// player

Material Texture "models/DemoFace_Blank.png"
{
	Brightmap "models/DemoFace_bright.png"
	Shader "shaders/glsl/Envmask.fp"
	Texture "masktex" "models/DemoFace_mask.png"
	Texture "envtex" "models/envmap/glss4env.png"
	Texture "rimtex" "models/envmap/glss4rim.png"
	Uniform vec3 "EnvFact" = ".4" "1." "1."
	Uniform vec3 "RimFact" = ".6" "1." "1."
	Uniform vec3 "RimStep" = "0." ".5" ".5"
}
Material Texture "models/DemoFace_Blink.png"
{
	Brightmap "models/DemoFace_bright.png"
	Shader "shaders/glsl/Envmask.fp"
	Texture "masktex" "models/DemoFace_mask.png"
	Texture "envtex" "models/envmap/glss4env.png"
	Texture "rimtex" "models/envmap/glss4rim.png"
	Uniform vec3 "EnvFact" = ".4" "1." "1."
	Uniform vec3 "RimFact" = ".6" "1." "1."
	Uniform vec3 "RimStep" = "0." ".5" ".5"
}
Material Texture "models/DemoFace_Booty.png"
{
	Brightmap "models/DemoFace_bright.png"
	Shader "shaders/glsl/Envmask.fp"
	Texture "masktex" "models/DemoFace_mask.png"
	Texture "envtex" "models/envmap/glss4env.png"
	Texture "rimtex" "models/envmap/glss4rim.png"
	Uniform vec3 "EnvFact" = ".4" "1." "1."
	Uniform vec3 "RimFact" = ".6" "1." "1."
	Uniform vec3 "RimStep" = "0." ".5" ".5"
}
Material Texture "models/DemoFace_Dead.png"
{
	Brightmap "models/DemoFace_bright.png"
	Shader "shaders/glsl/Envmask.fp"
	Texture "masktex" "models/DemoFace_mask.png"
	Texture "envtex" "models/envmap/glss4env.png"
	Texture "rimtex" "models/envmap/glss4rim.png"
	Uniform vec3 "EnvFact" = ".4" "1." "1."
	Uniform vec3 "RimFact" = ".6" "1." "1."
	Uniform vec3 "RimStep" = "0." ".5" ".5"
}
Material Texture "models/DemoFace_Default.png"
{
	Brightmap "models/DemoFace_bright.png"
	Shader "shaders/glsl/Envmask.fp"
	Texture "masktex" "models/DemoFace_mask.png"
	Texture "envtex" "models/envmap/glss4env.png"
	Texture "rimtex" "models/envmap/glss4rim.png"
	Uniform vec3 "EnvFact" = ".4" "1." "1."
	Uniform vec3 "RimFact" = ".6" "1." "1."
	Uniform vec3 "RimStep" = "0." ".5" ".5"
}
Material Texture "models/DemoFace_Dizzy.png"
{
	Brightmap "models/DemoFace_bright.png"
	Shader "shaders/glsl/Envmask.fp"
	Texture "masktex" "models/DemoFace_mask.png"
	Texture "envtex" "models/envmap/glss4env.png"
	Texture "rimtex" "models/envmap/glss4rim.png"
	Uniform vec3 "EnvFact" = ".4" "1." "1."
	Uniform vec3 "RimFact" = ".6" "1." "1."
	Uniform vec3 "RimStep" = "0." ".5" ".5"
}
Material Texture "models/DemoFace_Evil.png"
{
	Brightmap "models/DemoFace_bright.png"
	Shader "shaders/glsl/Envmask.fp"
	Texture "masktex" "models/DemoFace_mask.png"
	Texture "envtex" "models/envmap/glss4env.png"
	Texture "rimtex" "models/envmap/glss4rim.png"
	Uniform vec3 "EnvFact" = ".4" "1." "1."
	Uniform vec3 "RimFact" = ".6" "1." "1."
	Uniform vec3 "RimStep" = "0." ".5" ".5"
}
Material Texture "models/DemoFace_Grin.png"
{
	Brightmap "models/DemoFace_bright.png"
	Shader "shaders/glsl/Envmask.fp"
	Texture "masktex" "models/DemoFace_mask.png"
	Texture "envtex" "models/envmap/glss4env.png"
	Texture "rimtex" "models/envmap/glss4rim.png"
	Uniform vec3 "EnvFact" = ".4" "1." "1."
