759 lines
17 KiB
Text
759 lines
17 KiB
Text
// custom fluids
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// floor
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Material Texture "swwm_wtr"
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{
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Normal "swwm_wtn"
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Specular "swwm_wtm"
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Glossiness 15.0
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SpecularLevel 4.0
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Shader "shaders/glsl/Distort2.fp"
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Texture "warptex1" "warptex5"
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{
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filter linear
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}
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Texture "warptex2" "warptex4"
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{
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filter linear
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}
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Texture "envtex" "models/envmap/watrenv.png"
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Texture "rimtex" "models/envmap/watrrim.png"
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Uniform vec2 "DistScale" = ".08" ".46"
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Uniform vec2 "DistSpeed" = "0.04536" "-0.15363"
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Uniform vec2 "DistFact" = ".05" ".02"
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Uniform vec3 "EnvParams" = ".8" ".4" ".75"
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}
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Material Texture "swwm_wtp"
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{
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Normal "swwm_wtn"
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Specular "swwm_wtm"
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Glossiness 15.0
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SpecularLevel 4.0
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Shader "shaders/glsl/Distort2.fp"
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Texture "warptex1" "warptex5"
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{
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filter linear
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}
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Texture "warptex2" "warptex4"
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{
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filter linear
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}
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Texture "envtex" "models/envmap/purpenv.png"
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Texture "rimtex" "models/envmap/purprim.png"
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Uniform vec2 "DistScale" = ".08" ".46"
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Uniform vec2 "DistSpeed" = "0.04536" "-0.15363"
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Uniform vec2 "DistFact" = ".05" ".02"
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Uniform vec3 "EnvParams" = ".8" ".4" ".75"
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}
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Material Texture "swwm_wti"
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{
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Normal "swwm_wtn"
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Specular "swwm_wtm"
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Glossiness 15.0
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SpecularLevel 4.0
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Shader "shaders/glsl/Distort2.fp"
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Texture "warptex1" "warptex5"
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{
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filter linear
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}
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Texture "warptex2" "warptex4"
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{
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filter linear
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}
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Texture "envtex" "models/envmap/iceenv.png"
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Texture "rimtex" "models/envmap/icerim.png"
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Uniform vec2 "DistScale" = ".08" ".46"
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Uniform vec2 "DistSpeed" = "0.04536" "-0.15363"
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Uniform vec2 "DistFact" = ".05" ".02"
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Uniform vec3 "EnvParams" = ".8" ".4" ".75"
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}
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Material Texture "swwm_wtd"
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{
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Normal "swwm_wtn"
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Specular "swwm_wtm"
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Glossiness 15.0
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SpecularLevel 4.0
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Shader "shaders/glsl/Distort2.fp"
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Texture "warptex1" "warptex5"
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{
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filter linear
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}
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Texture "warptex2" "warptex4"
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{
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filter linear
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}
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Texture "envtex" "models/envmap/leadenv.png"
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Texture "rimtex" "models/envmap/leadrim.png"
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Uniform vec2 "DistScale" = ".08" ".46"
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Uniform vec2 "DistSpeed" = "0.04536" "-0.15363"
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Uniform vec2 "DistFact" = ".05" ".02"
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Uniform vec3 "EnvParams" = ".8" ".4" ".75"
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}
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Material Texture "swwm_lav"
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{
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Normal "swwm_lvn"
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Specular "swwm_lvm"
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Brightmap "swwm_lvg"
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Glossiness 10.0
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SpecularLevel 2.0
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Shader "shaders/glsl/Distort2.fp"
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Texture "warptex1" "warptex2"
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{
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filter linear
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}
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Texture "warptex2" "warptex2"
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{
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filter linear
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}
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Texture "envtex" "models/envmap/lavaenv.png"
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Texture "rimtex" "models/envmap/lavarim.png"
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Define "OVERGLOW"
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Uniform vec2 "DistScale" = ".23" ".36"
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Uniform vec2 "DistSpeed" = "0.03536" "-0.02363"
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Uniform vec2 "DistFact" = ".03" ".02"
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Uniform vec3 "EnvParams" = "1.4" "1.1" "0."
