Assigned all pickup models. Implemented all ammo types. Finished Flak Cannon. Additional cleanup. Slot reassignments and other adjustments to match known Unreal prototype info.
37 lines
No EOL
498 B
Text
37 lines
No EOL
498 B
Text
Model "URifleAmmo"
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{
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Path "models"
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Model 0 "RifleBullets_d.3d"
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Skin 0 "RifleBul1.png"
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Scale 0.05 0.05 0.06
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ZOffset 9.5
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FrameIndex SBOX A 0 0
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}
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Model "URifleAmmo2"
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{
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Path "models"
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Model 0 "RifleRoundM_d.3d"
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Skin 0 "RifleR1.png"
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Scale 0.04 0.04 0.048
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ZOffset 8
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FrameIndex SRND A 0 0
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}
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Model "URifle"
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{
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Path "models"
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Model 1 "RiPick_d.3d"
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Skin 1 "JRifle1_.png"
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Scale 0.12 0.12 0.144
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AngleOffset 90
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ZOffset 6
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FrameIndex SRFP B 1 0
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ZOffset 12
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ROTATING
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FrameIndex SRFP A 1 0
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} |