Sentry no longer causes a freeze if it runs out of ammo while still having a target. Sentry now has to be recalled by using the item. Hijacking a sentry now immediately assigns it to your inventory. You can hijack rogue sentries (not owned by anyone). Better placement check for forcefield and sentry spawning, no more "no room" messages when it can definitely fit. Increased flak slug explosion sprite size, as it felt too small. Eightball loads faster (slightly faster than vanilla but can't do anything about that). ASMD combo no longer spawns amped explosions when it shouldn't. Added a new flag to UnrealInventory, bDRAWSPECIAL, so the HUD displays the special1 as an amount. This is useful for items like the Sentry that use this variable to count ammo. Increased rotation range for the Sentry so it's harder for enemies to sneak behind it from the sides. Added debris to the explosions of flares and voice boxes.
698 lines
12 KiB
Text
698 lines
12 KiB
Text
Model "UnrealBackpack"
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{
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Path "models"
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Model 0 "Backpack2_d.3d" // cheaply edited out of SelectionMale1 (offsets weren't even readjusted, so I have to do it here)
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Skin 0 "bpak.png"
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Offset -15.795 13.1625 -16 // calculating the X and Y offsets was hard, but I'm glad I added the "estimated center" feature in umeshinfo now
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Scale 0.36 0.3 0.3
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AngleOffset 90
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RollOffset -90
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ROTATING
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FrameIndex BPAK A 0 0
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}
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Model "UTranslator"
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{
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Path "models"
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Model 0 "TranslatorMesh_d.3d"
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Skin 0 "JTranslator1.png"
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Scale 0.08 0.08 0.096
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ZOffset 4
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FrameIndex TRNS A 0 0
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}
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Model "UArmor"
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{
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Path "models"
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Model 0 "ArmorM_d.3d"
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Skin 0 "Jarmor1.png"
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ZOffset 9
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AngleOffset -90
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Scale 0.07 -0.07 0.084
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FrameIndex UARM A 0 0
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}
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Model "AsbestosSuit"
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{
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Path "models"
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Model 0 "Suit_d.3d"
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Skin 0 "Asuit1.png"
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RollOffset 90
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AngleOffset -90
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ZOffset 17
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Scale 0.096 -0.08 0.08
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FrameIndex ASBS A 0 0
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}
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Model "ToxinSuit"
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{
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Path "models"
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Model 0 "ToxSuit_d.3d"
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Skin 0 "AToxSuit1.png"
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RollOffset 90
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AngleOffset -90
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ZOffset 17
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Scale 0.096 -0.08 0.08
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FrameIndex TOXS A 0 0
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}
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Model "KevlarSuit"
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{
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Path "models"
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Model 0 "KevSuit_d.3d"
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Skin 0 "AkevSuit1.png"
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AngleOffset -90
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ZOffset 5
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Scale 0.08 -0.08 0.096
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FrameIndex KEVS A 0 0
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}
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Model "ShieldBelt"
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{
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Path "models"
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Model 0 "ShieldBeltMesh_d.3d"
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Skin 0 "Abelt1.png"
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AngleOffset 90
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ZOffset 2
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Scale 0.05 -0.05 0.06
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FrameIndex BELT A 0 0
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}
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Model "PowerShield"
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{
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Path "models"
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Model 0 "ShieldBeltMesh_d.3d"
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Skin 0 "Apbelt1.png"
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AngleOffset 90
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ZOffset 2
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Scale 0.05 -0.05 0.06
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FrameIndex BELT A 0 0
