stinger_m/zscript/betamag.zsc
Marisa Kirisame 912cad96c5 Oh boy, it begins.
Assigned all pickup models.
Implemented all ammo types.
Finished Flak Cannon.
Additional cleanup.
Slot reassignments and other adjustments to match known Unreal prototype info.
2019-09-04 02:37:59 +02:00

29 lines
514 B
Text

Class Betamag : UnrealWeapon
{
Default
{
Tag "$T_BETAMAG";
Inventory.Icon "I_ClipAm";
Inventory.PickupMessage "$I_BETAMAG";
Inventory.MaxAmount 1;
Inventory.InterHubAmount 2;
Weapon.UpSound "betamag/select";
Weapon.SlotNumber 2;
Weapon.SelectionOrder 1;
Weapon.AmmoType "UMiniAmmo";
Weapon.AmmoUse 1;
Weapon.AmmoType2 "UMiniAmmo";
Weapon.AmmoUse2 1;
Weapon.AmmoGive 20;
Weapon.Kickback 320;
UTWeapon.DropAmmo 10;
}
States
{
Spawn:
AUTP A -1;
Stop;
AUTP B -1;
Stop;
}
}