stinger_m/modeldef.asmd
Marisa Kirisame 01249eb43f Oh boy, here comes another big one.
Notable changes since last commit are the full implementation of the automag and asmd.
Also the Translator is now fully functional.
Fonts have been restructured to a neater format.
There have also been other random changes I don't have the time to document in detail.
2019-08-31 03:14:20 +02:00

284 lines
4.8 KiB
Text

Model "ASMDAmmo"
{
Path "models"
Model 0 "AsmdAmmoM_d.3d"
SurfaceSkin 0 1 "JAsmdAmmo1.png"
Scale 0.09 -0.09 0.108
ZOffset 10
FrameIndex SHOA A 0 0
}
Model "ASMDAmmoX"
{
Path "models"
Model 0 "AsmdAmmoM_d.3d"
SurfaceSkin 0 0 "ShockC.png"
Scale 0.09 -0.09 0.108
ZOffset 10
DONTCULLBACKFACES
FrameIndex SHOA A 0 0
}
Model "ASMDAmmoXX"
{
Path "models"
Model 0 "AsmdAmmoM_d.3d"
SurfaceSkin 0 2 "ShockSm.png"
Scale 0.09 -0.09 0.108
ZOffset 10
DONTCULLBACKFACES
FrameIndex SHOA A 0 0
}
Model "ASMDAmmo2"
{
Path "models"
Model 0 "AsmdAmmoSmallM_d.3d"
SurfaceSkin 0 0 "JAsmdAmmo1.png"
Scale 0.03 -0.04 0.06
ZOffset 6
FrameIndex SHOA B 0 0
}
Model "ASMDAmmo2X"
{
Path "models"
Model 0 "AsmdAmmoSmallM_d.3d"
SurfaceSkin 0 1 "ShockC.png"
Scale 0.03 -0.04 0.06
ZOffset 6
DONTCULLBACKFACES
FrameIndex SHOA B 0 0
}
Model "ASMDBall"
{
Path "models"
Model 0 "TazerProja_d.3d"
Skin 0 "AsmdBall.png"
Scale 0.08 0.08 0.096
DONTCULLBACKFACES
USEACTORPITCH
USEACTORROLL
FrameIndex TAZB A 0 0
}
/*Model "ASMDExpl"
{
Path "models"
Model 0 "TazerExpl_d.3d"
Skin 0 "AsmdBeam.png"
Scale 0.8 0.8 0.96
DONTCULLBACKFACES
FrameIndex TAZB A 0 0
FrameIndex TAZB B 0 1
FrameIndex TAZB C 0 2
FrameIndex TAZB D 0 3
FrameIndex TAZB E 0 4
FrameIndex TAZB F 0 5
}*/
Model "ASMDBeamRing"
{
Path "models"
Model 0 "RingEx_d.3d"
Skin 0 "AsmdBeam.png"
Scale 0.72 0.6 0.6
PitchOffset 90
DONTCULLBACKFACES
USEACTORPITCH
FrameIndex RNGX A 0 0
FrameIndex RNGX B 0 1
FrameIndex RNGX C 0 2
FrameIndex RNGX D 0 3
FrameIndex RNGX E 0 4
FrameIndex RNGX F 0 5
}
Model "ASMDSBeamRing"
{
Path "models"
Model 0 "RingEx_d.3d"
Skin 0 "AsmdSBeam.png"
Scale 0.72 0.6 0.6
PitchOffset 90
DONTCULLBACKFACES
USEACTORPITCH
FrameIndex RNGX A 0 0
FrameIndex RNGX B 0 1
FrameIndex RNGX C 0 2
FrameIndex RNGX D 0 3
FrameIndex RNGX E 0 4
FrameIndex RNGX F 0 5
}
Model "ASMDBlastRing"
{
Path "models"
Model 0 "RingEx_d.3d"
Skin 0 "AsmdPBeam.png"
Scale 1.44 1.2 1.2
PitchOffset 90
DONTCULLBACKFACES
USEACTORPITCH
FrameIndex RNGX A 0 0
FrameIndex RNGX B 0 1
FrameIndex RNGX C 0 2
FrameIndex RNGX D 0 3
FrameIndex RNGX E 0 4
FrameIndex RNGX F 0 5
}
Model "ASMDRingTrail"
{
Path "models"
