Fixed the sizes and offsets of player models. Adjusted weapon offsets to be more in line with the originals. Implemented all armors and most of the usable items. Add lights to some item pickups. This might get done to DT too. Key display on both HUD types, along with some fixes. ASMD has complete animations. Other weapons will follow.
200 lines
3.9 KiB
Text
200 lines
3.9 KiB
Text
Model "UFlakBox"
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{
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Path "models"
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Model 0 "flakboxMesh_d.3d"
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Skin 0 "JPickup1.png"
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Scale 0.09 0.09 0.108
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ZOffset 6
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RollOffset 180
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FrameIndex FAMO A 0 0
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}
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Model "UFlakAmmo"
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{
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Path "models"
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Model 0 "FlakSh_d.3d"
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Skin 0 "Jflakshel1_.png"
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Scale 0.2 0.24 0.2
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ZOffset 2.25
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RollOffset -90
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FrameIndex FAMO B 0 0
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}
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Model "UFlakCannon"
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{
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Path "models"
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Model 1 "FlakPick_d.3d"
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Skin 1 "Jflak1_.png"
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ZOffset 12
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AngleOffset 90
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Scale 0.12 0.12 0.134
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FrameIndex FPCK B 1 0
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ZOffset 12
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ROTATING
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FrameIndex FPCK A 1 0
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}
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Model "UFlakCannon"
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{
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Path "models"
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Model 2 "flak_d.3d"
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SurfaceSkin 2 0 "FireEffect13.png"
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Scale 0.1 -0.1 0.1
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AngleOffset -90
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Offset 7 -9.7 -5.8
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DONTCULLBACKFACES
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// Fire
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FrameIndex FLFF A 2 46
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FrameIndex FLFF B 2 47
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FrameIndex FLFF C 2 48
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FrameIndex FLFF D 2 49
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FrameIndex FLFF E 2 50
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FrameIndex FLFF F 2 51
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FrameIndex FLFF G 2 52
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FrameIndex FLFF H 2 53
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FrameIndex FLFF I 2 54
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FrameIndex FLFF J 2 55
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// AltFire
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FrameIndex FLFA A 2 56
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FrameIndex FLFA B 2 57
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FrameIndex FLFA C 2 58
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FrameIndex FLFA D 2 59
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FrameIndex FLFA E 2 60
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FrameIndex FLFA F 2 61
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FrameIndex FLFA G 2 62
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FrameIndex FLFA H 2 63
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FrameIndex FLFA I 2 64
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FrameIndex FLFA J 2 65
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FrameIndex FLFA K 2 66
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}
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Model "UFlakCannon"
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{
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Path "models"
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Model 0 "flak_d.3d"
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SurfaceSkin 0 1 "Jflak1.png"
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Scale 0.1 -0.1 0.1
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AngleOffset -90
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Offset 7 -9.7 -5.8
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// Select
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FrameIndex FLKS A 0 0
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FrameIndex FLKS B 0 1
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FrameIndex FLKS C 0 2
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FrameIndex FLKS D 0 3
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FrameIndex FLKS E 0 4
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FrameIndex FLKS F 0 5
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FrameIndex FLKS G 0 6
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FrameIndex FLKS H 0 7
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FrameIndex FLKS I 0 8
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FrameIndex FLKS J 0 9
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FrameIndex FLKS K 0 10
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FrameIndex FLKS L 0 11
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FrameIndex FLKS M 0 12
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FrameIndex FLKS N 0 13
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FrameIndex FLKS O 0 14
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FrameIndex FLKS P 0 15
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FrameIndex FLKS Q 0 16
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FrameIndex FLKS R 0 17
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FrameIndex FLKS S 0 18
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FrameIndex FLKS T 0 19
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FrameIndex FLKS U 0 20
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FrameIndex FLKS V 0 21
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FrameIndex FLKS W 0 22
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FrameIndex FLKS X 0 23
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FrameIndex FLKS Y 0 24
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FrameIndex FLKS Z 0 25
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FrameIndex FLS2 A 0 26
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FrameIndex FLS2 B 0 27
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FrameIndex FLS2 C 0 28
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FrameIndex FLS2 D 0 29
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// Loading
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FrameIndex FLKL A 0 30
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FrameIndex FLKL B 0 31
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FrameIndex FLKL C 0 32
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FrameIndex FLKL D 0 33
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FrameIndex FLKL E 0 34
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FrameIndex FLKL F 0 35
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FrameIndex FLKL G 0 36
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FrameIndex FLKL H 0 37
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FrameIndex FLKL I 0 38
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FrameIndex FLKL J 0 39
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FrameIndex FLKL K 0 40
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FrameIndex FLKL L 0 41
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FrameIndex FLKL M 0 42
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FrameIndex FLKL N 0 43
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FrameIndex FLKL O 0 44
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// Still
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FrameIndex FLKI A 0 45
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// Fire
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FrameIndex FLKF A 0 46
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FrameIndex FLKF B 0 47
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FrameIndex FLKF C 0 48
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FrameIndex FLKF D 0 49
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FrameIndex FLKF E 0 50
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FrameIndex FLKF F 0 51
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FrameIndex FLKF G 0 52
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FrameIndex FLKF H 0 53
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FrameIndex FLKF I 0 54
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FrameIndex FLKF J 0 55
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// AltFire
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FrameIndex FLKA A 0 56
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FrameIndex FLKA B 0 57
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FrameIndex FLKA C 0 58
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FrameIndex FLKA D 0 59
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FrameIndex FLKA E 0 60
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FrameIndex FLKA F 0 61
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FrameIndex FLKA G 0 62
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FrameIndex FLKA H 0 63
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FrameIndex FLKA I 0 64
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FrameIndex FLKA J 0 65
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FrameIndex FLKA K 0 66
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// Eject
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FrameIndex FLKE A 0 67
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FrameIndex FLKE B 0 68
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FrameIndex FLKE C 0 69
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FrameIndex FLKE D 0 70
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FrameIndex FLKE E 0 71
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FrameIndex FLKE F 0 72
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FrameIndex FLKE G 0 73
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FrameIndex FLKE H 0 74
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FrameIndex FLKE I 0 75
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FrameIndex FLKE J 0 76
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FrameIndex FLKE K 0 77
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FrameIndex FLKE L 0 78
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FrameIndex FLKE M 0 79
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FrameIndex FLKE N 0 80
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FrameIndex FLKE O 0 81
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FrameIndex FLKE P 0 82
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FrameIndex FLKE Q 0 83
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FrameIndex FLKE R 0 84
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FrameIndex FLKE S 0 85
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// Down2
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FrameIndex FLD2 A 0 86
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FrameIndex FLD2 B 0 87
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FrameIndex FLD2 C 0 88
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FrameIndex FLD2 D 0 89
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FrameIndex FLD2 E 0 90
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FrameIndex FLD2 F 0 91
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FrameIndex FLD2 G 0 92
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FrameIndex FLD2 H 0 93
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FrameIndex FLD2 I 0 94
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FrameIndex FLD2 J 0 95
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FrameIndex FLD2 K 0 96
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FrameIndex FLD2 L 0 97
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FrameIndex FLD2 M 0 98
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FrameIndex FLD2 N 0 99
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FrameIndex FLD2 O 0 100
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// Down
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FrameIndex FLKD A 0 104
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FrameIndex FLKD B 0 105
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FrameIndex FLKD C 0 106
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FrameIndex FLKD D 0 107
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FrameIndex FLKD E 0 108
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FrameIndex FLKD F 0 109
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}
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