Notable changes since last commit are the full implementation of the automag and asmd. Also the Translator is now fully functional. Fonts have been restructured to a neater format. There have also been other random changes I don't have the time to document in detail.
165 lines
2.9 KiB
Text
165 lines
2.9 KiB
Text
Model "Stinger"
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{
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Path "models"
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Model 1 "StingerPickup_d.3d"
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Skin 1 "Sting1_.png"
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Offset -3 3 2
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AngleOffset -90
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Scale 0.06 0.06 0.072
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FrameIndex STNP B 1 0
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Offset -3 3 12
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ROTATING
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FrameIndex STNP A 1 0
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}
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Model "StingerAmmo"
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{
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Path "models"
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Model 0 "TarydiumPickup_d.3d"
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Skin 0 "JTaryPick1_.png"
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Scale 0.04 0.04 0.048
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ZOffset 1
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FrameIndex SAMO A 0 0
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}
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Model "StingerAmmo2"
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{
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Path "models"
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Model 0 "TarydiumLarge_d.3d"
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Skin 0 "JTaryPick1_.png"
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Scale 0.04 0.04 0.048
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ZOffset 3
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FrameIndex SAMO B 0 0
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}
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Model "StingerProjectile"
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{
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Path "models"
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Model 0 "TarydiumProjectile_d.3d"
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Skin 0 "JTaryPick1.png"
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Scale 0.03 0.03 0.036
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AngleOffset -90
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PITCHFROMMOMENTUM
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FrameIndex TPRJ A 0 0
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}
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Model "StingerProjectile"
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{
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Path "models"
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Model 1 "burst_d.3d"
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Skin 1 "Jburst1.png"
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Scale 0.4 0.4 0.48
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AngleOffset 90
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FrameIndex TPRJ B 1 0
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FrameIndex TPRJ C 1 1
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FrameIndex TPRJ D 1 2
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FrameIndex TPRJ E 1 3
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FrameIndex TPRJ F 1 4
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FrameIndex TPRJ G 1 5
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}
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Model "Stinger"
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{
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Path "models"
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Model 2 "Flat_d.3d"
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Skin 2 "StingMuz.png"
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AngleOffset 90
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PitchOffset 90
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Scale 0.08 0.08 0.08
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Offset 9 -35 -11
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FrameIndex STFF A 2 0
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Scale 0.09 0.09 0.09
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PitchOffset 180
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FrameIndex STFF B 2 0
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Scale 0.07 0.07 0.07
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PitchOffset 270
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FrameIndex STFF C 2 0
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Scale 0.06 0.06 0.06
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PitchOffset 0
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FrameIndex STFF D 2 0
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/* Path "models"
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Model 2 "StingerM_d.3d"
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SurfaceSkin 2 0 "FireEffect18.png"
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Scale 0.05 -0.05 0.05
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AngleOffset 90
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Offset 4.5 -6.25 -6
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DONTCULLBACKFACES
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// Fire
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FrameIndex STFF A 2 33
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FrameIndex STFF B 2 34
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FrameIndex STFF C 2 35
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// Hold
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FrameIndex STFH A 2 36
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FrameIndex STFH B 2 37
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FrameIndex STFH C 2 38
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FrameIndex STFH D 2 39
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FrameIndex STFH E 2 40
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FrameIndex STFH F 2 41
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FrameIndex STFH G 2 42*/
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}
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Model "Stinger"
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{
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Path "models"
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Model 0 "StingerM_d.3d"
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SurfaceSkin 0 1 "Sting1.png"
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Scale 0.05 -0.05 0.05
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AngleOffset 90
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Offset 4.5 -6.25 -6
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// Select
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FrameIndex STNS A 0 0
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FrameIndex STNS B 0 1
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FrameIndex STNS C 0 2
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FrameIndex STNS D 0 3
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FrameIndex STNS E 0 4
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FrameIndex STNS F 0 5
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FrameIndex STNS G 0 6
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FrameIndex STNS H 0 7
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FrameIndex STNS I 0 8
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FrameIndex STNS J 0 9
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FrameIndex STNS K 0 10
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FrameIndex STNS L 0 11
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FrameIndex STNS M 0 12
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FrameIndex STNS N 0 13
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FrameIndex STNS O 0 14
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FrameIndex STNS P 0 15
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FrameIndex STNS Q 0 16
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FrameIndex STNS R 0 17
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FrameIndex STNS S 0 18
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FrameIndex STNS T 0 19
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FrameIndex STNS U 0 20
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// Idle
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FrameIndex STNI A 0 21
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// Deselect
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FrameIndex STND A 0 22
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FrameIndex STND B 0 23
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FrameIndex STND C 0 24
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FrameIndex STND D 0 25
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FrameIndex STND E 0 26
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FrameIndex STND F 0 27
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FrameIndex STND G 0 28
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FrameIndex STND H 0 29
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FrameIndex STND I 0 30
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FrameIndex STND J 0 31
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FrameIndex STND K 0 32
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// Fire
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FrameIndex STNF A 0 33
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FrameIndex STNF B 0 34
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FrameIndex STNF C 0 35
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// Hold
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FrameIndex STNH A 0 36
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FrameIndex STNH B 0 37
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FrameIndex STNH C 0 38
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FrameIndex STNH D 0 39
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FrameIndex STNH E 0 40
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FrameIndex STNH F 0 41
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FrameIndex STNH G 0 42
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}
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