stinger_m/gldefs.txt
2018-06-21 16:26:30 +02:00

60 lines
1.4 KiB
Text

/*Brightmap Texture "models/JRelicSkull_01b.png"
{
Map "brightmaps/JRelicSkull_01b.png"
}*/
HardwareShader Texture "models/JRelicSkull_01b.png"
{
Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
}
/*Brightmap Texture "models/JRelicSkull_01g.png"
{
Map "brightmaps/JRelicSkull_01g.png"
}*/
HardwareShader Texture "models/JRelicSkull_01g.png"
{
Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
}
/*Brightmap Texture "models/JRelicSkull_01r.png"
{
Map "brightmaps/JRelicSkull_01r.png"
}*/
HardwareShader Texture "models/JRelicSkull_01r.png"
{
Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
}
HardwareShader Texture "models/BlueSkin2.png"
{
Shader "shaders/glsl/MeshEnviroMap_AmbientGlow.fp"
}
HardwareShader Texture "models/RedSkin2.png"
{
Shader "shaders/glsl/MeshEnviroMap_AmbientGlow.fp"
}
HardwareShader Texture "models/GoldSkin2.png"
{
Shader "shaders/glsl/MeshEnviroMap_AmbientGlow.fp"
}
HardwareShader Texture "models/Sting1_.png"
{
Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
}
Brightmap Texture "models/Sting1.png"
{
Map "brightmaps/Sting1.png"
}
HardwareShader Texture "models/JTaryPick1.png"
{
Shader "shaders/glsl/AmbientGlow.fp"
}
/*Brightmap Texture "models/JPickup1.png"
{
Map "brightmaps/JPickup1.png"
}*/
HardwareShader Texture "models/JPickup1_.png"
{
Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
}
HardwareShader Texture "models/Jflakshel1_.png"
{
Shader "shaders/glsl/AmbientGlow.fp"
}