stinger_m/modeldef.biggun
Marisa Kirisame 912cad96c5 Oh boy, it begins.
Assigned all pickup models.
Implemented all ammo types.
Finished Flak Cannon.
Additional cleanup.
Slot reassignments and other adjustments to match known Unreal prototype info.
2019-09-04 02:37:59 +02:00

44 lines
642 B
Text

Model "BigAmmo"
{
Path "models"
Model 0 "BigGAmmoBox_d.3d"
SurfaceSkin 0 0 "Jclip1_.png"
SurfaceSkin 0 1 "RifleBul1.png"
Scale 0.15 0.15 0.18
FrameIndex BIGA A 0 0
}
Model "BigAmmo2"
{
Path "models"
Model 0 "BigGAmmo_d.3d"
Skin 0 "Jclip1_.png"
Scale 0.15 0.15 0.18
FrameIndex BIGA A 0 0
}
Model "BigAmmo3"
{
Path "models"
Model 0 "BigGAmmoSingle_d.3d"
Skin 0 "Jclip1_.png"
Scale 0.15 0.15 0.18
FrameIndex BIGA A 0 0
}
Model "BigGun"
{
Path "models"
Model 1 "BigGPick_d.3d"
Skin 1 "JBigGun1_.png"
ZOffset 18
AngleOffset 90
Scale 0.12 0.12 0.144
FrameIndex BIGP B 1 0
ZOffset 20
ROTATING
FrameIndex BIGP A 1 0
}