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}
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Model "VoiceBox"
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{
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Path "models"
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Model 0 "VoiceBoxMesh_d.3d"
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Skin 0 "Ainv1_.png"
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ZOffset 4
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Scale 0.08 -0.08 0.096
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FrameIndex VBOX A 0 0
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}
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Model "VoiceBoxActive"
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{
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Path "models"
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Model 0 "VoiceBoxMesh_d.3d"
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Skin 0 "Ainv1.png"
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ZOffset 4
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Scale 0.08 -0.08 0.096
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FrameIndex VBOX A 0 0
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FrameIndex VBOX B 0 1
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FrameIndex VBOX C 0 2
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FrameIndex VBOX D 0 3
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FrameIndex VBOX E 0 4
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FrameIndex VBOX F 0 5
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FrameIndex VBOX G 0 6
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FrameIndex VBOX H 0 7
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FrameIndex VBOX I 0 8
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FrameIndex VBOX J 0 9
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}
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Model "Dampener"
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{
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Path "models"
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Model 0 "DampenerM_d.3d"
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Skin 0 "Ainv1.png"
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ZOffset 6
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Scale 0.06 -0.06 0.072
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FrameIndex DAMP A 0 0
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FrameIndex DAMP B 0 1
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FrameIndex DAMP C 0 2
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FrameIndex DAMP D 0 3
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FrameIndex DAMP E 0 4
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FrameIndex DAMP F 0 5
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FrameIndex DAMP G 0 6
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FrameIndex DAMP H 0 7
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FrameIndex DAMP I 0 8
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FrameIndex DAMP J 0 9
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}
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Model "Forcefield"
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{
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Path "models"
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Model 0 "ForceFieldPick_d.3d"
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SurfaceSkin 0 1 "aforce1.png"
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ZOffset 11
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Scale 0.14 -0.14 0.168
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FrameIndex FFPK A 0 0
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}
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Model "ForcefieldX"
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{
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Path "models"
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Model 0 "ForceFieldPick_d.3d"
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SurfaceSkin 0 0 "ForceF.png"
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ZOffset 11
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Scale 0.14 -0.14 0.168
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DONTCULLBACKFACES
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FrameIndex FFPK A 0 0
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}
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Model "ForcefieldEffect"
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{
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Path "models"
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Model 0 "ForceFieldM_d.3d"
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Skin 0 "ForceFieldFX.png"
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ZOffset 22
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Scale 0.16 -0.16 0.16
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DONTCULLBACKFACES
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FrameIndex FFLD A 0 0
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FrameIndex FFLD B 0 1
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FrameIndex FFLD C 0 2
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FrameIndex FFLD D 0 3
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FrameIndex FFLD E 0 4
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FrameIndex FFLD F 0 5
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FrameIndex FFLD G 0 6
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FrameIndex FFLD H 0 7
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FrameIndex FFLD I 0 8
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FrameIndex FFLD J 0 9
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}
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Model "UInvisibility"
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{
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Path "models"
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Model 0 "InvisibilityMesh_d.3d"
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SurfaceSkin 0 1 "JInvisibility1.png"
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ZOffset 8
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Scale 0.1 -0.1 0.12
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FrameIndex INVS A 0 0
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}
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Model "UInvisibilityX"
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{
