// spreadgun

Material Texture "models/Spreadgun.png"
{
	Shader "shaders/glsl/Envmask.fp"
	Texture "masktex" "models/Spreadgun_mask.png"
	Texture "envtex" "models/envmap/leadenv.png"
	Texture "rimtex" "models/envmap/leadrim.png"
	Define "RIM_LIGHTING"
}
