Assigned all pickup models. Implemented all ammo types. Finished Flak Cannon. Additional cleanup. Slot reassignments and other adjustments to match known Unreal prototype info.
22 lines
313 B
Text
22 lines
313 B
Text
Class Bonesaw : UnrealWeapon
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{
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Default
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{
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Tag "$T_BONESAW";
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Inventory.PickupMessage "$I_BONESAW";
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Weapon.UpSound "bonesaw/select";
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Weapon.SlotNumber 1;
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Weapon.SelectionOrder 9;
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+WEAPON.MELEEWEAPON;
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+FORCEPAIN;
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+NOEXTREMEDEATH;
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}
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States
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{
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Spawn:
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CSWP A -1;
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Stop;
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CSWP B -1;
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Stop;
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}
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}
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