES"
2, "$STING_NAPALM"
}
OptionMenu "UnrealOptionMenu"
{
Class "UTOptionMenu"
Title "$STING_MTITLE"
Option "$STING_INTRO", "sting_introtype", "IntroTypeMenu"
Command "$FLAK_APPLY", "event refreshmenu"
StaticText " "
StaticText "$STING_HOPTS", 1
HudType " "
StaticText " "
StaticText " "
StaticText " "
StaticText " "
Slider "$STING_HUDMODE", "sting_hudmode", 0, 5, 1, 0
Option "$STING_TRANSEXT", "sting_transext", "YesNo"
StaticText " "
StaticText "$STING_POPTS", 1
Option "$STING_PROTO", "sting_proto", "YesNo"
Option "$STING_TELEHAND", "sting_telegun", "YesNo", "sting_proto"
Option "$STING_FLARES", "sting_flares", "YesNo", "sting_proto"
Command "$FLAK_APPLY", "netevent refreshtrans"
Option "$STING_STINGER", "sting_stinger", "YesNo"
Option "$STING_STINGERB", "sting_stingerb", "YesNo"
Option "$STING_RIFLE", "sting_rifle", "YesNo"
Option "$STING_RIFLEL", "sting_riflel", "YesNo"
Option "$STING_RAZOR", "sting_razor", "YesNo"
Option "$STING_EHOLD", "sting_ehold", "YesNo"
Option "$STING_BHOLD", "sting_bhold", "YesNo"
StaticText " "
StaticText "$FLAK_PTITLE", 1
StaticText " "
UFacePreview " "
StaticText " "
StaticText " "
StaticText " "
Option "$STING_FEMALE1SKIN", "sting_female1skin", "Female1Skin"
Option "$STING_FEMALE2SKIN", "sting_female2skin", "Female2Skin"
Option "$STING_MALE1SKIN", "sting_male1skin", "Male1Skin"
Option "$STING_MALE2SKIN", "sting_male2skin", "Male2Skin"
Option "$STING_MALE3SKIN", "sting_male3skin", "Male3Skin"
StaticText " "
StaticText "$STING_DOPTS", 1
Option "$STING_AUTODUAL", "sting_automags", "YesNo"
Option "$STING_PROTODUAL", "sting_protomags", "YesNo", "sting_proto"
StaticText " "
StaticText "$STING_UOPTS", 1
Option "$STING_DPISTOL", "sting_dpistol", "YesNo"
Option "$STING_PSHIELD", "sting_pshield", "YesNo"
Option "$STING_PSHIELD2", "sting_pshield2", "YesNo", "sting_pshield"
Option "$STING_NOPSTART", "sting_nopstart", "YesNo"
Option "$STING_OLSMP", "sting_olsmp", "YesNo"
Option "$STING_MSENTRY", "sting_msentry", "YesNo"
Option "$STING_ABONUS", "sting_abonus", "YesNo"
Option "$STING_DUBIOUS", "sting_dubious", "YesNo", "sting_proto"
Option "$STING_ZSHADER", "sting_zoomshader", "YesNo"
StaticText " "
StaticText "$STING_VOPTS", 1
Option "$STING_ALTBETAMAG", "sting_altbetamag", "AltBetamag", "sting_proto"
Option "$STING_ALTFLAMET", "sting_altflamet", "YesNo", "sting_proto"
Option "$STING_OLDDPISTOL", "sting_olddpistol", "YesNo"
Option "$STING_OLDBRIFLE", "sting_oldbrifle", "AltBRifle"
Option "$STING_OLDTARYDIUM", "sting_oldtarydium", "YesNo"
StaticText " "
StaticText "$STING_QOPTS", 1
Option "$STING_AUTOSCUBA", "sting_autoscuba", "YesNo"
Option "$STING_RAZORAIM", "sting_razoraim", "YesNo"
Option "$STING_BIOSPLASH", "sting_biosplash", "YesNo"
Option "$STING_FLAMETSPREAD", "sting_flametspread", "YesNo", "sting_proto"
Option "$STING_IMPSELF", "sting_impself", "YesNo", "sting_proto"
Option "$STING_ALLSUITS", "sting_allsuits", "YesNo"
