// silver bullet jet

Material Texture "models/SilverBullet.png"
{
	Shader "shaders/glsl/Envmask.fp"
	Texture "masktex" "models/SilverBullet_mask.png"
	Texture "envtex" "models/envmap/iceenv.png"
	Texture "rimtex" "models/envmap/icerim.png"
	Texture "envtex2" "models/envmap/ekaenv.png"
	Texture "rimtex2" "models/envmap/ekarim.png"
	Texture "envtex3" "models/envmap/goldenv.png"
	Texture "rimtex3" "models/envmap/goldrim.png"
	Define "RIM_LIGHTING"
	Define "ENVFACT" = ".7"
	Define "RIMFACT" = ".8"
	Define "RIMSTEP" = "0."
	Define "ENV_THREELAYER"
	Define "ENVFACT2" = ".8"
	Define "RIMFACT2" = ".9"
	Define "RIMSTEP2" = ".2"
	Define "ENVFACT3" = "1.1"
	Define "RIMFACT3" = "1.3"
	Define "RIMSTEP3" = "0."
}

Material Texture "models/SilverBulletJetSmoke.png"
{
	Shader "shaders/glsl/JetSmoke.fp"
	Texture "smoketex" "models/SilverBulletJetNoise.png"
}
