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swwmgz_fluid_m/gldefs.basefluids

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// custom fluids
// floor
Material Texture "swwm_wtr"
{
Normal "swwm_wtn"
Specular "swwm_wtm"
Glossiness 15.0
SpecularLevel 4.0
Shader "shaders/glsl/Distort2.fp"
Texture "warptex1" "warptex5"
{
filter linear
}
Texture "warptex2" "warptex4"
{
filter linear
}
Texture "envtex" "models/envmap/watrenv.png"
Texture "rimtex" "models/envmap/watrrim.png"
Uniform vec2 "DistScale" = ".08" ".46"
Uniform vec2 "DistSpeed" = "0.04536" "-0.15363"
Uniform vec2 "DistFact" = ".05" ".02"
Uniform vec3 "EnvParams" = ".8" ".4" ".75"
}
Material Texture "swwm_wtp"
{
Normal "swwm_wtn"
Specular "swwm_wtm"
Glossiness 15.0
SpecularLevel 4.0
Shader "shaders/glsl/Distort2.fp"
Texture "warptex1" "warptex5"
{
filter linear
}
Texture "warptex2" "warptex4"
{
filter linear
}
Texture "envtex" "models/envmap/purpenv.png"
Texture "rimtex" "models/envmap/purprim.png"
Uniform vec2 "DistScale" = ".08" ".46"
Uniform vec2 "DistSpeed" = "0.04536" "-0.15363"
Uniform vec2 "DistFact" = ".05" ".02"
Uniform vec3 "EnvParams" = ".8" ".4" ".75"
}
Material Texture "swwm_wti"
{
Normal "swwm_wtn"
Specular "swwm_wtm"
Glossiness 15.0
SpecularLevel 4.0
Shader "shaders/glsl/Distort2.fp"
Texture "warptex1" "warptex5"
{
filter linear
}
Texture "warptex2" "warptex4"
{
filter linear
}
Texture "envtex" "models/envmap/iceenv.png"
Texture "rimtex" "models/envmap/icerim.png"
Uniform vec2 "DistScale" = ".08" ".46"
Uniform vec2 "DistSpeed" = "0.04536" "-0.15363"
Uniform vec2 "DistFact" = ".05" ".02"
Uniform vec3 "EnvParams" = ".8" ".4" ".75"
}
Material Texture "swwm_wtd"
{
Normal "swwm_wtn"
Specular "swwm_wtm"
Glossiness 15.0
SpecularLevel 4.0
Shader "shaders/glsl/Distort2.fp"
Texture "warptex1" "warptex5"
{
filter linear
}
Texture "warptex2" "warptex4"
{
filter linear
}
Texture "envtex" "models/envmap/leadenv.png"
Texture "rimtex" "models/envmap/leadrim.png"
Uniform vec2 "DistScale" = ".08" ".46"
Uniform vec2 "DistSpeed" = "0.04536" "-0.15363"
Uniform vec2 "DistFact" = ".05" ".02"
Uniform vec3 "EnvParams" = ".8" ".4" ".75"
}
Material Texture "swwm_lav"
{
Normal "swwm_lvn"
Specular "swwm_lvm"
Brightmap "swwm_lvg"
Glossiness 10.0
SpecularLevel 2.0
Shader "shaders/glsl/Distort2.fp"
Texture "warptex1" "warptex2"
{
filter linear
}
Texture "warptex2" "warptex2"
{
filter linear
}
Texture "envtex" "models/envmap/lavaenv.png"
Texture "rimtex" "models/envmap/lavarim.png"
Define "OVERGLOW"
Uniform vec2 "DistScale" = ".23" ".36"
Uniform vec2 "DistSpeed" = "0.03536" "-0.02363"
Uniform vec2 "DistFact" = ".03" ".02"
Uniform vec3 "EnvParams" = "1.4" "1.1" "0."
Uniform float "OverFact" = "1.8"
}
Material Texture "swwm_lvp"
{
Normal "swwm_lvn"
Specular "swwm_lvm"
Brightmap "swwm_lvg"
Glossiness 10.0
SpecularLevel 2.0
Shader "shaders/glsl/Distort2.fp"
Texture "warptex1" "warptex2"
{
filter linear
}
Texture "warptex2" "warptex2"
{
filter linear
}
Texture "envtex" "models/envmap/purpenv.png"
Texture "rimtex" "models/envmap/purprim.png"
Define "OVERGLOW"
Uniform vec2 "DistScale" = ".23" ".36"
Uniform vec2 "DistSpeed" = "0.03536" "-0.02363"
Uniform vec2 "DistFact" = ".03" ".02"
Uniform vec3 "EnvParams" = "1.4" "1.1" "0."