	Uniform vec3 "RimFact" = ".6" "1." "1."
	Uniform vec3 "RimStep" = "0." ".5" ".5"
}
Material Texture "models/DemoFace_Hurt.png"
{
	Brightmap "models/DemoFace_bright.png"
	Shader "shaders/glsl/Envmask.fp"
	Texture "masktex" "models/DemoFace_mask.png"
	Texture "envtex" "models/envmap/glss4env.png"
	Texture "rimtex" "models/envmap/glss4rim.png"
	Uniform vec3 "EnvFact" = ".4" "1." "1."
	Uniform vec3 "RimFact" = ".6" "1." "1."
	Uniform vec3 "RimStep" = "0." ".5" ".5"
}
Material Texture "models/DemoFace_HurtLeft.png"
{
	Brightmap "models/DemoFace_bright.png"
	Shader "shaders/glsl/Envmask.fp"
	Texture "masktex" "models/DemoFace_mask.png"
	Texture "envtex" "models/envmap/glss4env.png"
	Texture "rimtex" "models/envmap/glss4rim.png"
	Uniform vec3 "EnvFact" = ".4" "1." "1."
	Uniform vec3 "RimFact" = ".6" "1." "1."
	Uniform vec3 "RimStep" = "0." ".5" ".5"
}
Material Texture "models/DemoFace_HurtRight.png"
{
	Brightmap "models/DemoFace_bright.png"
	Shader "shaders/glsl/Envmask.fp"
	Texture "masktex" "models/DemoFace_mask.png"
	Texture "envtex" "models/envmap/glss4env.png"
	Texture "rimtex" "models/envmap/glss4rim.png"
	Uniform vec3 "EnvFact" = ".4" "1." "1."
	Uniform vec3 "RimFact" = ".6" "1." "1."
	Uniform vec3 "RimStep" = "0." ".5" ".5"
}
Material Texture "models/DemoFace_Off.png"
{
	Shader "shaders/glsl/Envmask.fp"
	Texture "masktex" "models/DemoFace_mask.png"
	Texture "envtex" "models/envmap/glss4env.png"
	Texture "rimtex" "models/envmap/glss4rim.png"
	Uniform vec3 "EnvFact" = ".4" "1." "1."
	Uniform vec3 "RimFact" = ".6" "1." "1."
	Uniform vec3 "RimStep" = "0." ".5" ".5"
}
Material Texture "models/DemoFace_Ouch.png"
{
	Brightmap "models/DemoFace_bright.png"
	Shader "shaders/glsl/Envmask.fp"
	Texture "masktex" "models/DemoFace_mask.png"
	Texture "envtex" "models/envmap/glss4env.png"
	Texture "rimtex" "models/envmap/glss4rim.png"
	Uniform vec3 "EnvFact" = ".4" "1." "1."
	Uniform vec3 "RimFact" = ".6" "1." "1."
	Uniform vec3 "RimStep" = "0." ".5" ".5"
}
Material Texture "models/DemoFace_OuchLeft.png"
{
	Brightmap "models/DemoFace_bright.png"
	Shader "shaders/glsl/Envmask.fp"
	Texture "masktex" "models/DemoFace_mask.png"
	Texture "envtex" "models/envmap/glss4env.png"
	Texture "rimtex" "models/envmap/glss4rim.png"
	Uniform vec3 "EnvFact" = ".4" "1." "1."
	Uniform vec3 "RimFact" = ".6" "1." "1."
	Uniform vec3 "RimStep" = "0." ".5" ".5"
}
Material Texture "models/DemoFace_OuchRight.png"
{
	Brightmap "models/DemoFace_bright.png"
	Shader "shaders/glsl/Envmask.fp"
	Texture "masktex" "models/DemoFace_mask.png"
	Texture "envtex" "models/envmap/glss4env.png"
	Texture "rimtex" "models/envmap/glss4rim.png"
	Uniform vec3 "EnvFact" = ".4" "1." "1."
	Uniform vec3 "RimFact" = ".6" "1." "1."
