Update this shit.
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8 changed files with 786 additions and 21 deletions
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@ -7,7 +7,9 @@ Random single-file programs I've written in my spare time for small tasks.
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* **ddsinfo:** Shows contents of a DDS header.
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* **dood:** Reads an ENDOOM lump and mirrors every word "down the middle".
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* **dtexdupes:** Small tool I've used once or twice to clean up my doom projects of duplicate textures.
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* **endoomview:** Renders ENDOOM lumps onto a terminal. Requires an Unicode terminal with 256-color support (not xterm, basically).
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* **fmod\_playbank (formerly fuck\_fmod):** Tool for playback of .fsb files.
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* **fuzrip:** Tool for awkwardly extracting audio from Creation Engine .fuz voice files.
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* **fuzz:** A fancy blocky noise filter using proto-AliceGL designs.
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* **glfuzz:** OpenGL version of the filter.
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* **iwad64ex:** A small, failed experiment for ripping the Hexen 64 IWAD.
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@ -23,13 +25,16 @@ Random single-file programs I've written in my spare time for small tasks.
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* **osnorm:** Experiment for generating object-space normals from an .obj model.
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* **pcxpalex:** Extracts the palette from PCX images.
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* **pframes:** Short utility for automating long FrameIndex lists for MODELDEF.
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* **pngread:** Unfinished program for debugging PNG chunks.
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* **schange:** Program used along with mkwall to update the wallpaper on screen geometry changes.
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* **skse_cosave:** Experiment for dumping information in SKSE co-saves.
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* **soapstone:** Random soapstone messages from all 3 dark souls games. Messages can be generated in bulk.
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* **startuptest:** Tool for showing Hexen-style startup screens (something GZDoom can't do on Linux yet).
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* **totty:** Sends text from stdin to tty1. Used to send certain commands when remoting into a Raspberry Pi.
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* **u95/u083/u086extract:** Programs for extracting data from Unreal alpha packages. This and other Unreal tools might be shifted to another repo.
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* **udmfvis:** dmvis clone in C for UDMF maps. No external dependencies.
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* **ufontext:** companion to mkfont, for extracting UE fonts. Currently does not yet extract the textures themselves.
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* **umodextract:** .umod archive extractor (sort of).
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* **umxunpack:** Extractor for music in UE archives, with support for Unreal 227's UMX files containing vorbis audio.
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* **unrundeleter:** WIP program to unset the bDeleteMe flag on stuff in UE1 maps. Yes, some mappers are so hellbent on preventing modification that they delete all brushes after baking the geometry.
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* **usndextract:** Extracts sounds from UE archives.
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