stinger_m/zmapinfo.txt
Marisa Kirisame e562754f00 Peacemaker implemented, with some minor model adjustments.
Fixed ammo bars in hud being positioned incorrectly if a weapon in the slot has no ammo.
Sentries now will also complain if the terrain is too steep or you're trying to deploy them in mid-air.
Adjusted protomag spin animation. Still not perfect but I tried my best.
Guess what: more PNG optimization.
2019-09-15 01:49:30 +02:00

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Text

GameInfo
{
AddEventHandlers = "UnrealMainHandler", "UnrealStaticHandler"
PlayerClasses = "UPlayerFemale1", "UPlayerFemale2", "UPlayerMale1", "UPlayerMale2", "UPlayerMale3"
StatusBarClass = "UnrealHud"
BorderFlat = "Border"
Border = 3, 3, "BordTR", "BordT", "BordTL", "BordR", "BordL", "BordBR", "BordB", "BordBL"
BackpackType = "UnrealBackpack"
menufontcolor_title = "Gold"
menufontcolor_label = "Green"
menufontcolor_value = "DarkGreen"
menufontcolor_action = "Green"
menufontcolor_header = "Gold"
menufontcolor_highlight = "White"
menufontcolor_selection = "White"
MenuSliderColor = "Red"
MessageBoxClass = "GreenMessageBox"
}
DoomEdNums
{
4510 = UTranslator
4511 = TranslatorEvent
}
DamageType TarydiumCharge
{
// obituary for no instigator
Obituary = "$O_STINGERX2"
}
DamageType PeaceDeath
{
// obituary for no instigator
Obituary = "$O_SPEACE"
}
DamageType PeaceBarrelDeath
{
// obituary for no instigator
Obituary = "$O_SPEACEMK"
}