stinger_m/shaders/glsl
Marisa Kirisame 0cd7b432e2 Flamethrower partially implemented.
I decided on making it default to the old style. The alternate model will be available as a separate add-on, rather than use a cvar, because damn if that was complicated to add.
Fix Impaler select anim when thrown and picked back up.
2019-09-22 02:56:00 +02:00
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95Bg.fp Additional model progress. 2019-08-13 02:32:37 +02:00
96Bg.fp Added Unreal '96 intro. 2019-09-01 22:10:42 +02:00
97Bg.fp Oh boy, here comes a big one. 2019-08-10 22:15:56 +02:00
AsmdBeam.fp Oh boy, here comes another big one. 2019-08-31 03:14:20 +02:00
AsmdPBeam.fp Oh boy, here comes another big one. 2019-08-31 03:14:20 +02:00
AsmdSBeam.fp Oh boy, here comes another big one. 2019-08-31 03:14:20 +02:00
ElecFX.fp Partially implemented Stunner and Impaler (very unfinished). 2019-09-16 00:38:38 +02:00
FlametFX.fp Flamethrower partially implemented. 2019-09-22 02:56:00 +02:00
FlareFX.fp Oh boy, here comes another big one. 2019-08-31 03:14:20 +02:00
Menu2.fp Oh boy, here comes a big one. 2019-08-10 22:15:56 +02:00
MenuBarrier.fp Oh boy, here comes a big one. 2019-08-10 22:15:56 +02:00
MeshEnviroMapMasked.fp Replaced some incorrect instances of clip with magazine. 2019-09-04 19:31:12 +02:00
MeshEnviroMapMasked_AmbientGlow.fp Replaced some incorrect instances of clip with magazine. 2019-09-04 19:31:12 +02:00
PowerUp.fp Oh boy, here comes another big one. 2019-08-31 03:14:20 +02:00
ShockCore.fp Oh boy, here comes another big one. 2019-08-31 03:14:20 +02:00
ShockSm.fp Today's progress. A whole lot of stuff added, and some cleanup too. 2019-08-16 03:27:15 +02:00
UnBg.fp Oh boy, here comes a big one. 2019-08-10 22:15:56 +02:00
URifleScope.fp Rifle implemented. 2019-09-11 23:19:55 +02:00