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Path "models"
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Model 0 "InvisibilityMesh_d.3d"
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SurfaceSkin 0 0 "InvisFX.png"
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ZOffset 8
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Scale 0.1 -0.1 0.12
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DONTCULLBACKFACES
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FrameIndex INVS A 0 0
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}
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Model "Amplifier"
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{
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Path "models"
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Model 0 "AmplifierM_d.3d"
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Skin 0 "JAmplifier1.png"
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ZOffset 3
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AngleOffset 90
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Scale 0.16 -0.16 0.192
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FrameIndex AMPP A 0 0
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}
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Model "UHealth"
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{
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Path "models"
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Model 0 "HealthM_d.3d"
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Skin 0 "Jhealth1.png"
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ZOffset 3
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Scale 0.04 -0.04 0.048
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FrameIndex HLTH A 0 0
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}
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Model "Bandages"
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{
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Path "models"
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Model 0 "bandage_d.3d"
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Skin 0 "Jband1.png"
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ZOffset 2.2
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Scale 0.06 -0.06 0.072
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FrameIndex BAND A 0 0
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}
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Model "SuperHealth"
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{
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Path "models"
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Model 0 "SuperHealthMesh_d.3d"
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SurfaceSkin 0 1 "Jshealth1.png"
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ZOffset 10
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RollOffset 180
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Scale 0.08 -0.08 0.096
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FrameIndex SHTH A 0 0
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}
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Model "SuperHealthX"
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{
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Path "models"
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Model 0 "SuperHealthMesh_d.3d"
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SurfaceSkin 0 0 "SHealthFX.png"
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ZOffset 10
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RollOffset 180
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Scale 0.08 -0.08 0.096
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FrameIndex SHTH A 0 0
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}
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Model "NaliFruit"
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{
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Path "models"
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Model 0 "NaliFruitMesh_d.3d"
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Skin 0 "JNaliFruit1.png"
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ZOffset 0
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Scale 0.3 -0.3 0.36
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// root
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FrameIndex FRUT A 0 1
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// grow
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FrameIndex FRUT B 0 2
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FrameIndex FRUT C 0 3
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FrameIndex FRUT D 0 4
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FrameIndex FRUT E 0 5
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FrameIndex FRUT F 0 6
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FrameIndex FRUT G 0 7
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FrameIndex FRUT H 0 8
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FrameIndex FRUT I 0 9
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FrameIndex FRUT J 0 10
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FrameIndex FRUT K 0 11
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FrameIndex FRUT L 0 12
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FrameIndex FRUT M 0 13
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FrameIndex FRUT N 0 14
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FrameIndex FRUT O 0 15
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FrameIndex FRUT P 0 16
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FrameIndex FRUT Q 0 17
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FrameIndex FRUT R 0 18
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FrameIndex FRUT S 0 19
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FrameIndex FRUT T 0 20
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FrameIndex FRUT U 0 21
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FrameIndex FRUT V 0 22
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FrameIndex FRUT W 0 23
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FrameIndex FRUT X 0 24
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FrameIndex FRUT Y 0 25
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FrameIndex FRUT Z 0 26
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// waver
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FrameIndex FRUT [ 0 27
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FrameIndex FRUT \ 0 28
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}