Uniform float "OverFact" = "1.8"
}
Material Texture "swwm_gol"
{
Normal "swwm_lvn"
Specular "swwm_lvm"
Brightmap "swwm_lvg"
Glossiness 10.0
SpecularLevel 2.0
Shader "shaders/glsl/Distort2.fp"
Texture "warptex1" "warptex2"
{
filter linear
}
Texture "warptex2" "warptex2"
{
filter linear
}
Texture "envtex" "models/envmap/goldenv.png"
Texture "rimtex" "models/envmap/goldrim.png"
Define "OVERGLOW"
Uniform vec2 "DistScale" = ".23" ".36"
Uniform vec2 "DistSpeed" = "0.03536" "-0.02363"
Uniform vec2 "DistFact" = ".03" ".02"
Uniform vec3 "EnvParams" = "1.4" "1.1" "0."
Uniform float "OverFact" = "1.5"
}
Material Texture "swwm_bld"
{
Normal "swwm_bln"
Specular "swwm_blm"
Glossiness 20.0
SpecularLevel 5.0
Shader "shaders/glsl/Distort2.fp"
Texture "warptex1" "warptex5"
{
filter linear
}
Texture "warptex2" "warptex1"
{
filter linear
}
Texture "envtex" "models/envmap/blodenv.png"
Texture "rimtex" "models/envmap/blodrim.png"
Uniform vec2 "DistScale" = ".09" ".36"
Uniform vec2 "DistSpeed" = "0.03536" "-0.02363"
Uniform vec2 "DistFact" = ".06" ".02"
Uniform vec3 "EnvParams" = ".7" ".8" ".8"
}
Material Texture "swwm_blp"
{
Normal "swwm_bln"
Specular "swwm_blm"
Glossiness 20.0
SpecularLevel 5.0
Shader "shaders/glsl/Distort2.fp"
Texture "warptex1" "warptex5"
{
filter linear
}
Texture "warptex2" "warptex1"
{
filter linear
}
Texture "envtex" "models/envmap/purpenv.png"
Texture "rimtex" "models/envmap/purprim.png"
Uniform vec2 "DistScale" = ".09" ".36"
Uniform vec2 "DistSpeed" = "0.03536" "-0.02363"
Uniform vec2 "DistFact" = ".06" ".02"
Uniform vec3 "EnvParams" = ".7" ".8" ".8"
}
Material Texture "swwm_nuk"
{
Normal "swwm_nkn"
Specular "swwm_nkm"
Brightmap "swwm_nkg"
Glossiness 20.0
SpecularLevel 5.0
Shader "shaders/glsl/Distort2.fp"
Texture "warptex1" "warptex3"
{
filter linear
}
Texture "warptex2" "warptex2"
{
filter linear
}
Texture "envtex" "models/envmap/nukenv.png"
Texture "rimtex" "models/envmap/nukrim.png"
Define "OVERGLOW"
Uniform vec2 "DistScale" = ".37" ".23"
Uniform vec2 "DistSpeed" = "-0.06536" "0.02363"
Uniform vec2 "DistFact" = ".02" ".03"
Uniform vec3 "EnvParams" = ".8" ".9" ".3"
Uniform float "OverFact" = "1.6"
}
Material Texture "swwm_mud"
{
Normal "swwm_mdn"
Specular "swwm_mdm"
Glossiness 25.0
SpecularLevel 3.0
Shader "shaders/glsl/Distort2.fp"
Texture "warptex1" "warptex5"
{
filter linear
}
Texture "warptex2" "warptex3"
{
filter linear
}
Texture "envtex" "models/envmap/iceenv.png"
Texture "rimtex" "models/envmap/icerim.png"
Uniform vec2 "DistScale" = ".26" ".44"
Uniform vec2 "DistSpeed" = "0.01536" "-0.02363"
Uniform vec2 "DistFact" = ".02" ".01"
Uniform vec3 "EnvParams" = ".5" ".8" ".4"
}
Material Texture "swwm_mug"
{
Normal "swwm_mdn"
Specular "swwm_mdm"
