stinger_m/language.txt
Marisa Kirisame a3357251fe Fixups and adjustments to some item code.
Armors now properly sort themselves.
Powershield drains over time, for balance reasons.
Backpack no longer displays extra items text, I felt this was too verbose.
A little tease of something that's coming soon. The code is commented out until the feature is greenlit and merged.
2019-08-16 22:35:42 +02:00

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4.8 KiB
Text

[default eng enc ena enz eni ens enj enb enl ent enw]
/* Obituaries */
O_STINGER = "%o was perforated by %k's Stinger.";
O_ASMD = "%k inflicted mortal damage upon %o with the ASMD.";
/* Pickup messages */
I_STINGERAMMOL = "You picked up ";
I_STINGERAMMOR = " Tarydium Shards.";
I_STINGER = "You picked up the Stinger.";
I_TRANSLATOR = "You picked up the Universal Translator.";
I_ASMDAMMO = "You picked up an ASMD Core.";
I_ASMDAMMO2 = "You picked up a Small ASMD Core.";
I_ASMD = "You got the ASMD.";
I_UARMOR = "You got the Assault Vest.";
I_KEVSUIT = "You picked up the Kevlar Suit.";
I_ASBSUIT = "You picked up the Asbestos Suit.";
I_TOXSUIT = "You picked up the Toxin Suit.";
I_POWERSHIELD = "You got the Power Shield!";
I_VOICEBOX = "You picked up the Voice Box.";
I_DAMPENER = "You got the Acoustic Dampener.";
I_FORCEFIELD = "You picked up the Force Field.";
/* Tags */
T_STINGERAMMO = "Tarydium Shards";
T_STINGERAMMO2 = "Tarydium Shard Pack";
T_STINGER = "Stinger";
T_TRANSLATOR = "Translator";
T_ASMDAMMO = "ASMD Core";
T_ASMDAMMO2 = "Small ASMD Core";
T_ASMD = "ASMD";
T_UARMOR = "Assault Vest";
T_KEVSUIT = "Kevlar Suit";
T_ASBSUIT = "Asbestos Suit";
T_TOXSUIT = "Toxin Suit";
T_POWERSHIELD = "Power Shield";
T_VOICEBOX = "Voice Box";
T_DAMPENER = "Acoustic Dampener";
T_FORCEFIELD = "Force Field";
/* Miscellaneous */
TR_HINT = "Hint";
TR_NOMSG = "No new messages";
N_MALE1 = "Kurgan";
N_MALE2 = "Ash";
N_MALE3 = "Dante";
N_FEMALE1 = "Gina";
N_FEMALE2 = "Sonya";
D_POWERSHIELD = "The Power Shield has depleted.";
D_DAMPENER = "Acoustic Dampener has run out.";
M_FFNOROOM = "No room to activate Force Field.";
/* Menus */
STING_MTITLE = "Unreal Options";
STING_HOPTS = "HUD Options";
STING_HUDMODE = "HUD Mode";
STING_HUDSCALE = "HUD Scale";
STING_HUDFIT = "Fit 640x480";
STING_INTRO = "Intro Type";
STING_UNREAL99 = "Standard";
STING_UNREAL97 = "Unreal '97";
STING_UNREAL95 = "Unreal '95";
STING_MCREDS = "Unreal Credits";
STING_CDR = "Doomreal";
STING_CLEAD = "Development Lead:";
STING_CASSETS = "Additional Assets:";
STING_CPATRON = "Patreon Backers:";
STING_CTHANK = "Special Thanks:";
STING_CUNR = "Unreal";
STING_CTOP = "A Digital Extremes/Epic Megagames Collaboration";
STING_CGDES = "Game Design:";
STING_CLEVEL = "Level Design:";
STING_CANIM = "Animator:";
STING_CART = "Art:";
STING_CPROG = "Programming:";
STING_CMUS = "Music:";
STING_CSND = "Sound Effects:";
STING_CGT = "Producer for GT:";
STING_CBIZ = "Biz:";
[es esm esn esg esc esa esd esv eso esr ess esf esl esy esz esb ese esh esi esu]
/* Obituaries */
O_STINGER = "%o fue perforad@[ao_esp] por el Arma Aguijón de %k.";
O_ASMD = "%k infligió un daño mortal sobre %o con el ASMD.";
/* Pickup messages */
I_STINGERAMMOL = "Has recogido ";
I_STINGERAMMOR = " fragmentos de Tarydium.";
I_STINGER = "Has obtenido el Arma Aguijón.";
I_TRANSLATOR = "Has obtenido el Traductor Universal.";
I_ASMDAMMO = "Has recogido un Núcleo de ASMD.";
I_ASMDAMMO2 = "Has recogido un Núcleo Pequeño de ASMD.";
I_ASMD = "Has obtenido el ASMD.";
I_UARMOR = "Has obtenido la Coraza de Asalto.";
I_KEVSUIT = "Has recogido el Traje de Kevlar.";
I_ASBSUIT = "Has recogido el Traje de Amianto.";
I_TOXSUIT = "Has recogido el Traje de Toxinas.";
I_POWERSHIELD = "¡Has obtenido el Escudo de Fuerza!";
I_VOICEBOX = "Has recogido la Caja de Voz.";
I_DAMPENER = "Has obtenido el Amortiguador Acústico.";
I_FORCEFIELD = "Has recogido el Campo de Fuerza.";
/* Tags */
T_STINGERAMMO = "Fragmentos de Tarydium";
T_STINGER = "Arma Aguijón";
T_TRANSLATOR = "Traductor";
T_ASMDAMMO = "Núcleo de ASMD";
T_ASMDAMMO2 = "Núcleo Pequeño de ASMD";
T_UARMOR = "Coraza de Asalto";
T_KEVSUIT = "Traje de Kevlar";
T_ASBSUIT = "Traje de Amianto";
T_TOXSUIT = "Traje de Toxinas";
T_POWERSHIELD = "Escudo de Fuerza";
T_VOICEBOX = "Caja de Voz";
T_DAMPENER = "Amortiguador Acústico";
T_FORCEFIELD = "Campo de Fuerza";
/* Miscellaneous */
TR_HINT = "Pista";
TR_NOMSG = "No hay mensajes nuevos";
D_POWERSHIELD = "El Escudo de Fuerza se ha agotado.";
D_DAMPENER = "El Amortiguador Acústico se ha agotado.";
M_FFNOROOM = "No hay espacio para activar el Campo de Fuerza.";
/* Menus */
STING_MTITLE = "Opciones de Unreal";
STING_HOPTS = "Opciones de HUD";
STING_HUDMODE = "Modo de HUD";
STING_HUDSCALE = "Escala de HUD";
STING_HUDFIT = "Contener 640x480";
STING_INTRO = "Tipo de Intro";
STING_UNREAL99 = "Estándar";
STING_MCREDS = "Créditos de Unreal";
STING_CDR = "Doomreal";
STING_CLEAD = "Desarrolladora Jefe:";
STING_CASSETS = "Assets Adicionales:";
STING_CPATRON = "Mecenas de Patreon:";
STING_CTHANK = "Agradecimientos Especiales:";
STING_CUNR = "Unreal";
STING_CTOP = "Una Colaboración de Digital Extremes/Epic Megagames";
STING_CGDES = "Diseño de Juego:";
STING_CLEVEL = "Diseño de Niveles:";
STING_CANIM = "Animador:";
STING_CART = "Arte:";
STING_CPROG = "Programación:";
STING_CMUS = "Música:";
STING_CSND = "Efectos de Sonido:";
STING_CGT = "Productor para GT:";
STING_CBIZ = "Negocios:";
[fr]
[it]