stinger_m/modeldef.biggun
Marisa Kirisame 48994248c2 Implemented Autocannon.
Assortment of tweaks to other things.
2019-09-20 19:40:05 +02:00

259 lines
5.1 KiB
Text

Model "BigAmmo"
{
Path "models"
Model 0 "BigGAmmoBox_d.3d"
SurfaceSkin 0 0 "Jclip1_.png"
SurfaceSkin 0 1 "RifleBul1.png"
Scale 0.15 0.15 0.18
FrameIndex BIGA A 0 0
}
Model "BigAmmo2"
{
Path "models"
Model 0 "BigGAmmo_d.3d"
Skin 0 "Jclip1_.png"
Scale 0.15 0.15 0.18
FrameIndex BIGA A 0 0
}
Model "BigAmmo3"
{
Path "models"
Model 0 "BigGAmmoSingle_d.3d"
Skin 0 "Jclip1_.png"
Scale 0.15 0.15 0.18
FrameIndex BIGA A 0 0
}
Model "FatRing"
{
Path "models"
Model 0 "FatRing_d.3d"
Skin 0 "JRingEx1.png"
PitchOffset 90
Scale 1.2 1.0 1.0
DONTCULLBACKFACES
USEACTORPITCH
USEACTORROLL
FrameIndex FATR A 0 0
FrameIndex FATR B 0 1
FrameIndex FATR C 0 2
FrameIndex FATR D 0 3
FrameIndex FATR E 0 4
FrameIndex FATR F 0 5
FrameIndex FATR G 0 6
FrameIndex FATR H 0 7
FrameIndex FATR I 0 8
FrameIndex FATR J 0 9
FrameIndex FATR K 0 10
}
Model "BigGun"
{
Path "models"
Model 1 "BigGPick_d.3d"
Skin 1 "JBigGun1_.png"
ZOffset 15
AngleOffset 90
Scale 0.1 0.1 0.12
FrameIndex BIGP B 1 0
ZOffset 16
ROTATING
FrameIndex BIGP A 1 0
}
Model "BigCasing"
{
Path "models"
Model 0 "BigGShellC_d.3d"
Skin 0 "Jclip1.png"
Scale 0.12 0.1 0.1
PitchOffset 90
Offset 3 0 2
USEACTORPITCH
USEACTORROLL
USEROTATIONCENTER
Rotation-Center 0 0 2
FrameIndex PCAS A 0 0
}
Model "BigGun"
{
Path "models"
Model 2 "Flat_d.3d"
Skin 2 "BigMuz.png"
AngleOffset 90
PitchOffset 90
Scale 0.2 0.2 0.2
Offset 25 -60 -5
FrameIndex BGMF A 2 0
}
Model "BigGun"
{
Path "models"
Model 0 "BigGun_d.3d"
SurfaceSkin 0 0 "JBigGun1.png"
SurfaceSkin 0 1 "Automa1.png"
AngleOffset -85
Scale 0.1 -0.05 0.1
Offset 8 -15 -4
// Still
FrameIndex BIGI A 0 0
// Down
FrameIndex BIGD A 0 1
FrameIndex BIGD B 0 2
FrameIndex BIGD C 0 3
FrameIndex BIGD D 0 4
FrameIndex BIGD E 0 5
FrameIndex BIGD F 0 6
FrameIndex BIGD G 0 7
FrameIndex BIGD H 0 8
FrameIndex BIGD I 0 9
FrameIndex BIGD J 0 10
FrameIndex BIGD K 0 11
// Select
FrameIndex BIGS A 0 11
FrameIndex BIGS B 0 12
FrameIndex BIGS C 0 13
FrameIndex BIGS D 0 14
FrameIndex BIGS E 0 15
FrameIndex BIGS F 0 16
FrameIndex BIGS G 0 17
FrameIndex BIGS H 0 18
FrameIndex BIGS I 0 19
// Twiddle1
FrameIndex BIGW A 0 20
FrameIndex BIGW B 0 21
FrameIndex BIGW C 0 22
FrameIndex BIGW D 0 23
FrameIndex BIGW E 0 24
FrameIndex BIGW F 0 25
FrameIndex BIGW G 0 26
FrameIndex BIGW H 0 27
FrameIndex BIGW I 0 28
FrameIndex BIGW J 0 29
FrameIndex BIGW K 0 30
FrameIndex BIGW L 0 31
FrameIndex BIGW M 0 32
FrameIndex BIGW N 0 33
