stinger_m/modeldef.umisc
Marisa Kirisame ce68db4b36 Dispersion Pistol fully implemented.
Jump boots (mostly) implemented (replacement feature not done yet).
Various adjustments.
DamNums coloring support.
2019-09-02 21:19:17 +02:00

394 lines
6.1 KiB
Text

Model "UnrealBackpack"
{
Path "models"
Model 0 "Backpack2_d.3d" // cheaply edited out of SelectionMale1 (offsets weren't even readjusted, so I have to do it here)
Skin 0 "bpak.png"
Offset -15.795 13.1625 -16 // calculating the X and Y offsets was hard, but I'm glad I added the "estimated center" feature in umeshinfo now
Scale 0.36 0.3 0.3
AngleOffset 90
RollOffset -90
ROTATING
FrameIndex BPAK A 0 0
}
Model "UTranslator"
{
Path "models"
Model 0 "TranslatorMesh_d.3d"
Skin 0 "JTranslator1.png"
Scale 0.08 0.08 0.096
ZOffset 4
FrameIndex TRNS A 0 0
}
Model "UArmor"
{
Path "models"
Model 0 "ArmorM_d.3d"
Skin 0 "Jarmor1.png"
ZOffset 9
AngleOffset -90
Scale 0.07 -0.07 0.084
FrameIndex UARM A 0 0
}
Model "AsbestosSuit"
{
Path "models"
Model 0 "Suit_d.3d"
Skin 0 "Asuit1.png"
RollOffset 90
AngleOffset -90
ZOffset 17
Scale 0.096 -0.08 0.08
FrameIndex ASBS A 0 0
}
Model "ToxinSuit"
{
Path "models"
Model 0 "ToxSuit_d.3d"
Skin 0 "AToxSuit1.png"
RollOffset 90
AngleOffset -90
ZOffset 17
Scale 0.096 -0.08 0.08
FrameIndex TOXS A 0 0
}
Model "KevlarSuit"
{
Path "models"
Model 0 "KevSuit_d.3d"
Skin 0 "AkevSuit1.png"
AngleOffset -90
ZOffset 5
Scale 0.08 -0.08 0.096
FrameIndex KEVS A 0 0
}
Model "ShieldBelt"
{
Path "models"
Model 0 "ShieldBeltMesh_d.3d"
Skin 0 "Abelt1.png"
AngleOffset 90
ZOffset 2
Scale 0.05 -0.05 0.06
FrameIndex BELT A 0 0
}
Model "PowerShield"
{
Path "models"
Model 0 "ShieldBeltMesh_d.3d"
Skin 0 "Apbelt1.png"
AngleOffset 90
ZOffset 2
Scale 0.05 -0.05 0.06
FrameIndex BELT A 0 0
}
Model "VoiceBox"
{
Path "models"
Model 0 "VoiceBoxMesh_d.3d"
Skin 0 "Ainv1_.png"
ZOffset 4
Scale 0.08 -0.08 0.096
FrameIndex VBOX A 0 0
}
Model "VoiceBoxActive"
{
Path "models"
Model 0 "VoiceBoxMesh_d.3d"
Skin 0 "Ainv1.png"
ZOffset 4
Scale 0.08 -0.08 0.096
FrameIndex VBOX A 0 0
FrameIndex VBOX B 0 1
FrameIndex VBOX C 0 2
FrameIndex VBOX D 0 3
FrameIndex VBOX E 0 4
FrameIndex VBOX F 0 5
FrameIndex VBOX G 0 6
FrameIndex VBOX H 0 7
FrameIndex VBOX I 0 8
FrameIndex VBOX J 0 9
}
Model "Dampener"
{
Path "models"
Model 0 "DampenerM_d.3d"
Skin 0 "Ainv1.png"
ZOffset 6
Scale 0.06 -0.06 0.072
FrameIndex DAMP A 0 0
FrameIndex DAMP B 0 1
FrameIndex DAMP C 0 2
FrameIndex DAMP D 0 3
FrameIndex DAMP E 0 4
FrameIndex DAMP F 0 5
FrameIndex DAMP G 0 6
FrameIndex DAMP H 0 7
FrameIndex DAMP I 0 8
FrameIndex DAMP J 0 9
}
Model "Forcefield"
{
Path "models"
Model 0 "ForceFieldPick_d.3d"
SurfaceSkin 0 1 "aforce1.png"
ZOffset 11
Scale 0.14 -0.14 0.168
FrameIndex FFPK A 0 0
}
Model "ForcefieldX"
{
Path "models"
Model 0 "ForceFieldPick_d.3d"
SurfaceSkin 0 0 "ForceF.png"
ZOffset 11
Scale 0.14 -0.14 0.168
DONTCULLBACKFACES
FrameIndex FFPK A 0 0
}
Model "ForcefieldEffect"
{
Path "models"
Model 0 "ForceFieldM_d.3d"
Skin 0 "ForceFieldFX.png"
ZOffset 22
Scale 0.16 -0.16 0.16
DONTCULLBACKFACES
FrameIndex FFLD A 0 0
FrameIndex FFLD B 0 1
FrameIndex FFLD C 0 2
