// silver bullet jet

Material Texture "models/SilverBullet.png"
{
	Shader "shaders/glsl/Envmask.fp"
	Texture "masktex" "models/SilverBullet_mask.png"
	Texture "envtex" "models/envmap/iceenv.png"
	Texture "rimtex" "models/envmap/icerim.png"
	Texture "envtex2" "models/envmap/ekaenv.png"
	Texture "rimtex2" "models/envmap/ekarim.png"
	Texture "envtex3" "models/envmap/goldenv.png"
	Texture "rimtex3" "models/envmap/goldrim.png"
	Define "ENV_LAYERS" = "3"
	Uniform vec3 "EnvFact" = ".7" ".8" "1.1"
	Uniform vec3 "RimFact" = ".8" ".9" "1.3"
	Uniform vec3 "RimStep" = "0." ".2" "0."
}

Material Texture "models/SilverBulletJetSmoke.png"
{
	Shader "shaders/glsl/JetSmoke.fp"
	Texture "smoketex" "models/SilverBulletJetNoise.png"
}