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Model "Seeds"
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{
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Path "models"
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Model 0 "Seed_d.3d"
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Skin 0 "Jseed1.png"
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ZOffset 1
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Scale 0.08 -0.08 0.096
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FrameIndex SEED A 0 0
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}
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Model "SeedProj"
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{
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Path "models"
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Model 0 "Seed_d.3d"
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Skin 0 "Jseed1.png"
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ZOffset 1
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Scale 0.08 -0.08 0.096
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USEACTORPITCH
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FrameIndex SEED A 0 0
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}
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Model "Flare"
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{
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Path "models"
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Model 0 "FlareM_d.3d"
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SurfaceSkin 0 1 "Jmisc1_.png"
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Offset 4 0 2
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PitchOffset 90
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AngleOffset 180
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Scale 0.04 -0.048 0.04
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FrameIndex FLAR A 0 0
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}
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Model "FlareThrown"
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{
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Path "models"
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Model 0 "FlareM_d.3d"
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SurfaceSkin 0 1 "Jmisc1.png"
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Offset 4 0 2
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PitchOffset 90
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AngleOffset 180
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Scale 0.04 -0.048 0.04
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USEACTORPITCH
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USEROTATIONCENTER
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Rotation-Center 0 0 1
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FrameIndex FLAR A 0 0
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}
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Model "FlareThrownX"
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{
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Path "models"
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Model 0 "FlareM_d.3d"
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SurfaceSkin 0 0 "FireEffect8.png"
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Offset 3.5 0 2
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PitchOffset 90
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AngleOffset 180
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Scale 0.08 -0.048 0.04
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USEACTORPITCH
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DONTCULLBACKFACES
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USEROTATIONCENTER
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Rotation-Center 0 0 1
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FrameIndex FLAR A 0 1
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}
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Model "LightFlareThrown"
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{
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Path "models"
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Model 0 "LightFlareM_d.3d"
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SurfaceSkin 0 0 "Jflare.png"
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AngleOffset -90
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Offset 4 0 1
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Scale 0.1 -0.1 0.12
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USEACTORPITCH
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USEROTATIONCENTER
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Rotation-Center 0 0 1
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FrameIndex FLAR A 0 0
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}
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Model "DarkFlareThrown"
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{
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Path "models"
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Model 0 "LightFlareM_d.3d"
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SurfaceSkin 0 0 "Jflare.png"
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AngleOffset -90
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Offset 4 0 1
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Scale 0.1 -0.1 0.12
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USEACTORPITCH
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USEROTATIONCENTER
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Rotation-Center 0 0 1
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FrameIndex FLAR A 0 0
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}
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Model "UJumpBoots"
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{
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Path "models"
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Model 0 "lboot_d.3d"
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Skin 0 "Jlboot1.png"
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Scale 0.06 0.06 0.072
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AngleOffset 180
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ZOffset 6
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FrameIndex JBUT A 0 0
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}
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Model "UFlashlight"
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{
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Path "models"
