// explodium gun

Material Texture "models/ExplodiumGun.png"
{
	Shader "shaders/glsl/Envmask.fp"
	Texture "masktex" "models/ExplodiumGun_mask.png"
	Texture "envtex" "models/envmap/goldenv.png"
	Texture "rimtex" "models/envmap/goldrim.png"
	Texture "envtex2" "models/envmap/leadenv.png"
	Texture "rimtex2" "models/envmap/leadrim.png"
	Define "ENV_LAYERS" = "2"
	Uniform vec3 "EnvFact" = ".3" "1." "1."
	Uniform vec3 "RimFact" = ".4" "1." "1."
	Uniform vec3 "RimStep" = ".2" ".5" ".5"
}
Material Texture "models/ExplodiumGun_EmptyMag.png"
{
	Shader "shaders/glsl/Envmask.fp"
	Texture "masktex" "models/ExplodiumGun_mask.png"
	Texture "envtex" "models/envmap/goldenv.png"
	Texture "rimtex" "models/envmap/goldrim.png"
	Texture "envtex2" "models/envmap/leadenv.png"
	Texture "rimtex2" "models/envmap/leadrim.png"
	Define "ENV_LAYERS" = "2"
	Uniform vec3 "EnvFact" = ".3" "1." "1."
	Uniform vec3 "RimFact" = ".4" "1." "1."
	Uniform vec3 "RimStep" = ".2" ".5" ".5"
}