FrameIndex BIGW O 0 34
// Twiddle2
FrameIndex BIGT A 0 35
FrameIndex BIGT B 0 36
FrameIndex BIGT C 0 37
FrameIndex BIGT D 0 38
FrameIndex BIGT E 0 39
FrameIndex BIGT F 0 40
FrameIndex BIGT G 0 41
FrameIndex BIGT H 0 42
FrameIndex BIGT I 0 43
FrameIndex BIGT J 0 44
FrameIndex BIGT K 0 45
FrameIndex BIGT L 0 46
FrameIndex BIGT M 0 47
FrameIndex BIGT N 0 48
FrameIndex BIGT O 0 49
FrameIndex BIGT P 0 50
FrameIndex BIGT Q 0 51
FrameIndex BIGT R 0 52
FrameIndex BIGT S 0 53
FrameIndex BIGT T 0 54
FrameIndex BIGT U 0 55
FrameIndex BIGT V 0 56
FrameIndex BIGT W 0 57
FrameIndex BIGT X 0 58
FrameIndex BIGT Y 0 59
// PreFire
FrameIndex BIGF A 0 60
FrameIndex BIGF B 0 61
// Fire
FrameIndex BIGF C 0 62
FrameIndex BIGF D 0 63
FrameIndex BIGF E 0 64
FrameIndex BIGF F 0 65
FrameIndex BIGF G 0 66
FrameIndex BIGF H 0 67
FrameIndex BIGF I 0 68
FrameIndex BIGF J 0 69
FrameIndex BIGF K 0 70
FrameIndex BIGF L 0 71
// EndFire
FrameIndex BIGF M 0 72
FrameIndex BIGF N 0 73
FrameIndex BIGF O 0 74
FrameIndex BIGF P 0 75
// Reload
FrameIndex BIGR A 0 76
FrameIndex BIGR B 0 77
FrameIndex BIGR C 0 78
FrameIndex BIGR D 0 79
FrameIndex BIGR E 0 80
FrameIndex BIGR F 0 81
FrameIndex BIGR G 0 82
FrameIndex BIGR H 0 83
FrameIndex BIGR I 0 84
FrameIndex BIGR J 0 85
FrameIndex BIGR K 0 86
FrameIndex BIGR L 0 87
FrameIndex BIGR M 0 88 // punch
FrameIndex BIGR N 0 89
FrameIndex BIGR O 0 90
FrameIndex BIGR P 0 91
FrameIndex BIGR Q 0 92
FrameIndex BIGR R 0 93
FrameIndex BIGR S 0 94
FrameIndex BIGR T 0 95
FrameIndex BIGR U 0 96
FrameIndex BIGR V 0 97
FrameIndex BIGR W 0 98
FrameIndex BIGR X 0 99 // drop
FrameIndex BIGR Y 0 100
FrameIndex BIGR Z 0 101
FrameIndex BIGR [ 0 102
FrameIndex BIGR \ 0 103
FrameIndex BIGR ] 0 104
FrameIndex BIR2 A 0 105
FrameIndex BIR2 B 0 106
FrameIndex BIR2 C 0 107
FrameIndex BIR2 D 0 108
FrameIndex BIR2 E 0 109
FrameIndex BIR2 F 0 110
FrameIndex BIR2 G 0 111 // load
FrameIndex BIR2 H 0 112
FrameIndex BIR2 I 0 113
FrameIndex BIR2 J 0 114
FrameIndex BIR2 K 0 115
FrameIndex BIR2 L 0 116
FrameIndex BIR2 M 0 117
FrameIndex BIR2 N 0 118
FrameIndex BIR2 O 0 119
FrameIndex BIR2 P 0 120 // reselect
FrameIndex BIR2 Q 0 121
FrameIndex BIR2 R 0 122
FrameIndex BIR2 S 0 123
FrameIndex BIR2 T 0 124
FrameIndex BIR2 U 0 125
FrameIndex BIR2 V 0 126
FrameIndex BIR2 W 0 127
FrameIndex BIR2 X 0 128
FrameIndex BIR2 Y 0 129
FrameIndex BIR2 Z 0 130
FrameIndex BIR2 [ 0 131
FrameIndex BIR2 \ 0 132
FrameIndex BIR2 ] 0 133
FrameIndex BIR3 A 0 134
FrameIndex BIR3 B 0 135
FrameIndex BIR3 C 0 136
FrameIndex BIR3 D 0 137
FrameIndex BIR3 E 0 138
FrameIndex BIR3 F 0 139
}