Option "$STING_PEACEHOME", "sting_peacehome", "YesNo", "sting_proto"
}
AddOptionMenu "OptionsMenu"
{
StaticText " "
Submenu "$STING_MTITLE", "UnrealOptionMenu"
Submenu "$STING_MCREDS", "UnrealCreditsMenu"
}
OptionMenu "UnrealCreditsMenu"
{
Title "$STING_MCREDS"
StaticText "$STING_CDR", "Gold"
StaticText " "
StaticText "$STING_CLEAD", "White"
StaticText "Marisa the Magician"
StaticText " "
StaticText "$STING_CASSETS", "White"
StaticText "Epic Games, id Software, Bethesda Softworks"
StaticText " "
StaticText "$STING_CPATRON", "White"
StaticText "Snacks, Artem Bashev, john,"
StaticText "Jonas Höglund, Lilian Lamp, Valerie Thiessen,"
StaticText "Corey Hectus, Dac, Pietro Gagliardi, Xada Xephron,"
StaticText "Alexa Jones-Gonzales, John, NekoMithos,"
StaticText "bouncytem, Figo, Holly_Rook,"
StaticText "Namsan, YaGirlJuniper, Ashley Lambert,"
StaticText "LordMisfit, m8f, 3d0xp0xy"
StaticText " "
StaticText "$STING_CTHANK", "White"
StaticText "KynikossDragonn, Raffine52, The Cutting Room Floor"
StaticText " "
StaticText "$STING_CUNR", "Gold"
StaticText " "
StaticText "$STING_CTOP"
StaticText " "
StaticText "$STING_CGDES", "White"
StaticText "James Schmalz, Cliff Bleszinski"
StaticText " "
StaticText "$STING_CLEVEL", "White"
StaticText "Cliff Bleszinski, T. Elliot Cannon,"
StaticText "Pancho Eekels, Jeremy War,"
StaticText "Cedric Fiorentino, Shane Caudle"
StaticText " "
StaticText "$STING_CANIM", "White"
StaticText "Dave Carter"
StaticText " "
StaticText "$STING_CART", "White"
StaticText "James Schmalz, Mike Leatham, Artur Bialas"
StaticText " "
StaticText "$STING_CPROG", "White"
StaticText "Tim Sweeney, Steven Polge, Erik de Neve,"
StaticText "James Schmalz, Carlo Vogelsang, Nick Michon"
StaticText " "
StaticText "$STING_CMUS", "White"
StaticText "Alexander Brandon, Michiel van den Bos"
StaticText " "
StaticText "$STING_CSND", "White"
StaticText "Dave Ewing"
StaticText " "
StaticText "$STING_CGT", "White"
StaticText "Jason Schreiber"
StaticText " "
StaticText "$STING_CBIZ", "White"
StaticText "Mark Rein, Nigel Kent, Craig Lafferty"
StaticText " "
}
ListMenu "MainMenu"
{
Class "UnrealListMenu"
LineSpacing 40
Position 0, 0
UnrealTextItem "$MNU_NEWGAME", "n", "PlayerclassMenu"
UnrealTextItem "$MNU_OPTIONS", "o", "OptionsMenu"
UnrealTextItem "$MNU_LOADGAME", "l", "LoadGameMenu"
UnrealTextItem "$MNU_SAVEGAME", "s", "SaveGameMenu"
IfOption(ReadThis)
{
UnrealTextItem "$MNU_INFO", "i", "ReadThisMenu"
}
UnrealTextItem "$MNU_QUITGAME", "q", "QuitMenu"
}
ListMenu "MainMenuTextOnly"
{
Class "UnrealListMenu"
LineSpacing 40
Position 0, 0
UnrealTextItem "$MNU_NEWGAME", "n", "PlayerclassMenu"
UnrealTextItem "$MNU_OPTIONS", "o", "OptionsMenu"
UnrealTextItem "$MNU_LOADGAME", "l", "LoadGameMenu"
UnrealTextItem "$MNU_SAVEGAME", "s", "SaveGameMenu"
IfOption(ReadThis)
{
UnrealTextItem "$MNU_INFO", "i", "ReadThisMenu"
}
UnrealTextItem "$MNU_QUITGAME", "q", "QuitMenu"
}