stinger_m/cvarinfo.txt
Marisa Kirisame 01249eb43f Oh boy, here comes another big one.
Notable changes since last commit are the full implementation of the automag and asmd.
Also the Translator is now fully functional.
Fonts have been restructured to a neater format.
There have also been other random changes I don't have the time to document in detail.
2019-08-31 03:14:20 +02:00

19 lines
1,011 B
Text

user int stinger_hudmode = 0; // hud mode
user int stinger_introtype = 0; // 0 - standard
// 1 - unreal '97
// 2 - unreal '95
server bool sting_telegun = false; // enable teleport capsules
server bool sting_flares = false; // enable light/dark flares
server bool sting_stinger = false; // unreal bible stinger detonation
server bool sting_rifle = false; // old rifle burst altfire
server bool sting_riflel = false; // old rifle flashlight
server bool sting_razor = false; // razorjack blade charging
server bool sting_flamet = false; // use flamethrower model based on old
// design and texture rather than the
// modern redesign
server bool sting_automags = false; // automag dual wielding
server bool sting_protomags = false; // protomag dual wielding
server bool sting_dpistol = false; // d.pistol altfire always level 0
server bool sting_pshield = false; // p.shield does not drain over time
user bool sting_transext = false; // use an extended translator graphic
// to fit more text