Switched Impaler fire sound to something more appropriate (proto Skaarj fire). Add slot priorities to all weapons, final weapons come first. Adjust hud behavior to properly draw ammo bars by the order of their weapons.
149 lines
No EOL
3 KiB
Text
149 lines
No EOL
3 KiB
Text
Model "Stunner"
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{
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Path "models"
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Model 1 "StunnerPickup_d.3d"
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Skin 1 "Stunner_.png"
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Scale -0.04 0.04 0.048
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ZOffset 1.5
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FrameIndex STNP B 1 0
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ZOffset 4
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ROTATING
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FrameIndex STNP A 1 0
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}
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Model "Stunner"
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{
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Path "models"
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Model 2 "Stunner_d.3d"
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SurfaceSkin 2 0 "Stunner.png"
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AngleOffset -90
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RollOffset -5
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Scale 0.2 -0.2 0.2
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Offset 0 -20 -12
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DONTCULLBACKFACES
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// Sparks
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FrameIndex STFF A 2 3
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FrameIndex STFF B 2 4
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FrameIndex STFF C 2 5
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FrameIndex STFF D 2 6
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FrameIndex STFF E 2 7
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FrameIndex STFF F 2 8
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FrameIndex STFF G 2 9
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FrameIndex STFF H 2 10
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FrameIndex STFF I 2 11
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FrameIndex STFF J 2 12
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FrameIndex STFF K 2 13
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FrameIndex STFF L 2 14
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FrameIndex STFF M 2 15
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FrameIndex STFF N 2 16
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FrameIndex STFF O 2 17
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FrameIndex STFF P 2 18
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FrameIndex STFF Q 2 19
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FrameIndex STFF R 2 20
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FrameIndex STFF S 2 21
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}
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Model "Stunner"
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{
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Path "models"
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Model 0 "Stunner_d.3d"
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SurfaceSkin 0 1 "Stunner.png"
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AngleOffset -90
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RollOffset -5
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Scale 0.2 -0.2 0.2
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Offset 0 -20 -12
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// Idle
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FrameIndex STNI A 0 1
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// Fire
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FrameIndex STNF A 0 2
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FrameIndex STNF B 0 3
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FrameIndex STNF C 0 4
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FrameIndex STNF D 0 5
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FrameIndex STNF E 0 6
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FrameIndex STNF F 0 7
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FrameIndex STNF G 0 8
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FrameIndex STNF H 0 9
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FrameIndex STNF I 0 10
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FrameIndex STNF J 0 11
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FrameIndex STNF K 0 12
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FrameIndex STNF L 0 13
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FrameIndex STNF M 0 14
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FrameIndex STNF N 0 15
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FrameIndex STNF O 0 16
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FrameIndex STNF P 0 17
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FrameIndex STNF Q 0 18
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FrameIndex STNF R 0 19
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FrameIndex STNF S 0 20
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FrameIndex STNF T 0 21
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// Release
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FrameIndex STNR A 0 22
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FrameIndex STNR B 0 23
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FrameIndex STNR C 0 24
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// Hold
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FrameIndex STNH A 0 25
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FrameIndex STNH B 0 26
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FrameIndex STNH C 0 27
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FrameIndex STNH D 0 28
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FrameIndex STNH E 0 29
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FrameIndex STNH F 0 30
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FrameIndex STNH G 0 31
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FrameIndex STNH H 0 32
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FrameIndex STNH I 0 33
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FrameIndex STNH J 0 34
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FrameIndex STNH K 0 35
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FrameIndex STNH L 0 36
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FrameIndex STNH M 0 37
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FrameIndex STNH N 0 38
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FrameIndex STNH O 0 39
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FrameIndex STNH P 0 40
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FrameIndex STNH Q 0 41
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FrameIndex STNH R 0 42
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// Down
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FrameIndex STND A 0 45
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FrameIndex STND B 0 46
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FrameIndex STND C 0 47
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FrameIndex STND D 0 48
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FrameIndex STND E 0 49
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FrameIndex STND F 0 50
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FrameIndex STND G 0 51
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FrameIndex STND H 0 52
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FrameIndex STND I 0 53
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FrameIndex STND J 0 54
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FrameIndex STND K 0 55
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FrameIndex STND L 0 56
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// Select
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FrameIndex STNS A 0 56
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FrameIndex STNS B 0 57
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FrameIndex STNS C 0 58
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FrameIndex STNS D 0 59
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FrameIndex STNS E 0 60
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FrameIndex STNS F 0 61
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FrameIndex STNS G 0 62
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FrameIndex STNS H 0 63
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FrameIndex STNS I 0 64
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FrameIndex STNS J 0 65
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FrameIndex STNS K 0 66
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FrameIndex STNS L 0 67
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FrameIndex STNS M 0 68
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FrameIndex STNS N 0 69
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FrameIndex STNS O 0 70
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FrameIndex STNS P 0 71
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FrameIndex STNS Q 0 72
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FrameIndex STNS R 0 73
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FrameIndex STNS S 0 74
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FrameIndex STNS T 0 75
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FrameIndex STNS U 0 76
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FrameIndex STNS V 0 77
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FrameIndex STNS W 0 78
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FrameIndex STNS X 0 79
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// Release2
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FrameIndex STR2 A 0 82
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FrameIndex STR2 B 0 83
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FrameIndex STR2 C 0 84
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FrameIndex STR2 D 0 85
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FrameIndex STR2 E 0 86
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} |