	Uniform vec3 "RimStep" = "0." ".5" ".5"
}
Material Texture "models/DemoFace_Sad.png"
{
	Brightmap "models/DemoFace_bright.png"
	Shader "shaders/glsl/Envmask.fp"
	Texture "masktex" "models/DemoFace_mask.png"
	Texture "envtex" "models/envmap/glss4env.png"
	Texture "rimtex" "models/envmap/glss4rim.png"
	Uniform vec3 "EnvFact" = ".4" "1." "1."
	Uniform vec3 "RimFact" = ".6" "1." "1."
	Uniform vec3 "RimStep" = "0." ".5" ".5"
}
Material Texture "models/DemoFace_Smug.png"
{
	Brightmap "models/DemoFace_bright.png"
	Shader "shaders/glsl/Envmask.fp"
	Texture "masktex" "models/DemoFace_mask.png"
	Texture "envtex" "models/envmap/glss4env.png"
	Texture "rimtex" "models/envmap/glss4rim.png"
	Uniform vec3 "EnvFact" = ".4" "1." "1."
	Uniform vec3 "RimFact" = ".6" "1." "1."
	Uniform vec3 "RimStep" = "0." ".5" ".5"
}
Material Texture "models/DemoFace_Unamused.png"
{
	Brightmap "models/DemoFace_bright.png"
	Shader "shaders/glsl/Envmask.fp"
	Texture "masktex" "models/DemoFace_mask.png"
	Texture "envtex" "models/envmap/glss4env.png"
	Texture "rimtex" "models/envmap/glss4rim.png"
	Uniform vec3 "EnvFact" = ".4" "1." "1."
	Uniform vec3 "RimFact" = ".6" "1." "1."
	Uniform vec3 "RimStep" = "0." ".5" ".5"
}
Material Texture "models/DemoFace_Wink.png"
{
	Brightmap "models/DemoFace_bright.png"
	Shader "shaders/glsl/Envmask.fp"
	Texture "masktex" "models/DemoFace_mask.png"
	Texture "envtex" "models/envmap/glss4env.png"
	Texture "rimtex" "models/envmap/glss4rim.png"
	Uniform vec3 "EnvFact" = ".4" "1." "1."
	Uniform vec3 "RimFact" = ".6" "1." "1."
	Uniform vec3 "RimStep" = "0." ".5" ".5"
}
Material Texture "models/DemoTags.png"
{
	Brightmap "models/DemoTags_bright.png"
	Shader "shaders/glsl/Envmask.fp"
	Texture "masktex" "models/DemoTags_mask.png"
	Texture "envtex" "models/envmap/iceenv.png"
	Texture "rimtex" "models/envmap/icerim.png"
	Uniform vec3 "EnvFact" = "1.2" "1." "1."
	Uniform vec3 "RimFact" = "1.4" "1." "1."
	Uniform vec3 "RimStep" = "0." ".5" ".5"
}
Material Texture "models/DemoTagsBlue.png"
{
	Brightmap "models/DemoTags_bright.png"
	Shader "shaders/glsl/Envmask.fp"
	Texture "masktex" "models/DemoTags_mask.png"
	Texture "envtex" "models/envmap/iceenv.png"
	Texture "rimtex" "models/envmap/icerim.png"
	Uniform vec3 "EnvFact" = "1.2" "1." "1."
	Uniform vec3 "RimFact" = "1.4" "1." "1."
	Uniform vec3 "RimStep" = "0." ".5" ".5"
}
Material Texture "models/DemoTagsCyan.png"
{
	Brightmap "models/DemoTags_bright.png"
	Shader "shaders/glsl/Envmask.fp"
	Texture "masktex" "models/DemoTags_mask.png"
	Texture "envtex" "models/envmap/iceenv.png"
	Texture "rimtex" "models/envmap/icerim.png"
	Uniform vec3 "EnvFact" = "1.2" "1." "1."
	Uniform vec3 "RimFact" = "1.4" "1." "1."
