Assigned all pickup models. Implemented all ammo types. Finished Flak Cannon. Additional cleanup. Slot reassignments and other adjustments to match known Unreal prototype info.
76 lines
1.4 KiB
Text
76 lines
1.4 KiB
Text
Model "UBioAmmo"
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{
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Path "models"
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Model 0 "sludgemesh_d.3d"
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Skin 0 "JPickup1.png"
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Scale 0.08 -0.08 0.096
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ZOffset 7
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FrameIndex BIOA A 0 0
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FrameIndex BIOA B 0 1
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FrameIndex BIOA C 0 2
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FrameIndex BIOA D 0 3
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FrameIndex BIOA E 0 4
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FrameIndex BIOA F 0 5
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FrameIndex BIOA G 0 6
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FrameIndex BIOA H 0 7
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FrameIndex BIOA I 0 8
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FrameIndex BIOA J 0 9
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FrameIndex BIOA K 0 10
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FrameIndex BIOA L 0 11
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FrameIndex BIOA M 0 12
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FrameIndex BIOA N 0 13
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FrameIndex BIOA O 0 14
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FrameIndex BIOA P 0 15
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FrameIndex BIOA Q 0 16
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FrameIndex BIOA R 0 17
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FrameIndex BIOA S 0 18
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FrameIndex BIOA T 0 19
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FrameIndex BIOA U 0 20
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FrameIndex BIOA V 0 21
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FrameIndex BIOA W 0 22
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FrameIndex BIOA X 0 23
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FrameIndex BIOA Y 0 24
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FrameIndex BIOA Z 0 25
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FrameIndex BIA2 A 0 26
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FrameIndex BIA2 B 0 27
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FrameIndex BIA2 C 0 28
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FrameIndex BIA2 D 0 29
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}
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Model "UBioAmmo2"
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{
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Path "models"
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Model 0 "sludgemeshsmall_d.3d"
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Skin 0 "JPickup1.png"
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Scale 0.04 0.04 0.048
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ZOffset 1
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FrameIndex BIOA A 0 0
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FrameIndex BIOA B 0 1
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FrameIndex BIOA C 0 2
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FrameIndex BIOA D 0 3
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FrameIndex BIOA E 0 4
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FrameIndex BIOA F 0 5
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FrameIndex BIOA G 0 6
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FrameIndex BIOA H 0 7
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FrameIndex BIOA I 0 8
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FrameIndex BIOA J 0 9
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FrameIndex BIOA K 0 10
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FrameIndex BIOA L 0 11
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}
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Model "UBioRifle"
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{
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Path "models"
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Model 1 "BRiflePick_d.3d"
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Skin 1 "JBRifle1_.png"
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Scale 0.2 -0.2 0.24
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AngleOffset 180
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ZOffset 0
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FrameIndex BIOP B 1 0
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ZOffset 6
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ROTATING
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FrameIndex BIOP A 1 0
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}
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