Model 0 "RingEx_d.3d"
Skin 0 "AsmdBeam.png"
Scale 0.024 0.02 0.02
PitchOffset 90
DONTCULLBACKFACES
USEACTORPITCH
FrameIndex RNGX A 0 0
FrameIndex RNGX B 0 1
FrameIndex RNGX C 0 2
FrameIndex RNGX D 0 3
FrameIndex RNGX E 0 4
FrameIndex RNGX F 0 5
}
Model "ASMD"
{
Path "models"
Model 1 "ASMDPick_d.3d"
Skin 1 "ASMD1_.png"
ZOffset 8
AngleOffset 90
Scale 0.2 0.2 0.24
FrameIndex ASMP B 1 0
ZOffset 12
ROTATING
FrameIndex ASMP A 1 0
}
Model "ASMD"
{
Path "models"
Model 2 "ASMDM_d.3d"
SurfaceSkin 2 0 "ShockSm.png"
AngleOffset -90
Scale 0.14 -0.1 0.1
Offset 9 -17.5 -10
// steam
FrameIndex ASVI A 2 14
FrameIndex ASVF A 2 47
FrameIndex ASVF B 2 48
FrameIndex ASVF C 2 49
FrameIndex ASVF D 2 50
FrameIndex ASVF E 2 51
FrameIndex ASVF F 2 52
FrameIndex ASVF G 2 53
FrameIndex ASVF H 2 54
FrameIndex ASVF I 2 55
FrameIndex ASVF J 2 56
}
Model "ASMD"
{
Path "models"
Model 3 "Flat_d.3d"
Skin 3 "AsmdMuz.png"
AngleOffset 90
Scale 0.12 0.12 0.12
Offset 12 -35 -11.5
FrameIndex ASFF A 3 0
}
Model "ASMD"
{
Path "models"
Model 0 "ASMDM_d.3d"
SurfaceSkin 0 1 "ASMD1.png"
AngleOffset -90
Scale 0.14 -0.1 0.1
Offset 9 -17.5 -10
// select
FrameIndex ASMS A 0 0
FrameIndex ASMS B 0 1
FrameIndex ASMS C 0 2
FrameIndex ASMS D 0 3
FrameIndex ASMS E 0 4
FrameIndex ASMS F 0 5
FrameIndex ASMS G 0 6
FrameIndex ASMS H 0 7
FrameIndex ASMS I 0 8
FrameIndex ASMS J 0 9
FrameIndex ASMS K 0 10
FrameIndex ASMS L 0 11
FrameIndex ASMS M 0 12
FrameIndex ASMS N 0 13
// idle
FrameIndex ASMI A 0 14
FrameIndex ASMI B 0 15
// sway
FrameIndex ASMI C 0 76
FrameIndex ASMI D 0 77
FrameIndex ASMI E 0 78
FrameIndex ASMI F 0 79
// deselect
FrameIndex ASMD A 0 16
FrameIndex ASMD B 0 17
FrameIndex ASMD C 0 18
FrameIndex ASMD D 0 19
FrameIndex ASMD E 0 20
FrameIndex ASMD F 0 21
FrameIndex ASMD G 0 22
FrameIndex ASMD H 0 23
FrameIndex ASMD I 0 24
FrameIndex ASMD J 0 25
// fire
FrameIndex ASMF A 0 28
FrameIndex ASMF B 0 29
FrameIndex ASMF C 0 30
FrameIndex ASMF D 0 31
FrameIndex ASMF E 0 32
FrameIndex ASMF F 0 33
FrameIndex ASMF G 0 34
FrameIndex ASMF H 0 35
FrameIndex ASMF I 0 36
// altfire
FrameIndex ASMA A 0 37
FrameIndex ASMA B 0 38
FrameIndex ASMA C 0 39
FrameIndex ASMA D 0 40
FrameIndex ASMA E 0 41
FrameIndex ASMA F 0 42
FrameIndex ASMA G 0 43
FrameIndex ASMA H 0 44
FrameIndex ASMA I 0 45
FrameIndex ASMA J 0 46
// steam
FrameIndex ASMV A 0 47
FrameIndex ASMV B 0 48
FrameIndex ASMV C 0 49
FrameIndex ASMV D 0 50
FrameIndex ASMV E 0 51
FrameIndex ASMV F 0 52
FrameIndex ASMV G 0 53
FrameIndex ASMV H 0 54
FrameIndex ASMV I 0 55
FrameIndex ASMV J 0 56
}