	Uniform vec3 "RimStep" = "0." ".5" ".5"
}
Material Texture "models/DemoTagsDragonfly.png"
{
	Brightmap "models/DemoTags_bright.png"
	Shader "shaders/glsl/Envmask.fp"
	Texture "masktex" "models/DemoTags_mask.png"
	Texture "envtex" "models/envmap/iceenv.png"
	Texture "rimtex" "models/envmap/icerim.png"
	Uniform vec3 "EnvFact" = "1.2" "1." "1."
	Uniform vec3 "RimFact" = "1.4" "1." "1."
	Uniform vec3 "RimStep" = "0." ".5" ".5"
}
Material Texture "models/DemoTagsGold.png"
{
	Brightmap "models/DemoTags_bright.png"
	Shader "shaders/glsl/Envmask.fp"
	Texture "masktex" "models/DemoTags_mask.png"
	Texture "envtex" "models/envmap/iceenv.png"
	Texture "rimtex" "models/envmap/icerim.png"
	Uniform vec3 "EnvFact" = "1.2" "1." "1."
	Uniform vec3 "RimFact" = "1.4" "1." "1."
	Uniform vec3 "RimStep" = "0." ".5" ".5"
}
Material Texture "models/DemoTagsMagenta.png"
{
	Brightmap "models/DemoTags_bright.png"
	Shader "shaders/glsl/Envmask.fp"
	Texture "masktex" "models/DemoTags_mask.png"
	Texture "envtex" "models/envmap/iceenv.png"
	Texture "rimtex" "models/envmap/icerim.png"
	Uniform vec3 "EnvFact" = "1.2" "1." "1."
	Uniform vec3 "RimFact" = "1.4" "1." "1."
	Uniform vec3 "RimStep" = "0." ".5" ".5"
}
Material Texture "models/DemoTagsOrange.png"
{
	Brightmap "models/DemoTags_bright.png"
	Shader "shaders/glsl/Envmask.fp"
	Texture "masktex" "models/DemoTags_mask.png"
	Texture "envtex" "models/envmap/iceenv.png"
	Texture "rimtex" "models/envmap/icerim.png"
	Uniform vec3 "EnvFact" = "1.2" "1." "1."
	Uniform vec3 "RimFact" = "1.4" "1." "1."
	Uniform vec3 "RimStep" = "0." ".5" ".5"
}
Material Texture "models/DemoTagsPeach.png"
{
	Brightmap "models/DemoTags_bright.png"
	Shader "shaders/glsl/Envmask.fp"
	Texture "masktex" "models/DemoTags_mask.png"
	Texture "envtex" "models/envmap/iceenv.png"
	Texture "rimtex" "models/envmap/icerim.png"
	Uniform vec3 "EnvFact" = "1.2" "1." "1."
	Uniform vec3 "RimFact" = "1.4" "1." "1."
	Uniform vec3 "RimStep" = "0." ".5" ".5"
}
Material Texture "models/DemoTagsPink.png"
{
	Brightmap "models/DemoTags_bright.png"
	Shader "shaders/glsl/Envmask.fp"
	Texture "masktex" "models/DemoTags_mask.png"
	Texture "envtex" "models/envmap/iceenv.png"
	Texture "rimtex" "models/envmap/icerim.png"
	Uniform vec3 "EnvFact" = "1.2" "1." "1."
	Uniform vec3 "RimFact" = "1.4" "1." "1."
	Uniform vec3 "RimStep" = "0." ".5" ".5"
}
Material Texture "models/DemoTagsPurple.png"
{
	Brightmap "models/DemoTags_bright.png"
	Shader "shaders/glsl/Envmask.fp"
	Texture "masktex" "models/DemoTags_mask.png"
	Texture "envtex" "models/envmap/iceenv.png"
	Texture "rimtex" "models/envmap/icerim.png"
	Uniform vec3 "EnvFact" = "1.2" "1." "1."
	Uniform vec3 "RimFact" = "1.4" "1." "1."
	Uniform vec3 "RimStep" = "0." ".5" ".5"
}
Material Texture "models/DemoTagsRed.png"
{
	Brightmap "models/DemoTags_bright.png"
	Shader "shaders/glsl/Envmask.fp"
	Texture "masktex" "models/DemoTags_mask.png"
	Texture "envtex" "models/envmap/iceenv.png"
	Texture "rimtex" "models/envmap/icerim.png"
	Uniform vec3 "EnvFact" = "1.2" "1." "1."