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Uniform float "OverFact" = "1.8"
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}
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Material Texture "swwm_lvp"
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{
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Normal "swwm_lvn"
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Specular "swwm_lvm"
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Brightmap "swwm_lvg"
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Glossiness 10.0
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SpecularLevel 2.0
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Shader "shaders/glsl/Distort2.fp"
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Texture "warptex1" "warptex2"
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{
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filter linear
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}
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Texture "warptex2" "warptex2"
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{
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filter linear
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}
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Texture "envtex" "models/envmap/purpenv.png"
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Texture "rimtex" "models/envmap/purprim.png"
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Define "OVERGLOW"
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Uniform vec2 "DistScale" = ".23" ".36"
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Uniform vec2 "DistSpeed" = "0.03536" "-0.02363"
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Uniform vec2 "DistFact" = ".03" ".02"
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Uniform vec3 "EnvParams" = "1.4" "1.1" "0."
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Uniform float "OverFact" = "1.8"
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}
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Material Texture "swwm_gol"
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{
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Normal "swwm_lvn"
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Specular "swwm_lvm"
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Brightmap "swwm_lvg"
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Glossiness 10.0
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SpecularLevel 2.0
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Shader "shaders/glsl/Distort2.fp"
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Texture "warptex1" "warptex2"
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{
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filter linear
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}
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Texture "warptex2" "warptex2"
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{
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filter linear
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}
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Texture "envtex" "models/envmap/goldenv.png"
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Texture "rimtex" "models/envmap/goldrim.png"
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Define "OVERGLOW"
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Uniform vec2 "DistScale" = ".23" ".36"
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Uniform vec2 "DistSpeed" = "0.03536" "-0.02363"
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Uniform vec2 "DistFact" = ".03" ".02"
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Uniform vec3 "EnvParams" = "1.4" "1.1" "0."
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Uniform float "OverFact" = "1.5"
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}
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Material Texture "swwm_bld"
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{
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Normal "swwm_bln"
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Specular "swwm_blm"
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Glossiness 20.0
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SpecularLevel 5.0
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Shader "shaders/glsl/Distort2.fp"
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Texture "warptex1" "warptex5"
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{
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filter linear
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}
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Texture "warptex2" "warptex1"
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{
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filter linear
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}
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Texture "envtex" "models/envmap/blodenv.png"
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Texture "rimtex" "models/envmap/blodrim.png"
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Uniform vec2 "DistScale" = ".09" ".36"
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Uniform vec2 "DistSpeed" = "0.03536" "-0.02363"
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Uniform vec2 "DistFact" = ".06" ".02"
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Uniform vec3 "EnvParams" = ".7" ".8" ".8"
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}
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Material Texture "swwm_blp"
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{
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Normal "swwm_bln"
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Specular "swwm_blm"
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Glossiness 20.0
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SpecularLevel 5.0
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Shader "shaders/glsl/Distort2.fp"
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Texture "warptex1" "warptex5"
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{
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filter linear
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}
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Texture "warptex2" "warptex1"
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{
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filter linear
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}
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Texture "envtex" "models/envmap/purpenv.png"
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Texture "rimtex" "models/envmap/purprim.png"
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Uniform vec2 "DistScale" = ".09" ".36"
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Uniform vec2 "DistSpeed" = "0.03536" "-0.02363"
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Uniform vec2 "DistFact" = ".06" ".02"
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Uniform vec3 "EnvParams" = ".7" ".8" ".8"
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}
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Material Texture "swwm_nuk"
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{
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Normal "swwm_nkn"
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Specular "swwm_nkm"
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Brightmap "swwm_nkg"
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Glossiness 20.0
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SpecularLevel 5.0
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Shader "shaders/glsl/Distort2.fp"
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Texture "warptex1" "warptex3"
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{
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filter linear
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}
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Texture "warptex2" "warptex2"
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{
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filter linear
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}
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Texture "envtex" "models/envmap/nukenv.png"
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Texture "rimtex" "models/envmap/nukrim.png"
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Define "OVERGLOW"
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Uniform vec2 "DistScale" = ".37" ".23"
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Uniform vec2 "DistSpeed" = "-0.06536" "0.02363"
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Uniform vec2 "DistFact" = ".02" ".03"
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Uniform vec3 "EnvParams" = ".8" ".9" ".3"
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Uniform float "OverFact" = "1.6"
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}
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Material Texture "swwm_mud"
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{
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Normal "swwm_mdn"
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Specular "swwm_mdm"
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Glossiness 25.0
