Assigned all pickup models. Implemented all ammo types. Finished Flak Cannon. Additional cleanup. Slot reassignments and other adjustments to match known Unreal prototype info.
25 lines
414 B
Text
25 lines
414 B
Text
Class FlameGun : UnrealWeapon
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{
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Default
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{
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Tag "$T_FLAMEGUN";
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Inventory.PickupMessage "$I_FLAMEGUN";
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Weapon.UpSound "flamegun/select";
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Weapon.SlotNumber 5;
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Weapon.SelectionOrder 2;
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Weapon.AmmoType "FlameAmmo";
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Weapon.AmmoUse 10;
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Weapon.AmmoType2 "FlameAmmo";
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Weapon.AmmoUse2 20;
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Weapon.AmmoGive 100;
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UTWeapon.DropAmmo 25;
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}
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States
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{
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Spawn:
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FGNP A -1;
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Stop;
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FGNP B -1;
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Stop;
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}
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}
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