FrameIndex FFLD D 0 3
FrameIndex FFLD E 0 4
FrameIndex FFLD F 0 5
FrameIndex FFLD G 0 6
FrameIndex FFLD H 0 7
FrameIndex FFLD I 0 8
FrameIndex FFLD J 0 9
}
Model "UInvisibility"
{
Path "models"
Model 0 "InvisibilityMesh_d.3d"
SurfaceSkin 0 1 "JInvisibility1.png"
ZOffset 8
Scale 0.1 -0.1 0.12
FrameIndex INVS A 0 0
}
Model "UInvisibilityX"
{
Path "models"
Model 0 "InvisibilityMesh_d.3d"
SurfaceSkin 0 0 "InvisFX.png"
ZOffset 8
Scale 0.1 -0.1 0.12
DONTCULLBACKFACES
FrameIndex INVS A 0 0
}
Model "Amplifier"
{
Path "models"
Model 0 "AmplifierM_d.3d"
Skin 0 "JAmplifier1.png"
ZOffset 3
AngleOffset 90
Scale 0.16 -0.16 0.192
FrameIndex AMPP A 0 0
}
Model "UHealth"
{
Path "models"
Model 0 "HealthM_d.3d"
Skin 0 "Jhealth1.png"
ZOffset 3
Scale 0.04 -0.04 0.048
FrameIndex HLTH A 0 0
}
Model "Bandages"
{
Path "models"
Model 0 "bandage_d.3d"
Skin 0 "Jband1.png"
ZOffset 2.2
Scale 0.06 -0.06 0.072
FrameIndex BAND A 0 0
}
Model "SuperHealth"
{
Path "models"
Model 0 "SuperHealthMesh_d.3d"
SurfaceSkin 0 1 "Jshealth1.png"
ZOffset 10
RollOffset 180
Scale 0.08 -0.08 0.096
FrameIndex SHTH A 0 0
}
Model "SuperHealthX"
{
Path "models"
Model 0 "SuperHealthMesh_d.3d"
SurfaceSkin 0 0 "SHealthFX.png"
ZOffset 10
RollOffset 180
Scale 0.08 -0.08 0.096
FrameIndex SHTH A 0 0
}
Model "NaliFruit"
{
Path "models"
Model 0 "NaliFruitMesh_d.3d"
Skin 0 "JNaliFruit1.png"
ZOffset 0
Scale 0.3 -0.3 0.36
// root
FrameIndex FRUT A 0 1
// grow
FrameIndex FRUT B 0 2
FrameIndex FRUT C 0 3
FrameIndex FRUT D 0 4
FrameIndex FRUT E 0 5
FrameIndex FRUT F 0 6
FrameIndex FRUT G 0 7
FrameIndex FRUT H 0 8
FrameIndex FRUT I 0 9
FrameIndex FRUT J 0 10
FrameIndex FRUT K 0 11
FrameIndex FRUT L 0 12
FrameIndex FRUT M 0 13
FrameIndex FRUT N 0 14
FrameIndex FRUT O 0 15
FrameIndex FRUT P 0 16
FrameIndex FRUT Q 0 17
FrameIndex FRUT R 0 18
FrameIndex FRUT S 0 19
FrameIndex FRUT T 0 20
FrameIndex FRUT U 0 21
FrameIndex FRUT V 0 22
FrameIndex FRUT W 0 23
FrameIndex FRUT X 0 24
FrameIndex FRUT Y 0 25
FrameIndex FRUT Z 0 26
// waver
FrameIndex FRUT [ 0 27
FrameIndex FRUT \ 0 28
}
Model "Seeds"
{
Path "models"
Model 0 "Seed_d.3d"
Skin 0 "Jseed1.png"
ZOffset 1
Scale 0.08 -0.08 0.096
FrameIndex SEED A 0 0
}
Model "SeedProj"
{
Path "models"
Model 0 "Seed_d.3d"
Skin 0 "Jseed1.png"
ZOffset 1
Scale 0.08 -0.08 0.096
USEACTORPITCH
FrameIndex SEED A 0 0
}
Model "Flare"
{
Path "models"
Model 0 "FlareM_d.3d"
SurfaceSkin 0 1 "Jmisc1_.png"
Offset 4 0 2
PitchOffset 90
AngleOffset 180
Scale 0.04 -0.048 0.04
FrameIndex FLAR A 0 0
}
Model "FlareThrown"
{
Path "models"
Model 0 "FlareM_d.3d"
SurfaceSkin 0 1 "Jmisc1.png"
Offset 4 0 2
PitchOffset 90
AngleOffset 180
Scale 0.04 -0.048 0.04
USEACTORPITCH
USEROTATIONCENTER
Rotation-Center 0 0 1
FrameIndex FLAR A 0 0
}
Model "FlareThrownX"
{
Path "models"
Model 0 "FlareM_d.3d"
SurfaceSkin 0 0 "FireEffect8.png"
Offset 3.5 0 2
PitchOffset 90
AngleOffset 180
Scale 0.08 -0.048 0.04
USEACTORPITCH
DONTCULLBACKFACES
USEROTATIONCENTER
Rotation-Center 0 0 1
FrameIndex FLAR A 0 1
}
Model "UJumpBoots"
{
Path "models"
Model 0 "lboot_d.3d"
Skin 0 "Jlboot1.png"
Scale 0.06 0.06 0.072
ZOffset 6
FrameIndex JBUT A 0 0
}