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SpecularLevel 3.0
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Shader "shaders/glsl/Distort2.fp"
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Texture "warptex1" "warptex5"
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{
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filter linear
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}
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Texture "warptex2" "warptex3"
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{
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filter linear
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}
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Texture "envtex" "models/envmap/iceenv.png"
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Texture "rimtex" "models/envmap/icerim.png"
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Uniform vec2 "DistScale" = ".26" ".44"
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Uniform vec2 "DistSpeed" = "0.01536" "-0.02363"
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Uniform vec2 "DistFact" = ".02" ".01"
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Uniform vec3 "EnvParams" = ".5" ".8" ".4"
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}
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Material Texture "swwm_mug"
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{
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Normal "swwm_mdn"
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Specular "swwm_mdm"
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Glossiness 25.0
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SpecularLevel 3.0
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Shader "shaders/glsl/Distort2.fp"
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Texture "warptex1" "warptex5"
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{
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filter linear
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}
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Texture "warptex2" "warptex3"
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{
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filter linear
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}
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Texture "envtex" "models/envmap/iceenv.png"
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Texture "rimtex" "models/envmap/icerim.png"
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Uniform vec2 "DistScale" = ".26" ".44"
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Uniform vec2 "DistSpeed" = "0.01536" "-0.02363"
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Uniform vec2 "DistFact" = ".02" ".01"
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Uniform vec3 "EnvParams" = ".5" ".8" ".4"
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}
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// eviternity 2 thing
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Material Texture "swwm_zw0"
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{
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Normal "swwm_wtn"
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Specular "swwm_wtm"
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Glossiness 15.0
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SpecularLevel 4.0
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Shader "shaders/glsl/Distort2_remap.fp"
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Texture "basetex" "swwm_wtr"
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Texture "warptex1" "warptex5"
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{
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filter linear
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}
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Texture "warptex2" "warptex4"
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{
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filter linear
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}
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Texture "envtex" "models/envmap/watrenv.png"
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Texture "rimtex" "models/envmap/watrrim.png"
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Texture "zaptex" "swwm_zw0"
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Define "ZAPWATER"
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Uniform vec2 "DistScale" = ".08" ".46"
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Uniform vec2 "DistSpeed" = "0.04536" "-0.15363"
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Uniform vec2 "DistFact" = ".05" ".02"
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Uniform vec3 "EnvParams" = ".8" ".4" ".75"
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}
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Material Texture "swwm_zw1"
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{
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Normal "swwm_wtn"
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Specular "swwm_wtm"
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Glossiness 15.0
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SpecularLevel 4.0
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Shader "shaders/glsl/Distort2_remap.fp"
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Texture "basetex" "swwm_wtr"
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Texture "warptex1" "warptex5"
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{
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filter linear
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}
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Texture "warptex2" "warptex4"
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{
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filter linear
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}
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Texture "envtex" "models/envmap/watrenv.png"
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Texture "rimtex" "models/envmap/watrrim.png"
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Texture "zaptex" "swwm_zw1"
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Define "ZAPWATER"
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Uniform vec2 "DistScale" = ".08" ".46"
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Uniform vec2 "DistSpeed" = "0.04536" "-0.15363"
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Uniform vec2 "DistFact" = ".05" ".02"
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Uniform vec3 "EnvParams" = ".8" ".4" ".75"
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}
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Material Texture "swwm_zw2"
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{
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Normal "swwm_wtn"
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Specular "swwm_wtm"
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Glossiness 15.0
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SpecularLevel 4.0
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Shader "shaders/glsl/Distort2_remap.fp"
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Texture "basetex" "swwm_wtr"
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Texture "warptex1" "warptex5"
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{
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filter linear
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}
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Texture "warptex2" "warptex4"
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{
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filter linear
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}
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Texture "envtex" "models/envmap/watrenv.png"
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Texture "rimtex" "models/envmap/watrrim.png"
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Texture "zaptex" "swwm_zw2"
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Define "ZAPWATER"
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Uniform vec2 "DistScale" = ".08" ".46"
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Uniform vec2 "DistSpeed" = "0.04536" "-0.15363"
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Uniform vec2 "DistFact" = ".05" ".02"
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Uniform vec3 "EnvParams" = ".8" ".4" ".75"
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}
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Material Texture "swwm_zw3"
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{
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Normal "swwm_wtn"
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Specular "swwm_wtm"
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Glossiness 15.0
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SpecularLevel 4.0
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Shader "shaders/glsl/Distort2_remap.fp"
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Texture "basetex" "swwm_wtr"
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Texture "warptex1" "warptex5"
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{