	Uniform vec3 "RimFact" = "1.4" "1." "1."
	Uniform vec3 "RimStep" = "0." ".5" ".5"
}
Material Texture "models/DemoTagsViolet.png"
{
	Brightmap "models/DemoTags_bright.png"
	Shader "shaders/glsl/Envmask.fp"
	Texture "masktex" "models/DemoTags_mask.png"
	Texture "envtex" "models/envmap/iceenv.png"
	Texture "rimtex" "models/envmap/icerim.png"
	Uniform vec3 "EnvFact" = "1.2" "1." "1."
	Uniform vec3 "RimFact" = "1.4" "1." "1."
	Uniform vec3 "RimStep" = "0." ".5" ".5"
}
Material Texture "models/DemoTagsWhite.png"
{
	Brightmap "models/DemoTags_bright.png"
	Shader "shaders/glsl/Envmask.fp"
	Texture "masktex" "models/DemoTags_mask.png"
	Texture "envtex" "models/envmap/iceenv.png"
	Texture "rimtex" "models/envmap/icerim.png"
	Uniform vec3 "EnvFact" = "1.2" "1." "1."
	Uniform vec3 "RimFact" = "1.4" "1." "1."
	Uniform vec3 "RimStep" = "0." ".5" ".5"
}
Material Texture "models/DemoTagsYellow.png"
{
	Brightmap "models/DemoTags_bright.png"
	Shader "shaders/glsl/Envmask.fp"
	Texture "masktex" "models/DemoTags_mask.png"
	Texture "envtex" "models/envmap/iceenv.png"
	Texture "rimtex" "models/envmap/icerim.png"
	Uniform vec3 "EnvFact" = "1.2" "1." "1."
	Uniform vec3 "RimFact" = "1.4" "1." "1."
	Uniform vec3 "RimStep" = "0." ".5" ".5"
}
Material Texture "models/DemoTagsBlack.png"
{
	Brightmap "models/DemoTags_bright.png"
	Shader "shaders/glsl/Envmask.fp"
	Texture "masktex" "models/DemoTags_mask.png"
	Texture "envtex" "models/envmap/iceenv.png"
	Texture "rimtex" "models/envmap/icerim.png"
	Uniform vec3 "EnvFact" = "1.2" "1." "1."
	Uniform vec3 "RimFact" = "1.4" "1." "1."
	Uniform vec3 "RimStep" = "0." ".5" ".5"
}
Material Texture "models/DemoTagsRust.png"
{
	Brightmap "models/DemoTags_bright.png"
	Shader "shaders/glsl/Envmask.fp"
	Texture "masktex" "models/DemoTags_mask.png"
	Texture "envtex" "models/envmap/iceenv.png"
	Texture "rimtex" "models/envmap/icerim.png"
	Uniform vec3 "EnvFact" = "1.2" "1." "1."
	Uniform vec3 "RimFact" = "1.4" "1." "1."
	Uniform vec3 "RimStep" = "0." ".5" ".5"
}
Material Texture "models/DemoArms.png"
{
	Shader "shaders/glsl/Envmask.fp"
	Texture "masktex" "models/DemoArms_mask.png"
	Texture "envtex" "models/envmap/leadenv.png"
	Texture "rimtex" "models/envmap/leadrim.png"
	Texture "envtex2" "models/envmap/iceenv.png"
	Texture "rimtex2" "models/envmap/icerim.png"
	Define "ENV_LAYERS" = "2"
	Uniform vec3 "EnvFact" = "1.5" "1.2" "1."
	Uniform vec3 "RimFact" = "1.3" "1.4" "1."
	Uniform vec3 "RimStep" = "0." "0." ".5"
}
Material Texture "models/DemoBody.png"
{
	Shader "shaders/glsl/Envmask.fp"
	Texture "masktex" "models/DemoBody_mask.png"
	Texture "envtex" "models/envmap/leadenv.png"
	Texture "rimtex" "models/envmap/leadrim.png"
	Texture "envtex2" "models/envmap/iceenv.png"
	Texture "rimtex2" "models/envmap/icerim.png"
	Texture "envtex3" "models/envmap/ekaenv.png"
	Texture "rimtex3" "models/envmap/ekarim.png"
	Define "ENV_LAYERS" = "3"
	Uniform vec3 "EnvFact" = "1.5" "1.2" ".8"
	Uniform vec3 "RimFact" = "1.3" "1.4" ".9"
	Uniform vec3 "RimStep" = "0." "0." "0."
