stinger_m/zscript
Marisa Kirisame c6a81479ca Release Candidate 3:
- Fix inventory items not removing themselves when fully drained and no more
  copies are held.
- Fixed Minigun playing the unwind animation on player death.
- Fixed main hand Automag still firing when out of ammo dual wielding.
- Corrected name clash between two explosion sounds.
- Fixed suits still protecting from elemental damage when depleted.
- Add option to wear all suits simultaneously.
- Stunner now consumes Stinger ammo to recharge, this is more in line with the
  Unreal Bible.
- Max damage per explosion capped to 100 for Stinger. Prevents ludicrous
  map-clearing explosions with an amplified asmd combo.
- Shoot-through lines can now be activated by hitscan/beam weapons thanks to
  new DT "bullet trail" feature. No more softlocks in custom maps.
- Added option to make Peacemaker missiles not seek owner and allies.
- Peacemaker missiles start seeking targets much earlier, making it more viable
  indoors.
- Autocannon has had its damage increased again.
- Adjusted swingers for many weapons to feel a bit more natural. Still far from
  perfect.
- Reverted changes to Flamethrower projectile density, and simply made it have
  less dynamic lights.
- Adjustments to armors. Suit elemental resistances now take priority (as
  intended). [please redownload your DT devbuild for full effect]
- Added ring effect for 6-rocket tight wad. Completely forgot this was a thing.
- Fixed flashlight not clearing its dynlights when depleted and still having
  copies.
2019-10-10 09:32:29 +02:00
..
asmd.zsc Release Candidate 3: 2019-10-10 09:32:29 +02:00
automag.zsc Release Candidate 3: 2019-10-10 09:32:29 +02:00
betamag.zsc Release Candidate 3: 2019-10-10 09:32:29 +02:00
biggun.zsc Release Candidate 3: 2019-10-10 09:32:29 +02:00
bonesaw.zsc Release Candidate 3: 2019-10-10 09:32:29 +02:00
dispersionpistol.zsc Release Candidate 3: 2019-10-10 09:32:29 +02:00
dtspawners.zsc Wow looks like I got a lot of stuff in here. 2019-08-15 02:38:46 +02:00
flamegun.zsc Release Candidate 3: 2019-10-10 09:32:29 +02:00
gatling.zsc Release Candidate 3: 2019-10-10 09:32:29 +02:00
impaler.zsc Release Candidate 3: 2019-10-10 09:32:29 +02:00
miscitems.zsc Release Candidate 3: 2019-10-10 09:32:29 +02:00
napalm.zsc Release Candidate 3: 2019-10-10 09:32:29 +02:00
olsmp.zsc Release Candidate 3: 2019-10-10 09:32:29 +02:00
peacemaker.zsc Release Candidate 3: 2019-10-10 09:32:29 +02:00
quadshot.zsc Release Candidate 3: 2019-10-10 09:32:29 +02:00
razorjack.zsc Beta 5 Pleasejuststop Hotfix 5: 2019-10-03 21:54:41 +02:00
rifle.zsc Release Candidate 3: 2019-10-10 09:32:29 +02:00
stinger.zsc Release Candidate 3: 2019-10-10 09:32:29 +02:00
stunner.zsc Release Candidate 3: 2019-10-10 09:32:29 +02:00
uarmoritems.zsc Release Candidate 3: 2019-10-10 09:32:29 +02:00
ubiorifle.zsc Beta 5 Pleasejuststop Hotfix 5: 2019-10-03 21:54:41 +02:00
ueightball.zsc Release Candidate 3: 2019-10-10 09:32:29 +02:00
uflakcannon.zsc Beta 3. Not a lot of really noticeable changes, just more polishing. 2019-09-28 21:39:22 +02:00
uhealitems.zsc Beta 5 Pleaseletitstop Hotfix 7: 2019-10-03 22:37:18 +02:00
uminigun.zsc Release Candidate 3: 2019-10-10 09:32:29 +02:00
unrealcommon.zsc Release Candidate 3: 2019-10-10 09:32:29 +02:00
unrealhud.zsc Beta 5. 2019-10-02 18:04:18 +02:00
unrealmenus.zsc Beta 4. 2019-09-29 18:15:14 +02:00
upowerups.zsc Release Candidate 3: 2019-10-10 09:32:29 +02:00
utranslocator.zsc Release Candidate 3: 2019-10-10 09:32:29 +02:00