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filter linear
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}
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Texture "warptex2" "warptex4"
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{
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filter linear
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}
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Texture "envtex" "models/envmap/watrenv.png"
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Texture "rimtex" "models/envmap/watrrim.png"
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Texture "zaptex" "swwm_zw2"
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Define "ZAPWATER"
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Uniform vec2 "DistScale" = ".08" ".46"
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Uniform vec2 "DistSpeed" = "0.04536" "-0.15363"
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Uniform vec2 "DistFact" = ".05" ".02"
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Uniform vec3 "EnvParams" = ".8" ".4" ".75"
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}
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Material Texture "swwm_zw4"
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{
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Normal "swwm_wtn"
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Specular "swwm_wtm"
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Glossiness 15.0
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SpecularLevel 4.0
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Shader "shaders/glsl/Distort2_remap.fp"
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Texture "basetex" "swwm_wtr"
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Texture "warptex1" "warptex5"
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{
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filter linear
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}
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Texture "warptex2" "warptex4"
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{
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filter linear
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}
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Texture "envtex" "models/envmap/watrenv.png"
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Texture "rimtex" "models/envmap/watrrim.png"
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Texture "zaptex" "swwm_zw3"
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Define "ZAPWATER"
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Uniform vec2 "DistScale" = ".08" ".46"
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Uniform vec2 "DistSpeed" = "0.04536" "-0.15363"
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Uniform vec2 "DistFact" = ".05" ".02"
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Uniform vec3 "EnvParams" = ".8" ".4" ".75"
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}
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Material Texture "swwm_zw5"
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{
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Normal "swwm_wtn"
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Specular "swwm_wtm"
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Glossiness 15.0
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SpecularLevel 4.0
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Shader "shaders/glsl/Distort2_remap.fp"
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Texture "basetex" "swwm_wtr"
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Texture "warptex1" "warptex5"
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{
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filter linear
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}
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Texture "warptex2" "warptex4"
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{
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filter linear
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}
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Texture "envtex" "models/envmap/watrenv.png"
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Texture "rimtex" "models/envmap/watrrim.png"
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Texture "zaptex" "swwm_zw4"
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Define "ZAPWATER"
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Uniform vec2 "DistScale" = ".08" ".46"
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Uniform vec2 "DistSpeed" = "0.04536" "-0.15363"
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Uniform vec2 "DistFact" = ".05" ".02"
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Uniform vec3 "EnvParams" = ".8" ".4" ".75"
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}
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Material Texture "swwm_zw6"
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{
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Normal "swwm_wtn"
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Specular "swwm_wtm"
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Glossiness 15.0
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SpecularLevel 4.0
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Shader "shaders/glsl/Distort2_remap.fp"
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Texture "basetex" "swwm_wtr"
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Texture "warptex1" "warptex5"
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{
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filter linear
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}
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Texture "warptex2" "warptex4"
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{
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filter linear
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}
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Texture "envtex" "models/envmap/watrenv.png"
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Texture "rimtex" "models/envmap/watrrim.png"
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Texture "zaptex" "swwm_zw5"
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Define "ZAPWATER"
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Uniform vec2 "DistScale" = ".08" ".46"
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Uniform vec2 "DistSpeed" = "0.04536" "-0.15363"
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Uniform vec2 "DistFact" = ".05" ".02"
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Uniform vec3 "EnvParams" = ".8" ".4" ".75"
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}
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Material Texture "swwm_zw7"
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{
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Normal "swwm_wtn"
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Specular "swwm_wtm"
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Glossiness 15.0
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SpecularLevel 4.0
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Shader "shaders/glsl/Distort2_remap.fp"
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Texture "basetex" "swwm_wtr"
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Texture "warptex1" "warptex5"
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{
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filter linear
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}
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Texture "warptex2" "warptex4"
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{
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filter linear
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}
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Texture "envtex" "models/envmap/watrenv.png"
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Texture "rimtex" "models/envmap/watrrim.png"
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Texture "zaptex" "swwm_zw6"
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Define "ZAPWATER"
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Uniform vec2 "DistScale" = ".08" ".46"
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Uniform vec2 "DistSpeed" = "0.04536" "-0.15363"
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Uniform vec2 "DistFact" = ".05" ".02"
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Uniform vec3 "EnvParams" = ".8" ".4" ".75"
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}
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// falls
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Material Texture "swwm_wfl"
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{
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Normal "swwm_fln"
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Specular "swwm_flm"
|
|
Glossiness 15.0
|
|
SpecularLevel 4.0
|
|
Shader "shaders/glsl/Distort2.fp"
|
|
Texture "warptex1" "warptex5"
|
|
{
|
|
filter linear
|
|
}
|
|
Texture "warptex2" "warptex1"
|
|
{
|
|
filter linear
|
|
}
|
|
Texture "envtex" "models/envmap/watrenv.png"
|
|
Texture "rimtex" "models/envmap/watrrim.png"
|
|
Define "WFALL"
|
|
Uniform vec2 "ScrollFact" = "0." "-2."