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Model 0 "Flashl_d.3d"
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Skin 0 "JFlashl1.png"
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Scale 0.04 0.04 0.048
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AngleOffset 180
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ZOffset 2
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FrameIndex SLIT A 0 0
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}
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Model "USearchlight"
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{
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Path "models"
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Model 0 "BigFlash_d.3d"
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Skin 0 "JBigFlash1.png"
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Scale 0.07 0.07 0.084
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AngleOffset -90
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ZOffset 9
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FrameIndex SLIT A 0 0
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}
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Model "SentryItem"
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{
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Path "models"
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Model 0 "SentryPick_d.3d"
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SurfaceSkin 0 0 "Minigun_.png"
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SurfaceSkin 0 1 "minigun1_.png"
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SurfaceSkin 0 2 "JRifle1_.png"
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Scale 0.15 0.15 0.18
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ZOffset 38
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FrameIndex SENT A 0 0
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}
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Model "MinigunSentry"
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{
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Path "models"
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Model 0 "SentryGun_d.3d"
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SurfaceSkin 0 1 "Minigun.png"
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SurfaceSkin 0 2 "minigun1.png"
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Scale 0.15 0.15 0.18
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USEACTORPITCH
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USEACTORROLL
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// down
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FrameIndex SENT A 0 0
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// raise
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FrameIndex SENR A 0 0
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FrameIndex SENR B 0 1
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FrameIndex SENR C 0 2
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FrameIndex SENR D 0 3
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FrameIndex SENR E 0 4
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FrameIndex SENR F 0 5
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FrameIndex SENR G 0 6
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FrameIndex SENR H 0 7
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FrameIndex SENR I 0 8
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FrameIndex SENR J 0 9
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FrameIndex SENR K 0 10
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FrameIndex SENR L 0 11
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FrameIndex SENR M 0 12
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FrameIndex SENR N 0 13
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FrameIndex SENR O 0 14
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// idle
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FrameIndex SENI A 0 14
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// windup
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FrameIndex SENW A 0 14
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FrameIndex SENW B 0 15
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FrameIndex SENW C 0 16
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FrameIndex SENW D 0 17
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FrameIndex SENW E 0 18
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FrameIndex SENW F 0 19
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FrameIndex SENW G 0 20
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FrameIndex SENW H 0 21
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|
FrameIndex SENW I 0 22
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|
FrameIndex SENW J 0 23
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FrameIndex SENW K 0 24
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|
FrameIndex SENW L 0 25
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FrameIndex SENW M 0 26
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FrameIndex SENW N 0 27
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FrameIndex SENW O 0 28
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FrameIndex SENW P 0 29
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FrameIndex SENW Q 0 30
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FrameIndex SENW R 0 31
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// fire
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FrameIndex SENF A 0 32 // shoot
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FrameIndex SENF B 0 33
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FrameIndex SENF C 0 34
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FrameIndex SENF D 0 35 // shoot
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FrameIndex SENF E 0 36
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FrameIndex SENF F 0 37
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FrameIndex SENF G 0 38 // shoot
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FrameIndex SENF H 0 39
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FrameIndex SENF I 0 40
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FrameIndex SENF J 0 41 // shoot
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FrameIndex SENF K 0 42
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|
FrameIndex SENF L 0 43
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FrameIndex SENF M 0 44 // shoot
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FrameIndex SENF N 0 45
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FrameIndex SENF O 0 46
