stinger_m/modeldef.umisc
Marisa Kirisame 01249eb43f Oh boy, here comes another big one.
Notable changes since last commit are the full implementation of the automag and asmd.
Also the Translator is now fully functional.
Fonts have been restructured to a neater format.
There have also been other random changes I don't have the time to document in detail.
2019-08-31 03:14:20 +02:00

383 lines
6 KiB
Text

Model "UnrealBackpack"
{
Path "models"
Model 0 "Backpack2_d.3d" // cheaply edited out of SelectionMale1 (offsets weren't even readjusted, so I have to do it here)
Skin 0 "bpak.png"
Offset -15.795 13.1625 -16 // calculating the X and Y offsets was hard, but I'm glad I added the "estimated center" feature in umeshinfo now
Scale 0.36 0.3 0.3
AngleOffset 90
RollOffset -90
ROTATING
FrameIndex BPAK A 0 0
}
Model "UTranslator"
{
Path "models"
Model 0 "TranslatorMesh_d.3d"
Skin 0 "JTranslator1.png"
Scale 0.08 0.08 0.096
ZOffset 4
FrameIndex TRNS A 0 0
}
Model "UArmor"
{
Path "models"
Model 0 "ArmorM_d.3d"
Skin 0 "Jarmor1.png"
ZOffset 9
AngleOffset -90
Scale 0.07 -0.07 0.084
FrameIndex UARM A 0 0
}
Model "AsbestosSuit"
{
Path "models"
Model 0 "Suit_d.3d"
Skin 0 "Asuit1.png"
RollOffset 90
AngleOffset -90
ZOffset 17
Scale 0.096 -0.08 0.08
FrameIndex ASBS A 0 0
}
Model "ToxinSuit"
{
Path "models"
Model 0 "ToxSuit_d.3d"
Skin 0 "AToxSuit1.png"
RollOffset 90
AngleOffset -90
ZOffset 17
Scale 0.096 -0.08 0.08
FrameIndex TOXS A 0 0
}
Model "KevlarSuit"
{
Path "models"
Model 0 "KevSuit_d.3d"
Skin 0 "AkevSuit1.png"
AngleOffset -90
ZOffset 5
Scale 0.08 -0.08 0.096
FrameIndex KEVS A 0 0
}
Model "ShieldBelt"
{
Path "models"
Model 0 "ShieldBeltMesh_d.3d"
Skin 0 "Abelt1.png"
AngleOffset 90
ZOffset 2
Scale 0.05 -0.05 0.06
FrameIndex BELT A 0 0
}
Model "PowerShield"
{
Path "models"
Model 0 "ShieldBeltMesh_d.3d"
Skin 0 "Apbelt1.png"
AngleOffset 90
ZOffset 2
Scale 0.05 -0.05 0.06
FrameIndex BELT A 0 0
}
Model "VoiceBox"
{
Path "models"
Model 0 "VoiceBoxMesh_d.3d"
Skin 0 "Ainv1_.png"
ZOffset 4
Scale 0.08 -0.08 0.096
FrameIndex VBOX A 0 0
}
Model "VoiceBoxActive"
{
Path "models"
Model 0 "VoiceBoxMesh_d.3d"
Skin 0 "Ainv1.png"
ZOffset 4
Scale 0.08 -0.08 0.096
FrameIndex VBOX A 0 0
FrameIndex VBOX B 0 1
FrameIndex VBOX C 0 2
FrameIndex VBOX D 0 3
FrameIndex VBOX E 0 4
FrameIndex VBOX F 0 5
FrameIndex VBOX G 0 6
FrameIndex VBOX H 0 7
FrameIndex VBOX I 0 8
FrameIndex VBOX J 0 9
}
Model "Dampener"
{
Path "models"
Model 0 "DampenerM_d.3d"
Skin 0 "Ainv1.png"
ZOffset 6
Scale 0.06 -0.06 0.072
FrameIndex DAMP A 0 0
FrameIndex DAMP B 0 1
FrameIndex DAMP C 0 2
FrameIndex DAMP D 0 3
FrameIndex DAMP E 0 4
FrameIndex DAMP F 0 5
FrameIndex DAMP G 0 6
FrameIndex DAMP H 0 7
FrameIndex DAMP I 0 8
FrameIndex DAMP J 0 9
}
Model "Forcefield"
{
Path "models"
Model 0 "ForceFieldPick_d.3d"
SurfaceSkin 0 1 "aforce1.png"
ZOffset 11
Scale 0.14 -0.14 0.168
FrameIndex FFPK A 0 0
}
Model "ForcefieldX"
{
Path "models"
Model 0 "ForceFieldPick_d.3d"
SurfaceSkin 0 0 "ForceF.png"
ZOffset 11
Scale 0.14 -0.14 0.168
DONTCULLBACKFACES
FrameIndex FFPK A 0 0
}
Model "ForcefieldEffect"
{
Path "models"
Model 0 "ForceFieldM_d.3d"