|
|
Uniform vec2 "DistScale" = ".09" ".26"
|
|
Uniform vec2 "DistSpeed" = "0.06536" "-0.07363"
|
|
Uniform vec2 "DistFact" = ".04" ".02"
|
|
Uniform vec3 "EnvParams" = ".8" ".4" ".75"
|
|
}
|
|
Material Texture "swwm_wfi"
|
|
{
|
|
Normal "swwm_fln"
|
|
Specular "swwm_flm"
|
|
Glossiness 15.0
|
|
SpecularLevel 4.0
|
|
Shader "shaders/glsl/Distort2.fp"
|
|
Texture "warptex1" "warptex5"
|
|
{
|
|
filter linear
|
|
}
|
|
Texture "warptex2" "warptex1"
|
|
{
|
|
filter linear
|
|
}
|
|
Texture "envtex" "models/envmap/iceenv.png"
|
|
Texture "rimtex" "models/envmap/icerim.png"
|
|
Define "WFALL"
|
|
Uniform vec2 "ScrollFact" = "0." "-2."
|
|
Uniform vec2 "DistScale" = ".09" ".26"
|
|
Uniform vec2 "DistSpeed" = "0.06536" "-0.07363"
|
|
Uniform vec2 "DistFact" = ".04" ".02"
|
|
Uniform vec3 "EnvParams" = ".8" ".4" ".75"
|
|
}
|
|
Material Texture "swwm_wfd"
|
|
{
|
|
Normal "swwm_fln"
|
|
Specular "swwm_flm"
|
|
Glossiness 15.0
|
|
SpecularLevel 4.0
|
|
Shader "shaders/glsl/Distort2.fp"
|
|
Texture "warptex1" "warptex5"
|
|
{
|
|
filter linear
|
|
}
|
|
Texture "warptex2" "warptex1"
|
|
{
|
|
filter linear
|
|
}
|
|
Texture "envtex" "models/envmap/leadenv.png"
|
|
Texture "rimtex" "models/envmap/leadrim.png"
|
|
Define "WFALL"
|
|
Uniform vec2 "ScrollFact" = "0." "-2."
|
|
Uniform vec2 "DistScale" = ".09" ".26"
|
|
Uniform vec2 "DistSpeed" = "0.06536" "-0.07363"
|
|
Uniform vec2 "DistFact" = ".04" ".02"
|
|
Uniform vec3 "EnvParams" = ".8" ".4" ".75"
|
|
}
|
|
Material Texture "swwm_wfp"
|
|
{
|
|
Normal "swwm_fln"
|
|
Specular "swwm_flm"
|
|
Glossiness 15.0
|
|
SpecularLevel 4.0
|
|
Shader "shaders/glsl/Distort2.fp"
|
|
Texture "warptex1" "warptex5"
|
|
{
|
|
filter linear
|
|
}
|
|
Texture "warptex2" "warptex1"
|
|
{
|
|
filter linear
|
|
}
|
|
Texture "envtex" "models/envmap/purpenv.png"
|
|
Texture "rimtex" "models/envmap/purprim.png"
|
|
Define "WFALL"
|
|
Uniform vec2 "ScrollFact" = "0." "-2."
