// sheen hmg

Material Texture "models/SheenHMG.png"
{
	Shader "shaders/glsl/Envmask.fp"
	Texture "masktex" "models/SheenHMG_mask.png"
	Texture "envtex" "models/envmap/iceenv.png"
	Texture "rimtex" "models/envmap/icerim.png"
	Texture "envtex2" "models/envmap/leadenv.png"
	Texture "rimtex2" "models/envmap/leadrim.png"
	Define "ENV_LAYERS" = "2"
	Uniform vec3 "EnvFact" = ".7" ".6" "1."
	Uniform vec3 "RimFact" = ".9" ".4" "1."
	Uniform vec3 "RimStep" = "0." ".2" ".5"
}
Material Texture "models/SheenLED.png"
{
	Shader "shaders/glsl/CanvasProxy.fp"
	Texture "scrtex" "SHEENLED"
	Uniform int "CanvasFlags" = "0x00"
}

PointLight SHEENTLIGHT
{
	Color 1.0 0.7 0.2
	Size 200
	Attenuate 1
}
Object SheenTrail
{
	Frame "XZW1" { light "SHEENTLIGHT" }
}
