Migrate mkfont from Demolitionist project to here.
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@ -16,7 +16,8 @@ Random single-file programs I've written in my spare time for small tasks.
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* **lutconv:** A program for converting various "3D" LUT textures to actual 3D LUTs in DDS volume maps. Successor to mkvolume. Used for MariENB. Plus two additional tools for "deconverting" volume maps, and one for smoothing them out to reduce potential banding.
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* **mazestuff:** A dungeon generator for roguelikes. This was made as part of a commission for a friend, hence the very detailed comments.
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* **memrd/memsk/memwr:** Quick 'n dirty tools for memory manipulation on running programs.
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* **mkfont:** A tool I use to convert UE fonts exported with UTPT into fonts for GZDoom. Requires ImageMagick to be installed.
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* **mkfont:** A tool originally written for the Demolitionist project. Creates GZDoom fonts from any given font, with built-in gradients and drop shadows.
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* **mkfont_unr:** A tool I use to convert UE fonts exported with UTPT into fonts for GZDoom. Requires ImageMagick to be installed.
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* **mkgauss:** Make an array of gaussian blur kernel values with passed radius and sigma. Used for shader development.
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* **mksoundwad:** Program used during the early days of Tim Allen Doom. Deprecated as notsanae now also replaces sounds through an OpenAL hook.
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* **mkssao:** Make an array of SSAO samples. Also for shader development.
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