|
|
Uniform vec2 "DistScale" = ".09" ".26"
|
|
Uniform vec2 "DistSpeed" = "0.06536" "-0.07363"
|
|
Uniform vec2 "DistFact" = ".04" ".02"
|
|
Uniform vec3 "EnvParams" = ".8" ".4" ".75"
|
|
}
|
|
Material Texture "swwm_bfl"
|
|
{
|
|
Normal "swwm_fln"
|
|
Specular "swwm_flm"
|
|
Glossiness 20.0
|
|
SpecularLevel 5.0
|
|
Shader "shaders/glsl/Distort2.fp"
|
|
Texture "warptex1" "warptex5"
|
|
{
|
|
filter linear
|
|
}
|
|
Texture "warptex2" "warptex1"
|
|
{
|
|
filter linear
|
|
}
|
|
Texture "envtex" "models/envmap/blodenv.png"
|
|
Texture "rimtex" "models/envmap/blodrim.png"
|
|
Define "WFALL"
|
|
Uniform vec2 "ScrollFact" = "0." "-1.5"
|
|
Uniform vec2 "DistScale" = ".09" ".26"
|
|
Uniform vec2 "DistSpeed" = "0.06536" "-0.07363"
|
|
Uniform vec2 "DistFact" = ".04" ".02"
|
|
Uniform vec3 "EnvParams" = ".7" ".8" ".8"
|
|
}
|
|
Material Texture "swwm_sfl"
|
|
{
|
|
Normal "swwm_fln"
|
|
Specular "swwm_flm"
|
|
Brightmap "swwm_flg"
|
|
Glossiness 20.0
|
|
SpecularLevel 5.0
|
|
Shader "shaders/glsl/Distort2.fp"
|
|
Texture "warptex1" "warptex3"
|
|
{
|
|
filter linear
|
|
}
|
|
Texture "warptex2" "warptex2"
|
|
{
|
|
filter linear
|
|
}
|
|
Texture "envtex" "models/envmap/nukenv.png"
|
|
Texture "rimtex" "models/envmap/nukrim.png"
|
|
Define "WFALL"
|
|
Define "OVERGLOW"
|
|
Uniform vec2 "ScrollFact" = "0." "-.6"
|
|
Uniform vec2 "DistScale" = ".07" ".13"
|
|
Uniform vec2 "DistSpeed" = "0.06536" "-0.07363"
|
|
Uniform vec2 "DistFact" = ".02" ".01"
|
|
Uniform vec3 "EnvParams" = ".8" ".9" ".3"
|
|
Uniform float "OverFact" = "1.6"
|
|
}
|
|
Material Texture "swwm_lfl"
|
|
{
|
|
Normal "swwm_fln"
|
|
Specular "swwm_flm"
|
|
Brightmap "swwm_flg"
|
|
Glossiness 10.0
|
|
SpecularLevel 2.0
|
|
Shader "shaders/glsl/Distort2.fp"
|
|
Texture "warptex1" "warptex2"
|
|
{
|
|
filter linear
|
|
}
|
|
Texture "warptex2" "warptex2"
|
|
{
|
|
filter linear
|
|
}
|
|
Texture "envtex" "models/envmap/lavaenv.png"
|
|
Texture "rimtex" "models/envmap/lavarim.png"
|
|
Define "WFALL"
|
|
Define "OVERGLOW"
|
|
Uniform vec2 "ScrollFact" = "0." "-.4"
|
|
Uniform vec2 "DistScale" = ".07" ".13"
|
|
Uniform vec2 "DistSpeed" = "0.06536" "-0.07363"
|
|
Uniform vec2 "DistFact" = ".02" ".01"
|
|
Uniform vec3 "EnvParams" = "1.4" "1.1" "0."