Glossiness 25.0
SpecularLevel 3.0
Shader "shaders/glsl/Distort2.fp"
Texture "warptex1" "warptex5"
{
filter linear
}
Texture "warptex2" "warptex3"
{
filter linear
}
Texture "envtex" "models/envmap/iceenv.png"
Texture "rimtex" "models/envmap/icerim.png"
Uniform vec2 "DistScale" = ".26" ".44"
Uniform vec2 "DistSpeed" = "0.01536" "-0.02363"
Uniform vec2 "DistFact" = ".02" ".01"
Uniform vec3 "EnvParams" = ".5" ".8" ".4"
}
// eviternity 2 thing
Material Texture "swwm_zw0"
{
Normal "swwm_wtn"
Specular "swwm_wtm"
Glossiness 15.0
SpecularLevel 4.0
Shader "shaders/glsl/Distort2_remap.fp"
Texture "basetex" "swwm_wtr"
Texture "warptex1" "warptex5"
{
filter linear
}
Texture "warptex2" "warptex4"
{
filter linear
}
Texture "envtex" "models/envmap/watrenv.png"
Texture "rimtex" "models/envmap/watrrim.png"
Texture "zaptex" "swwm_zw0"
Define "ZAPWATER"
Uniform vec2 "DistScale" = ".08" ".46"
Uniform vec2 "DistSpeed" = "0.04536" "-0.15363"
Uniform vec2 "DistFact" = ".05" ".02"
Uniform vec3 "EnvParams" = ".8" ".4" ".75"
}
Material Texture "swwm_zw1"
{
Normal "swwm_wtn"
Specular "swwm_wtm"
Glossiness 15.0
SpecularLevel 4.0
Shader "shaders/glsl/Distort2_remap.fp"
Texture "basetex" "swwm_wtr"
Texture "warptex1" "warptex5"
{
filter linear
}
Texture "warptex2" "warptex4"
{
filter linear
}
Texture "envtex" "models/envmap/watrenv.png"
Texture "rimtex" "models/envmap/watrrim.png"
Texture "zaptex" "swwm_zw1"
Define "ZAPWATER"
Uniform vec2 "DistScale" = ".08" ".46"
Uniform vec2 "DistSpeed" = "0.04536" "-0.15363"
Uniform vec2 "DistFact" = ".05" ".02"
Uniform vec3 "EnvParams" = ".8" ".4" ".75"
}
Material Texture "swwm_zw2"
{
Normal "swwm_wtn"
Specular "swwm_wtm"
Glossiness 15.0
SpecularLevel 4.0
Shader "shaders/glsl/Distort2_remap.fp"
Texture "basetex" "swwm_wtr"
Texture "warptex1" "warptex5"
{
filter linear
}
Texture "warptex2" "warptex4"
{
filter linear
}
Texture "envtex" "models/envmap/watrenv.png"
Texture "rimtex" "models/envmap/watrrim.png"
Texture "zaptex" "swwm_zw2"
Define "ZAPWATER"
Uniform vec2 "DistScale" = ".08" ".46"
Uniform vec2 "DistSpeed" = "0.04536" "-0.15363"
Uniform vec2 "DistFact" = ".05" ".02"
Uniform vec3 "EnvParams" = ".8" ".4" ".75"
}
Material Texture "swwm_zw3"
{
Normal "swwm_wtn"
Specular "swwm_wtm"
Glossiness 15.0
SpecularLevel 4.0
Shader "shaders/glsl/Distort2_remap.fp"
Texture "basetex" "swwm_wtr"
Texture "warptex1" "warptex5"
{
filter linear
}
Texture "warptex2" "warptex4"
{
filter linear
}
Texture "envtex" "models/envmap/watrenv.png"
Texture "rimtex" "models/envmap/watrrim.png"
Texture "zaptex" "swwm_zw2"
Define "ZAPWATER"
Uniform vec2 "DistScale" = ".08" ".46"
Uniform vec2 "DistSpeed" = "0.04536" "-0.15363"
Uniform vec2 "DistFact" = ".05" ".02"
