// sheen hmg

Material Texture "models/SheenHMG.png"
{
	Shader "shaders/glsl/Envmask.fp"
	Texture "masktex" "models/SheenHMG_mask.png"
	Texture "envtex" "models/envmap/iceenv.png"
	Texture "rimtex" "models/envmap/icerim.png"
	Texture "envtex2" "models/envmap/leadenv.png"
	Texture "rimtex2" "models/envmap/leadrim.png"
	Define "RIM_LIGHTING"
	Define "ENVFACT" = ".7"
	Define "RIMFACT" = ".9"
	Define "RIMSTEP" = "0."
	Define "ENV_TWOLAYER"
	Define "ENVFACT2" = ".6"
	Define "RIMFACT2" = ".4"
	Define "RIMSTEP2" = ".2"
}
Material Texture "models/SheenLED.png"
{
	Shader "shaders/glsl/CanvasProxy.fp"
	Texture "scrtex" "SHEENLED"
}

PointLight SHEENTLIGHT
{
	Color 1.0 0.7 0.2
	Size 200
	Attenuate 1
}
Object SheenTrail
{
	Frame "XZW1" { light "SHEENTLIGHT" }
}