}
Material Texture "models/DemoHead.png"
{
	Shader "shaders/glsl/Envmask.fp"
	Texture "masktex" "models/DemoHead_mask.png"
	Texture "envtex" "models/envmap/leadenv.png"
	Texture "rimtex" "models/envmap/leadrim.png"
	Texture "envtex2" "models/envmap/iceenv.png"
	Texture "rimtex2" "models/envmap/icerim.png"
	Define "ENV_LAYERS" = "2"
	Uniform vec3 "EnvFact" = "1.5" "1.2" "1."
	Uniform vec3 "RimFact" = "1.3" "1.4" "1."
	Uniform vec3 "RimStep" = "0." "0." ".5"
}
Material Texture "models/DemoLegs.png"
{
	Shader "shaders/glsl/Envmask.fp"
	Texture "masktex" "models/DemoLegs_mask.png"
	Texture "envtex" "models/envmap/leadenv.png"
	Texture "rimtex" "models/envmap/leadrim.png"
	Texture "envtex2" "models/envmap/iceenv.png"
	Texture "rimtex2" "models/envmap/icerim.png"
	Texture "envtex3" "models/envmap/lavaenv.png"
	Texture "rimtex3" "models/envmap/lavarim.png"
	Define "ENV_LAYERS" = "3"
	Uniform vec3 "EnvFact" = "1.5" "1.2" ".8"
	Uniform vec3 "RimFact" = "1.3" "1.4" ".9"
	Uniform vec3 "RimStep" = "0." "0." "0."
}
Material Texture "models/DemoKeys.png"
{
	Shader "shaders/glsl/Envmask.fp"
	Texture "masktex" "models/DemoKeys_mask.png"
	Texture "envtex" "models/envmap/silverenv.png"
	Texture "rimtex" "models/envmap/silverrim.png"
	Texture "envtex2" "models/envmap/goldenv.png"
	Texture "rimtex2" "models/envmap/goldrim.png"
	Texture "envtex3" "models/envmap/iceenv.png"
	Texture "rimtex3" "models/envmap/icerim.png"
	Define "ENV_LAYERS" = "3"
	Uniform vec3 "EnvFact" = ".9" ".8" ".5"
	Uniform vec3 "RimFact" = "1.2" ".9" ".8"
	Uniform vec3 "RimStep" = "0." "0." ".5"
}
Material Texture "models/DemoMisc.png"
{
	Shader "shaders/glsl/Envmask.fp"
	Texture "masktex" "models/DemoMisc_mask.png"
	Texture "envtex" "models/envmap/leadenv.png"
	Texture "rimtex" "models/envmap/leadrim.png"
	Texture "envtex2" "models/envmap/silverenv.png"
	Texture "rimtex2" "models/envmap/silverrim.png"
	Texture "envtex3" "models/envmap/iceenv.png"
	Texture "rimtex3" "models/envmap/icerim.png"
	Define "ENV_LAYERS" = "3"
	Uniform vec3 "EnvFact" = "1.2" ".9" ".5"
	Uniform vec3 "RimFact" = "1.1" "1.2" ".8"
	Uniform vec3 "RimStep" = ".2" "0." "0."
}
Material Texture "models/DemoSoft.png"
{
	Shader "shaders/glsl/Envmask.fp"
	Texture "masktex" "models/DemoSoft_mask.png"
	Texture "envtex" "models/envmap/darkenv.png"
	Texture "rimtex" "models/envmap/darkrim.png"
	Uniform vec3 "EnvFact" = ".3" "1." "1."
	Uniform vec3 "RimFact" = ".5" "1." "1."
	Uniform vec3 "RimStep" = "0." ".5" ".5"
	Define "RIM_LIGHTING"
	Define "ENVFACT" = ".3"
	Define "RIMFACT" = ".5"
	Define "RIMSTEP" = ".0"
}