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FrameIndex SENF P 0 47 // shoot
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FrameIndex SENF Q 0 48
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FrameIndex SENF R 0 49
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|
// unwind
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|
FrameIndex SENU A 0 50
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FrameIndex SENU B 0 51
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FrameIndex SENU C 0 52
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FrameIndex SENU D 0 53
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|
FrameIndex SENU E 0 54
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|
FrameIndex SENU F 0 55
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|
FrameIndex SENU G 0 56
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|
FrameIndex SENU H 0 57
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|
FrameIndex SENU I 0 58
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|
FrameIndex SENU J 0 59
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|
FrameIndex SENU K 0 60
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|
FrameIndex SENU L 0 61
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|
FrameIndex SENU M 0 62
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|
FrameIndex SENU N 0 63
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|
FrameIndex SENU O 0 64
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|
FrameIndex SENU P 0 65
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|
FrameIndex SENU Q 0 66
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|
FrameIndex SENU R 0 67
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|
}
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|
Model "MinigunSentryX"
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|
{
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|
Path "models"
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|
Model 0 "SentryGun_d.3d"
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|
SurfaceSkin 0 0 "JRifle1.png"
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|
Scale 0.15 0.15 0.18
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|
USEACTORPITCH
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|
USEACTORROLL
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|
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FrameIndex SENF A 0 32 // shoot
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|
FrameIndex SENF D 0 35 // shoot
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|
FrameIndex SENF G 0 38 // shoot
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|
FrameIndex SENF J 0 41 // shoot
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|
FrameIndex SENF M 0 44 // shoot
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|
FrameIndex SENF P 0 47 // shoot
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|
}
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|
|
|
Model "SentryFragment"
|
|
{
|
|
Path "models"
|
|
Model 0 "sfrag_d.3d"
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|
Skin 0 "Minigun.png"
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|
Scale 0.1 0.1 0.12
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|
USEACTORPITCH
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|
USEACTORROLL
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|
|
|
FrameIndex CHIP A 0 0
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|
FrameIndex CHIP B 0 1
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|
FrameIndex CHIP C 0 2
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|
FrameIndex CHIP D 0 3
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|
FrameIndex CHIP E 0 4
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|
FrameIndex CHIP F 0 5
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|
}
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Model "MinigunSentryBase"
|
|
{
|
|
Path "models"
|
|
Model 0 "SentryBase_d.3d"
|
|
SurfaceSkin 0 0 "Minigun.png"
|
|
SurfaceSkin 0 1 "minigun1.png"
|
|
SurfaceSkin 0 2 "JRifle1.png"
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|
Scale 0.15 0.15 0.18
|
|
ZOffset 38
|
|
USEACTORPITCH
|
|
USEACTORROLL
|
|
|
|
// down
|
|
FrameIndex SENT A 0 0
|
|
// raise
|
|
FrameIndex SENR A 0 0
|
|
FrameIndex SENR B 0 1
|
|
FrameIndex SENR C 0 2
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|
FrameIndex SENR D 0 3
|
|
FrameIndex SENR E 0 4
|
|
FrameIndex SENR F 0 5
|
|
FrameIndex SENR G 0 6
|
|
FrameIndex SENR H 0 7
|
|
FrameIndex SENR I 0 8
|
|
FrameIndex SENR J 0 9
|
|
FrameIndex SENR K 0 10
|
|
FrameIndex SENR L 0 11
|
|
FrameIndex SENR M 0 12
|
|
FrameIndex SENR N 0 13
|
|
FrameIndex SENR O 0 14
|
|
// idle
|
|
FrameIndex SENI A 0 14
|
|
// windup
|
|
FrameIndex SENW A 0 14
|
|
FrameIndex SENW B 0 15
|
|
FrameIndex SENW C 0 16
|
|
FrameIndex SENW D 0 17
|
|
FrameIndex SENW E 0 18
|
|
FrameIndex SENW F 0 19
|
|
FrameIndex SENW G 0 20
|
|
FrameIndex SENW H 0 21
|
|
FrameIndex SENW I 0 22
|
|
FrameIndex SENW J 0 23
|
|
FrameIndex SENW K 0 24
|
|
FrameIndex SENW L 0 25
|
|
FrameIndex SENW M 0 26
|
|
FrameIndex SENW N 0 27
|
|
FrameIndex SENW O 0 28
|
|
FrameIndex SENW P 0 29
|
|
FrameIndex SENW Q 0 30
|
|
FrameIndex SENW R 0 31
|
|
// fire
|
|
FrameIndex SENF A 0 32
|
|
FrameIndex SENF B 0 33
|
|
FrameIndex SENF C 0 34
|
|
FrameIndex SENF D 0 35
|
|
FrameIndex SENF E 0 36
|
|
FrameIndex SENF F 0 37
|
|
FrameIndex SENF G 0 38
|
|
FrameIndex SENF H 0 39
|
|
FrameIndex SENF I 0 40
|
|
FrameIndex SENF J 0 41
|
|
FrameIndex SENF K 0 42
|
|
FrameIndex SENF L 0 43
|
|
FrameIndex SENF M 0 44
|
|
FrameIndex SENF N 0 45
|
|
FrameIndex SENF O 0 46
|
|
FrameIndex SENF P 0 47
|
|
FrameIndex SENF Q 0 48
|
|
FrameIndex SENF R 0 49
|
|
// unwind
|
|
FrameIndex SENU A 0 50
|
|
FrameIndex SENU B 0 51
|
|
FrameIndex SENU C 0 52
|
|
FrameIndex SENU D 0 53
|
|
FrameIndex SENU E 0 54
|
|
FrameIndex SENU F 0 55
|
|
FrameIndex SENU G 0 56
|
|
FrameIndex SENU H 0 57
|
|
FrameIndex SENU I 0 58
|
|
FrameIndex SENU J 0 59
|
|
FrameIndex SENU K 0 60
|
|
FrameIndex SENU L 0 61
|
|
FrameIndex SENU M 0 62
|
|
FrameIndex SENU N 0 63
|
|
FrameIndex SENU O 0 64
|
|
FrameIndex SENU P 0 65
|
|
FrameIndex SENU Q 0 66
|
|
FrameIndex SENU R 0 67
|
|
}
|
|
|
|
Model "MotionDetector"
|
|
{
|
|
Path "models"
|
|
Model 0 "DetectorMesh_d.3d"
|
|
Skin 0 "JDetector.png"
|
|
Scale 0.08 -0.08 0.096
|
|
PitchOffset 3
|
|
ZOffset 4
|
|
|
|
FrameIndex MDET A 0 0
|
|
}
|
|
|
|
Model "SCUBAGear"
|
|
{
|
|
Path "models"
|
|
Model 0 "Scuba_d.3d"
|
|
Skin 0 "ASC1.png"
|
|
Scale 0.08 0.08 0.096
|
|
AngleOffset -90
|
|
ZOffset 11
|
|
|
|
FrameIndex SCUB A 0 0
|
|
}
|