Switched Impaler fire sound to something more appropriate (proto Skaarj fire). Add slot priorities to all weapons, final weapons come first. Adjust hud behavior to properly draw ammo bars by the order of their weapons.
34 lines
504 B
Text
34 lines
504 B
Text
Class UFireball : Actor
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{
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}
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Class UFireball2 : UFireball
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{
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}
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Class FlameGun : UnrealWeapon
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{
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Default
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{
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Tag "$T_FLAMEGUN";
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Inventory.PickupMessage "$I_FLAMEGUN";
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Weapon.UpSound "flamegun/select";
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Weapon.SlotNumber 5;
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Weapon.SelectionOrder 2;
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Weapon.SlotPriority 0.9;
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Weapon.AmmoType "FlameAmmo";
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Weapon.AmmoUse 10;
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Weapon.AmmoType2 "FlameAmmo";
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Weapon.AmmoUse2 20;
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Weapon.AmmoGive 100;
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UTWeapon.DropAmmo 25;
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}
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States
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{
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Spawn:
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FGNP A -1;
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Stop;
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FGNP B -1;
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Stop;
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}
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}
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