Uniform vec3 "EnvParams" = ".8" ".4" ".75"
}
Material Texture "swwm_zw4"
{
Normal "swwm_wtn"
Specular "swwm_wtm"
Glossiness 15.0
SpecularLevel 4.0
Shader "shaders/glsl/Distort2_remap.fp"
Texture "basetex" "swwm_wtr"
Texture "warptex1" "warptex5"
{
filter linear
}
Texture "warptex2" "warptex4"
{
filter linear
}
Texture "envtex" "models/envmap/watrenv.png"
Texture "rimtex" "models/envmap/watrrim.png"
Texture "zaptex" "swwm_zw3"
Define "ZAPWATER"
Uniform vec2 "DistScale" = ".08" ".46"
Uniform vec2 "DistSpeed" = "0.04536" "-0.15363"
Uniform vec2 "DistFact" = ".05" ".02"
Uniform vec3 "EnvParams" = ".8" ".4" ".75"
}
Material Texture "swwm_zw5"
{
Normal "swwm_wtn"
Specular "swwm_wtm"
Glossiness 15.0
SpecularLevel 4.0
Shader "shaders/glsl/Distort2_remap.fp"
Texture "basetex" "swwm_wtr"
Texture "warptex1" "warptex5"
{
filter linear
}
Texture "warptex2" "warptex4"
{
filter linear
}
Texture "envtex" "models/envmap/watrenv.png"
Texture "rimtex" "models/envmap/watrrim.png"
Texture "zaptex" "swwm_zw4"
Define "ZAPWATER"
Uniform vec2 "DistScale" = ".08" ".46"
Uniform vec2 "DistSpeed" = "0.04536" "-0.15363"
Uniform vec2 "DistFact" = ".05" ".02"
Uniform vec3 "EnvParams" = ".8" ".4" ".75"
}
Material Texture "swwm_zw6"
{
Normal "swwm_wtn"
Specular "swwm_wtm"
Glossiness 15.0
SpecularLevel 4.0
Shader "shaders/glsl/Distort2_remap.fp"
Texture "basetex" "swwm_wtr"
Texture "warptex1" "warptex5"
{
filter linear
}
Texture "warptex2" "warptex4"
{
filter linear
}
Texture "envtex" "models/envmap/watrenv.png"
Texture "rimtex" "models/envmap/watrrim.png"
Texture "zaptex" "swwm_zw5"
Define "ZAPWATER"
Uniform vec2 "DistScale" = ".08" ".46"
Uniform vec2 "DistSpeed" = "0.04536" "-0.15363"
Uniform vec2 "DistFact" = ".05" ".02"
Uniform vec3 "EnvParams" = ".8" ".4" ".75"
}
Material Texture "swwm_zw7"
{
Normal "swwm_wtn"
Specular "swwm_wtm"
Glossiness 15.0
SpecularLevel 4.0
Shader "shaders/glsl/Distort2_remap.fp"
Texture "basetex" "swwm_wtr"
Texture "warptex1" "warptex5"
{
filter linear
}
Texture "warptex2" "warptex4"
{
filter linear
}
Texture "envtex" "models/envmap/watrenv.png"
Texture "rimtex" "models/envmap/watrrim.png"
Texture "zaptex" "swwm_zw6"
Define "ZAPWATER"
Uniform vec2 "DistScale" = ".08" ".46"
Uniform vec2 "DistSpeed" = "0.04536" "-0.15363"
Uniform vec2 "DistFact" = ".05" ".02"
Uniform vec3 "EnvParams" = ".8" ".4" ".75"
}
// falls
Material Texture "swwm_wfl"
{
Normal "swwm_fln"
Specular "swwm_flm"
Glossiness 15.0
SpecularLevel 4.0
Shader "shaders/glsl/Distort2.fp"
Texture "warptex1" "warptex5"
{
filter linear
}
Texture "warptex2" "warptex1"
{
filter linear
}
Texture "envtex" "models/envmap/watrenv.png"
Texture "rimtex" "models/envmap/watrrim.png"
Define "WFALL"
Uniform vec2 "ScrollFact" = "0." "-2."
