stinger_m/modeldef.rifle
Marisa the Magician a21aa43f35 1.2 update, w/ GZDoom 4.9 stuff:
- Customizable player skins here too.
 - Integrated re-skin add-ons ("Old Sounds" is still separate).
 - The usual fixes and optimizations.
 - All weapons are now left-handed, where possible.
2022-11-06 00:02:46 +01:00

137 lines
2.5 KiB
Text

Model "URifleAmmo"
{
Path "models"
Model 0 "RifleBullets_d.3d"
Skin 0 "RifleBul1.png"
Scale 0.05 0.05 0.05
ZOffset 8
FrameIndex SBOX A 0 0
}
Model "URifleAmmo2"
{
Path "models"
Model 0 "RifleRoundM_d.3d"
Skin 0 "RifleR1.png"
Scale 0.04 0.04 0.04
ZOffset 7
FrameIndex SRND A 0 0
}
Model "URifle"
{
Path "models"
Model 1 "RiPick_d.3d"
Skin 1 "JRifle1_.png"
Scale 0.12 0.12 0.12
AngleOffset 90
ZOffset 5
FrameIndex SRFP B 1 0
ZOffset 10
ROTATING
FrameIndex SRFP A 1 0
}
Model "URifle"
{
Path "models"
Model 2 "Flat_d.3d"
Skin 2 "URifMuz.png"
AngleOffset 90
PitchOffset 90
Scale 0.16 0.16 0.16
Offset -13 -60 -12
FrameIndex SMUZ A 2 0
}
Model "URifle"
{
Path "models"
Model 0 "RifleM_d.3d"
SurfaceSkin 0 1 "JRifle1.png"
Scale 0.2 -0.16 0.2
AngleOffset -90
Offset -12 -32 -17
// Select
FrameIndex SRFS A 0 0
FrameIndex SRFS B 0 1
FrameIndex SRFS C 0 2
FrameIndex SRFS D 0 3
FrameIndex SRFS E 0 4
FrameIndex SRFS F 0 5
FrameIndex SRFS G 0 6
FrameIndex SRFS H 0 7
FrameIndex SRFS I 0 8
FrameIndex SRFS J 0 9
FrameIndex SRFS K 0 10
FrameIndex SRFS L 0 11
FrameIndex SRFS M 0 12
FrameIndex SRFS N 0 13
FrameIndex SRFS O 0 14
FrameIndex SRFS P 0 15
FrameIndex SRFS Q 0 16
FrameIndex SRFS R 0 17
FrameIndex SRFS S 0 18
FrameIndex SRFS T 0 19
// Idle
FrameIndex SRFI A 0 20
// Fire
FrameIndex SRFF A 0 21
FrameIndex SRFF B 0 22
FrameIndex SRFF C 0 23
FrameIndex SRFF D 0 24
FrameIndex SRFF E 0 25
FrameIndex SRFF F 0 26
FrameIndex SRFF G 0 27
FrameIndex SRFF H 0 28
FrameIndex SRFF I 0 29
FrameIndex SRFF J 0 30
// Scope Up
FrameIndex SRSU A 0 41
FrameIndex SRSU B 0 42
FrameIndex SRSU C 0 43
FrameIndex SRSU D 0 44
FrameIndex SRSU E 0 45
FrameIndex SRSU F 0 46
FrameIndex SRSU G 0 47
FrameIndex SRSU H 0 48
FrameIndex SRSU I 0 49
FrameIndex SRSU J 0 50
FrameIndex SRSU K 0 51
FrameIndex SRSU L 0 52
FrameIndex SRSU M 0 53
FrameIndex SRSU N 0 54
// Scoped Idle
FrameIndex SRSI A 0 55
// Scope Down
FrameIndex SRSD A 0 86
FrameIndex SRSD B 0 87
FrameIndex SRSD C 0 88
FrameIndex SRSD D 0 89
FrameIndex SRSD E 0 90
FrameIndex SRSD F 0 91
FrameIndex SRSD G 0 92
FrameIndex SRSD H 0 93
FrameIndex SRSD I 0 94
FrameIndex SRSD J 0 95
FrameIndex SRSD K 0 96
FrameIndex SRSD L 0 97
FrameIndex SRSD M 0 98
FrameIndex SRSD N 0 99
FrameIndex SRSD O 0 100
// Down
FrameIndex SRFD A 0 71
FrameIndex SRFD B 0 73
FrameIndex SRFD C 0 75
FrameIndex SRFD D 0 77
FrameIndex SRFD E 0 79
FrameIndex SRFD F 0 81
FrameIndex SRFD G 0 83
FrameIndex SRFD H 0 85
}