// eviscerator

Material Texture "models/Eviscerator.png"
{
	Shader "shaders/glsl/Envmask.fp"
	Texture "masktex" "models/Eviscerator_mask.png"
	Texture "envtex" "models/envmap/leadenv.png"
	Texture "rimtex" "models/envmap/leadrim.png"
	Uniform vec3 "EnvFact" = "1." "1." "1."
	Uniform vec3 "RimFact" = "1." "1." "1."
	Uniform vec3 "RimStep" = ".5" ".5" ".5"
}