Uniform vec2 "DistScale" = ".09" ".26"
Uniform vec2 "DistSpeed" = "0.06536" "-0.07363"
Uniform vec2 "DistFact" = ".04" ".02"
Uniform vec3 "EnvParams" = ".8" ".4" ".75"
}
Material Texture "swwm_wfi"
{
Normal "swwm_fln"
Specular "swwm_flm"
Glossiness 15.0
SpecularLevel 4.0
Shader "shaders/glsl/Distort2.fp"
Texture "warptex1" "warptex5"
{
filter linear
}
Texture "warptex2" "warptex1"
{
filter linear
}
Texture "envtex" "models/envmap/iceenv.png"
Texture "rimtex" "models/envmap/icerim.png"
Define "WFALL"
Uniform vec2 "ScrollFact" = "0." "-2."
Uniform vec2 "DistScale" = ".09" ".26"
Uniform vec2 "DistSpeed" = "0.06536" "-0.07363"
Uniform vec2 "DistFact" = ".04" ".02"
Uniform vec3 "EnvParams" = ".8" ".4" ".75"
}
Material Texture "swwm_wfd"
{
Normal "swwm_fln"
Specular "swwm_flm"
Glossiness 15.0
SpecularLevel 4.0
Shader "shaders/glsl/Distort2.fp"
Texture "warptex1" "warptex5"
{
filter linear
}
Texture "warptex2" "warptex1"
{
filter linear
}
Texture "envtex" "models/envmap/leadenv.png"
Texture "rimtex" "models/envmap/leadrim.png"
Define "WFALL"
Uniform vec2 "ScrollFact" = "0." "-2."
Uniform vec2 "DistScale" = ".09" ".26"
Uniform vec2 "DistSpeed" = "0.06536" "-0.07363"
Uniform vec2 "DistFact" = ".04" ".02"
Uniform vec3 "EnvParams" = ".8" ".4" ".75"
}
Material Texture "swwm_wfp"
{
Normal "swwm_fln"
Specular "swwm_flm"
Glossiness 15.0
SpecularLevel 4.0
Shader "shaders/glsl/Distort2.fp"
Texture "warptex1" "warptex5"
{
filter linear
}
Texture "warptex2" "warptex1"
{
filter linear
}
Texture "envtex" "models/envmap/purpenv.png"
Texture "rimtex" "models/envmap/purprim.png"
Define "WFALL"
Uniform vec2 "ScrollFact" = "0." "-2."
Uniform vec2 "DistScale" = ".09" ".26"
Uniform vec2 "DistSpeed" = "0.06536" "-0.07363"
Uniform vec2 "DistFact" = ".04" ".02"
Uniform vec3 "EnvParams" = ".8" ".4" ".75"
}
Material Texture "swwm_bfl"
{
Normal "swwm_fln"
Specular "swwm_flm"
Glossiness 20.0
SpecularLevel 5.0
Shader "shaders/glsl/Distort2.fp"
Texture "warptex1" "warptex5"
{
filter linear
}
Texture "warptex2" "warptex1"
{
filter linear
}
Texture "envtex" "models/envmap/blodenv.png"
Texture "rimtex" "models/envmap/blodrim.png"
Define "WFALL"
Uniform vec2 "ScrollFact" = "0." "-1.5"
Uniform vec2 "DistScale" = ".09" ".26"
Uniform vec2 "DistSpeed" = "0.06536" "-0.07363"
Uniform vec2 "DistFact" = ".04" ".02"
Uniform vec3 "EnvParams" = ".7" ".8" ".8"
}
Material Texture "swwm_sfl"
{
Normal "swwm_fln"
Specular "swwm_flm"
Brightmap "swwm_flg"
Glossiness 20.0
SpecularLevel 5.0
Shader "shaders/glsl/Distort2.fp"
Texture "warptex1" "warptex3"
{
filter linear
}
Texture "warptex2" "warptex2"
{
filter linear
}
Texture "envtex" "models/envmap/nukenv.png"
Texture "rimtex" "models/envmap/nukrim.png"
Define "WFALL"
Define "OVERGLOW"
Uniform vec2 "ScrollFact" = "0." "-.6"
Uniform vec2 "DistScale" = ".07" ".13"
Uniform vec2 "DistSpeed" = "0.06536" "-0.07363"
Uniform vec2 "DistFact" = ".02" ".01"
Uniform vec3 "EnvParams" = ".8" ".9" ".3"
Uniform float "OverFact" = "1.6"
}
Material Texture "swwm_lfl"
{
Normal "swwm_fln"
Specular "swwm_flm"
Brightmap "swwm_flg"
Glossiness 10.0
SpecularLevel 2.0
Shader "shaders/glsl/Distort2.fp"
Texture "warptex1" "warptex2"
{
filter linear
}
Texture "warptex2" "warptex2"
{
filter linear
}
Texture "envtex" "models/envmap/lavaenv.png"
Texture "rimtex" "models/envmap/lavarim.png"
Define "WFALL"
Define "OVERGLOW"
Uniform vec2 "ScrollFact" = "0." "-.4"
Uniform vec2 "DistScale" = ".07" ".13"
Uniform vec2 "DistSpeed" = "0.06536" "-0.07363"
Uniform vec2 "DistFact" = ".02" ".01"
Uniform vec3 "EnvParams" = "1.4" "1.1" "0."