|
|
Uniform float "OverFact" = "1.8"
|
|
}
|
|
Material Texture "swwm_gfl"
|
|
{
|
|
Normal "swwm_fln"
|
|
Specular "swwm_flm"
|
|
Brightmap "swwm_flg"
|
|
Glossiness 10.0
|
|
SpecularLevel 2.0
|
|
Shader "shaders/glsl/Distort2.fp"
|
|
Texture "warptex1" "warptex2"
|
|
{
|
|
filter linear
|
|
}
|
|
Texture "warptex2" "warptex2"
|
|
{
|
|
filter linear
|
|
}
|
|
Texture "envtex" "models/envmap/goldenv.png"
|
|
Texture "rimtex" "models/envmap/goldrim.png"
|
|
Define "WFALL"
|
|
Define "OVERGLOW"
|
|
Uniform vec2 "ScrollFact" = "0." "-.4"
|
|
Uniform vec2 "DistScale" = ".07" ".13"
|
|
Uniform vec2 "DistSpeed" = "0.06536" "-0.07363"
|
|
Uniform vec2 "DistFact" = ".02" ".01"
|
|
Uniform vec3 "EnvParams" = "1.4" "1.1" "0."
|
|
Uniform float "OverFact" = "1.5"
|
|
}
|
|
Material Texture "swwm_lfp"
|
|
{
|
|
Normal "swwm_fln"
|
|
Specular "swwm_flm"
|
|
Brightmap "swwm_flg"
|
|
Glossiness 10.0
|
|
SpecularLevel 2.0
|
|
Shader "shaders/glsl/Distort2.fp"
|
|
Texture "warptex1" "warptex2"
|
|
{
|
|
filter linear
|
|
}
|
|
Texture "warptex2" "warptex2"
|
|
{
|
|
filter linear
|
|
}
|
|
Texture "envtex" "models/envmap/purpenv.png"
|
|
Texture "rimtex" "models/envmap/purprim.png"
|
|
Define "WFALL"
|
|
Define "OVERGLOW"
|
|
Uniform vec2 "ScrollFact" = "0." "-.4"
|
|
Uniform vec2 "DistScale" = ".07" ".13"
|
|
Uniform vec2 "DistSpeed" = "0.06536" "-0.07363"
|
|
Uniform vec2 "DistFact" = ".02" ".01"
|
|
Uniform vec3 "EnvParams" = "1.4" "1.1" "0."
|
|
Uniform float "OverFact" = "1.8"
|
|
}
|
|
Material Texture "swwm_mfl"
|
|
{
|
|
Normal "swwm_fln"
|
|
Specular "swwm_flm"
|
|
Glossiness 20.0
|
|
SpecularLevel 5.0
|
|
Shader "shaders/glsl/Distort2.fp"
|
|
Texture "warptex1" "warptex5"
|
|
{
|
|
filter linear
|
|
}
|
|
Texture "warptex2" "warptex3"
|
|
{
|
|
filter linear
|
|
}
|
|
Texture "envtex" "models/envmap/iceenv.png"
|
|
Texture "rimtex" "models/envmap/icerim.png"
|
|
Define "WFALL"
|
|
Uniform vec2 "ScrollFact" = "0." "-.3"
|
|
Uniform vec2 "DistScale" = ".09" ".26"
|
|
Uniform vec2 "DistSpeed" = "0.06536" "-0.07363"
|
|
Uniform vec2 "DistFact" = ".04" ".02"
|
|
Uniform vec3 "EnvParams" = ".5" ".8" ".4"
|
|
}
|
|
Material Texture "swwm_mfg"
|
|
{
|
|
Normal "swwm_fln"
|
|
Specular "swwm_flm"
|
|
Glossiness 20.0
|
|
SpecularLevel 5.0
|
|
Shader "shaders/glsl/Distort2.fp"
|
|
Texture "warptex1" "warptex5"
|
|
{
|
|
filter linear
|
|
}
|
|
Texture "warptex2" "warptex3"
|
|
{
|
|
filter linear
|
|
}
|
|
Texture "envtex" "models/envmap/iceenv.png"
|
|
Texture "rimtex" "models/envmap/icerim.png"
|
|
Define "WFALL"
|
|
Uniform vec2 "ScrollFact" = "0." "-.3"
|
|
Uniform vec2 "DistScale" = ".09" ".26"
|
|
Uniform vec2 "DistSpeed" = "0.06536" "-0.07363"
|
|
Uniform vec2 "DistFact" = ".04" ".02"
|
|
Uniform vec3 "EnvParams" = ".5" ".8" ".4"
|
|
}
|