stinger_m/menudef.txt
Marisa Kirisame bac59b45c1 Replaced some incorrect instances of clip with magazine.
Add SMP 7243 from Oldskool to the BFG pool (toggleable).
Random fixarounds.
Spent mag models for the pistols, will be used (and backported to DT) soon.
2019-09-04 19:31:12 +02:00

137 lines
3.9 KiB
Text

OptionValue "IntroTypeMenu"
{
0, "$STING_UNREAL98"
1, "$STING_UNREAL97"
2, "$STING_UNREAL96"
3, "$STING_UNREAL95"
}
OptionMenu "UnrealOptionMenu"
{
Title "$STING_MTITLE"
Option "$STING_INTRO", "stinger_introtype", "IntroTypeMenu"
Command "$FLAK_APPLY", "event refreshmenu"
StaticText " "
StaticText "$STING_HOPTS", "Gold"
HudType " "
StaticText " "
StaticText " "
StaticText " "
StaticText " "
Slider "$STING_HUDMODE", "stinger_hudmode", 0, 5, 1, 0
Option "$STING_TRANSEXT", "sting_transext", "YesNo"
StaticText " "
StaticText "$STING_POPTS", "Gold"
Option "$STING_TELEHAND", "sting_telegun", "YesNo"
Option "$STING_FLARES", "sting_flares", "YesNo"
Command "$FLAK_APPLY", "netevent refreshtrans"
Option "$STING_STINGER", "sting_stinger", "YesNo"
Option "$STING_RIFLE", "sting_rifle", "YesNo"
Option "$STING_RIFLEL", "sting_riflel", "YesNo"
Option "$STING_RAZOR", "sting_razor", "YesNo"
Option "$STING_FLAMET", "sting_flamet", "YesNo"
StaticText " "
StaticText "$STING_DOPTS", "Gold"
Option "$STING_AUTODUAL", "sting_automags", "YesNo"
Option "$STING_PROTODUAL", "sting_protomags", "YesNo"
StaticText " "
StaticText "$STING_UOPTS", "Gold"
Option "$STING_DPISTOL", "sting_dpistol", "YesNo"
Option "$STING_PSHIELD", "sting_pshield", "YesNo"
Option "$STING_OLSMP", "sting_olsmp", "YesNo"
}
AddOptionMenu "OptionsMenu"
{
StaticText " "
Submenu "$STING_MTITLE", "UnrealOptionMenu"
Submenu "$STING_MCREDS", "UnrealCreditsMenu"
}
OptionMenu "UnrealCreditsMenu"
{
Title "$STING_MCREDS"
StaticText "$STING_CDR", "Gold"
StaticText " "
StaticText "$STING_CLEAD", "White"
StaticText "Marisa Kirisame"
StaticText " "
StaticText "$STING_CASSETS", "White"
StaticText "Epic Games, id Software, Bethesda Softworks"
StaticText " "
StaticText "$STING_CPATRON", "White"
StaticText "Aisamai, Alexa Jones-Gonzales, Jonas Höglund,"
StaticText "Zard1084, Jonathan Nemo, NekoMithos, 3d0xp0xy"
StaticText " "
StaticText "$STING_CTHANK", "White"
StaticText "KynikossDragonn, Raffine52, The Cutting Room Floor"
StaticText " "
StaticText "$STING_CUNR", "Gold"
StaticText " "
StaticText "$STING_CTOP"
StaticText " "
StaticText "$STING_CGDES", "White"
StaticText "James Schmalz, Cliff Bleszinski"
StaticText " "
StaticText "$STING_CLEVEL", "White"
StaticText "Cliff Bleszinski, T. Elliot Cannon,"
StaticText "Pancho Eekels, Jeremy War,"
StaticText "Cedric Fiorentino, Shane Caudle"
StaticText " "
StaticText "$STING_CANIM", "White"
StaticText "Dave Carter"
StaticText " "
StaticText "$STING_CART", "White"
StaticText "James Schmalz, Mike Leatham, Artur Bialas"
StaticText " "
StaticText "$STING_CPROG", "White"
StaticText "Tim Sweeney, Steven Polge, Erik de Neve,"
StaticText "James Schmalz, Carlo Vogelsang, Nick Michon"
StaticText " "
StaticText "$STING_CMUS", "White"
StaticText "Alexander Brandon, Michiel van den Bos"
StaticText " "
StaticText "$STING_CSND", "White"
StaticText "Dave Ewing"
StaticText " "
StaticText "$STING_CGT", "White"
StaticText "Jason Schreiber"
StaticText " "
StaticText "$STING_CBIZ", "White"
StaticText "Mark Rein, Nigel Kent, Craig Lafferty"
StaticText " "
}
ListMenu "MainMenu"
{
LineSpacing 40
UnrealBg " "
Position 0, 0
UnrealTextItem "$MNU_NEWGAME", "n", "PlayerclassMenu"
UnrealTextItem "$MNU_OPTIONS", "o", "OptionsMenu"
UnrealTextItem "$MNU_LOADGAME", "l", "LoadGameMenu"
UnrealTextItem "$MNU_SAVEGAME", "s", "SaveGameMenu"
IfOption(ReadThis)
{
UnrealTextItem "$MNU_INFO", "i", "ReadThisMenu"
}
UnrealTextItem "$MNU_QUITGAME", "q", "QuitMenu"
}
ListMenu "MainMenuTextOnly"
{
LineSpacing 40
UnrealBg " "
Position 0, 0
UnrealTextItem "$MNU_NEWGAME", "n", "PlayerclassMenu"
UnrealTextItem "$MNU_OPTIONS", "o", "OptionsMenu"
UnrealTextItem "$MNU_LOADGAME", "l", "LoadGameMenu"
UnrealTextItem "$MNU_SAVEGAME", "s", "SaveGameMenu"
IfOption(ReadThis)
{
UnrealTextItem "$MNU_INFO", "i", "ReadThisMenu"
}
UnrealTextItem "$MNU_QUITGAME", "q", "QuitMenu"
}