// plasma blaster

Material Texture "models/PlasmaBlast.png"
{
	Brightmap "models/PlasmaBlast_bright.png"
	Shader "shaders/glsl/Envmask.fp"
	Texture "masktex" "models/PlasmaBlast_mask.png"
	Texture "envtex" "models/envmap/iceenv.png"
	Texture "rimtex" "models/envmap/icerim.png"
	Uniform vec3 "EnvFact" = "1." "1." "1."
	Uniform vec3 "RimFact" = "1." "1." "1."
	Uniform vec3 "RimStep" = "0." ".5" ".5"
}
Material Texture "models/PlasmaLED_R.png"
{
	Shader "shaders/glsl/CanvasProxy.fp"
	Texture "scrtex" "PLASBLDR"
	Uniform int "CanvasFlags" = "0x00"
}
Material Texture "models/PlasmaLED_L.png"
{
	Shader "shaders/glsl/CanvasProxy.fp"
	Texture "scrtex" "PLASBLDL"
	Uniform int "CanvasFlags" = "0x00"
}
Material Texture "models/PlasmaBlast_1stR.png"
{
	Shader "shaders/glsl/PlasmaBlast.fp"
	Texture "masktex" "models/PlasmaBlast_mask.png"
	Texture "envtex" "models/envmap/iceenv.png"
	Texture "rimtex" "models/envmap/icerim.png"
	Texture "fadetex" "PLASBFDR"
	Texture "battex" "models/PlasmaBlast_battery.png"
	Texture "chgtex" "models/PlasmaBlast_charge.png"
	Texture "gradtex" "models/PlasmaBlast_grad.png"
	Texture "noisetex" "textures/roughwarp.png"
	Uniform vec3 "EnvParams" = "1." "1." "0."
}
Material Texture "models/PlasmaBlast_1stL.png"
{
	Shader "shaders/glsl/PlasmaBlast.fp"
	Texture "masktex" "models/PlasmaBlast_mask.png"
	Texture "envtex" "models/envmap/iceenv.png"
	Texture "rimtex" "models/envmap/icerim.png"
	Texture "fadetex" "PLASBFDL"
	Texture "battex" "models/PlasmaBlast_battery.png"
	Texture "chgtex" "models/PlasmaBlast_charge.png"
	Texture "gradtex" "models/PlasmaBlast_grad.png"
	Texture "noisetex" "textures/roughwarp.png"
	Uniform vec3 "EnvParams" = "1." "1." "0."
}