Skin 0 "ForceFieldFX.png"
ZOffset 22
Scale 0.16 -0.16 0.16
DONTCULLBACKFACES
FrameIndex FFLD A 0 0
FrameIndex FFLD B 0 1
FrameIndex FFLD C 0 2
FrameIndex FFLD D 0 3
FrameIndex FFLD E 0 4
FrameIndex FFLD F 0 5
FrameIndex FFLD G 0 6
FrameIndex FFLD H 0 7
FrameIndex FFLD I 0 8
FrameIndex FFLD J 0 9
}
Model "UInvisibility"
{
Path "models"
Model 0 "InvisibilityMesh_d.3d"
SurfaceSkin 0 1 "JInvisibility1.png"
ZOffset 8
Scale 0.1 -0.1 0.12
FrameIndex INVS A 0 0
}
Model "UInvisibilityX"
{
Path "models"
Model 0 "InvisibilityMesh_d.3d"
SurfaceSkin 0 0 "InvisFX.png"
ZOffset 8
Scale 0.1 -0.1 0.12
DONTCULLBACKFACES
FrameIndex INVS A 0 0
}
Model "Amplifier"
{
Path "models"
Model 0 "AmplifierM_d.3d"
Skin 0 "JAmplifier1.png"
ZOffset 3
AngleOffset 90
Scale 0.16 -0.16 0.192
FrameIndex AMPP A 0 0
}
Model "UHealth"
{
Path "models"
Model 0 "HealthM_d.3d"
Skin 0 "Jhealth1.png"
ZOffset 3
Scale 0.04 -0.04 0.048
FrameIndex HLTH A 0 0
}
Model "Bandages"
{
Path "models"
Model 0 "bandage_d.3d"
Skin 0 "Jband1.png"
ZOffset 2.2
Scale 0.06 -0.06 0.072
FrameIndex BAND A 0 0
}
Model "SuperHealth"
{
Path "models"
Model 0 "SuperHealthMesh_d.3d"
SurfaceSkin 0 1 "Jshealth1.png"
ZOffset 10
RollOffset 180
Scale 0.08 -0.08 0.096
FrameIndex SHTH A 0 0
}
Model "SuperHealthX"
{
Path "models"
Model 0 "SuperHealthMesh_d.3d"
SurfaceSkin 0 0 "SHealthFX.png"
ZOffset 10
RollOffset 180
Scale 0.08 -0.08 0.096
FrameIndex SHTH A 0 0
}
Model "NaliFruit"
{
Path "models"
Model 0 "NaliFruitMesh_d.3d"
Skin 0 "JNaliFruit1.png"
ZOffset 0
Scale 0.3 -0.3 0.36
// root
FrameIndex FRUT A 0 1
// grow
FrameIndex FRUT B 0 2
FrameIndex FRUT C 0 3
FrameIndex FRUT D 0 4
FrameIndex FRUT E 0 5
FrameIndex FRUT F 0 6
FrameIndex FRUT G 0 7
FrameIndex FRUT H 0 8
FrameIndex FRUT I 0 9
FrameIndex FRUT J 0 10
FrameIndex FRUT K 0 11
FrameIndex FRUT L 0 12
FrameIndex FRUT M 0 13
FrameIndex FRUT N 0 14
FrameIndex FRUT O 0 15
FrameIndex FRUT P 0 16
FrameIndex FRUT Q 0 17
FrameIndex FRUT R 0 18
FrameIndex FRUT S 0 19
FrameIndex FRUT T 0 20
FrameIndex FRUT U 0 21
FrameIndex FRUT V 0 22
FrameIndex FRUT W 0 23
FrameIndex FRUT X 0 24
FrameIndex FRUT Y 0 25
FrameIndex FRUT Z 0 26
// waver
FrameIndex FRUT [ 0 27
FrameIndex FRUT \ 0 28
}
Model "Seeds"
{
Path "models"
Model 0 "Seed_d.3d"
Skin 0 "Jseed1.png"
ZOffset 1
Scale 0.08 -0.08 0.096
FrameIndex SEED A 0 0
}
Model "SeedProj"
{
Path "models"
Model 0 "Seed_d.3d"
Skin 0 "Jseed1.png"
ZOffset 1
Scale 0.08 -0.08 0.096
USEACTORPITCH
FrameIndex SEED A 0 0
}
Model "Flare"
{
Path "models"
Model 0 "FlareM_d.3d"
SurfaceSkin 0 1 "Jmisc1_.png"
Offset 4 0 2
PitchOffset 90
AngleOffset 180
Scale 0.04 -0.048 0.04
FrameIndex FLAR A 0 0
}
Model "FlareThrown"
{
Path "models"
Model 0 "FlareM_d.3d"
SurfaceSkin 0 1 "Jmisc1.png"
Offset 4 0 2
PitchOffset 90
AngleOffset 180
Scale 0.04 -0.048 0.04
USEACTORPITCH
USEROTATIONCENTER
Rotation-Center 0 0 1
FrameIndex FLAR A 0 0
}
Model "FlareThrownX"
{
Path "models"
Model 0 "FlareM_d.3d"
SurfaceSkin 0 0 "FireEffect8.png"
Offset 3.5 0 2
PitchOffset 90
AngleOffset 180
Scale 0.08 -0.048 0.04
USEACTORPITCH
DONTCULLBACKFACES
USEROTATIONCENTER
Rotation-Center 0 0 1
FrameIndex FLAR A 0 1
}