// quadravol

Material Texture "models/Quadravol.png"
{
	Shader "shaders/glsl/Envmask.fp"
	Texture "masktex" "models/Quadravol_mask.png"
	Texture "envtex" "models/envmap/darkenv.png"
	Texture "rimtex" "models/envmap/darkrim.png"
	Texture "envtex2" "models/envmap/leadenv.png"
	Texture "rimtex2" "models/envmap/leadrim.png"
	Define "ENV_LAYERS" = "2"
	Uniform vec3 "EnvFact" = ".4" ".8" "1."
	Uniform vec3 "RimFact" = ".6" ".9" "1."
	Uniform vec3 "RimStep" = "0." ".2" ".5"
}
Material Texture "models/QuadLED.png"
{
	Shader "shaders/glsl/CanvasProxy.fp"
	Texture "scrtex" "QUADRLED"
	Uniform int "CanvasFlags" = "0x00"
}

PointLight QUADP1LIGHT
{
	Color 1.0 0.5 0.1
	Size 250
	Attenuate 1
}
PointLight QUADP2LIGHT
{
	Color 1.0 0.5 0.1
	Size 300
	Attenuate 1
}
PointLight QUADP3LIGHT
{
	Color 1.0 0.5 0.1
	Size 350
	Attenuate 1
}
PointLight QUADPSLIGHT
{
	Color 1.0 0.5 0.1
	Size 150
	Attenuate 1
}
Object QuadProj
{
	Frame QFBL { light QUADP1LIGHT }
}
Object QuadProj2
{
	Frame QFBL { light QUADP2LIGHT }
}
Object QuadProj3
{
	Frame QFBL { light QUADP3LIGHT }
}
Object QuadProjSub
{
	Frame QFBL { light QUADPSLIGHT }
}
Object QuadProjSub2
{
	Frame QFBL { light QUADPSLIGHT }
}