Uniform float "OverFact" = "1.8"
}
Material Texture "swwm_gfl"
{
Normal "swwm_fln"
Specular "swwm_flm"
Brightmap "swwm_flg"
Glossiness 10.0
SpecularLevel 2.0
Shader "shaders/glsl/Distort2.fp"
Texture "warptex1" "warptex2"
{
filter linear
}
Texture "warptex2" "warptex2"
{
filter linear
}
Texture "envtex" "models/envmap/goldenv.png"
Texture "rimtex" "models/envmap/goldrim.png"
Define "WFALL"
Define "OVERGLOW"
Uniform vec2 "ScrollFact" = "0." "-.4"
Uniform vec2 "DistScale" = ".07" ".13"
Uniform vec2 "DistSpeed" = "0.06536" "-0.07363"
Uniform vec2 "DistFact" = ".02" ".01"
Uniform vec3 "EnvParams" = "1.4" "1.1" "0."
Uniform float "OverFact" = "1.5"
}
Material Texture "swwm_lfp"
{
Normal "swwm_fln"
Specular "swwm_flm"
Brightmap "swwm_flg"
Glossiness 10.0
SpecularLevel 2.0
Shader "shaders/glsl/Distort2.fp"
Texture "warptex1" "warptex2"
{
filter linear
}
Texture "warptex2" "warptex2"
{
filter linear
}
Texture "envtex" "models/envmap/purpenv.png"
Texture "rimtex" "models/envmap/purprim.png"
Define "WFALL"
Define "OVERGLOW"
Uniform vec2 "ScrollFact" = "0." "-.4"
Uniform vec2 "DistScale" = ".07" ".13"
Uniform vec2 "DistSpeed" = "0.06536" "-0.07363"
Uniform vec2 "DistFact" = ".02" ".01"
Uniform vec3 "EnvParams" = "1.4" "1.1" "0."
Uniform float "OverFact" = "1.8"
}
Material Texture "swwm_mfl"
{
Normal "swwm_fln"
Specular "swwm_flm"
Glossiness 20.0
SpecularLevel 5.0
Shader "shaders/glsl/Distort2.fp"
Texture "warptex1" "warptex5"
{
filter linear
}
Texture "warptex2" "warptex3"
{
filter linear
}
Texture "envtex" "models/envmap/iceenv.png"
Texture "rimtex" "models/envmap/icerim.png"
Define "WFALL"
Uniform vec2 "ScrollFact" = "0." "-.3"
Uniform vec2 "DistScale" = ".09" ".26"
Uniform vec2 "DistSpeed" = "0.06536" "-0.07363"
Uniform vec2 "DistFact" = ".04" ".02"
Uniform vec3 "EnvParams" = ".5" ".8" ".4"
}
Material Texture "swwm_mfg"
{
Normal "swwm_fln"
Specular "swwm_flm"
Glossiness 20.0
SpecularLevel 5.0
Shader "shaders/glsl/Distort2.fp"
Texture "warptex1" "warptex5"
{
filter linear
}
Texture "warptex2" "warptex3"
{
filter linear
}
Texture "envtex" "models/envmap/iceenv.png"
Texture "rimtex" "models/envmap/icerim.png"
Define "WFALL"
Uniform vec2 "ScrollFact" = "0." "-.3"
Uniform vec2 "DistScale" = ".09" ".26"
Uniform vec2 "DistSpeed" = "0.06536" "-0.07363"
Uniform vec2 "DistFact" = ".04" ".02"
Uniform vec3 "EnvParams" = ".5" ".8" ".4"
}