[default]
// keybinds
SWWM_KEYS = "DEMOLITIONIST Bindings (Required)";
SWWM_PRIMARYFIRE = "Primary Fire";
SWWM_SECONDARYFIRE = "Secondary Fire";
SWWM_RELOADFIRE = "Reload";
SWWM_ZOOMFIRE = "Tertiary Fire / Zoom";
SWWM_MELEE = "Melee Attack";
SWWM_DASH = "Dash";
SWWM_EXTRAFIRE = "Quick Grenade";
SWWM_KBASE = "Demolitionist Menu";
SWWM_OPTKEYS = "DEMOLITIONIST Bindings (Optional)";
SWWM_WALK = "Walk";
SWWM_ITEMSENSE = "Item Sense";
SWWM_GESTURE1 = "Wave";
SWWM_GESTURE2 = "Thumbs Up";
SWWM_GESTURE3 = "Victory";
SWWM_GESTURE4 = "Blow Kiss";
SWWM_MINIMAPIN = "Minimap Zoom In";
SWWM_MINIMAPOUT = "Minimap Zoom Out";
// skills
SWWM_SKEASY = "\cvJust Blasting\c-";
SWWM_SKNORMAL = "\cdDemolition Day\c-";
SWWM_SKHARD = "\ciMostly Harmful\c-";
SWWM_SKHARDCONFIRM = "\ciNot your usual Ultra-Violence.\nThings will be slightly tougher.\c-\n\n\cf1.25x monster damage\n25% extra aggressiveness\c-\n\n(Press Y to go fight)";
SWWM_SKHARDCORE = "\cgPain Sandwich\c-";
SWWM_SKHARDCORECONFIRM = "\cgThis is the Nightmare equivalent.\nPrepare to get your ass kicked.\c-\n\n\cf1.5x monster damage\n50% extra aggressiveness\nCheats are disabled\nCoop monsters will spawn\nThe store is disabled\nCan only revive once\c-\n\n(Press Y for a challenge)";
SWWM_SKLUNATIC = "\crDemo Must Die\c-";
SWWM_SKLUNATICCONFIRM = "\crAre you sure you want that?\nYou're gonna have a REAL bad time.\c-\n\n\cfAll changes from \cgPain Sandwich\cf\n+\n2x monster damage\nFast monsters\nEnemy projectiles will multiply\nAdditional enemies may spawn\nEnemies react instantly\nEnemies don't flinch\nInfighting is disabled\c-\n\n(Press Y for an ass whooping)";
SWWM_SKDRAGON = "\cmΚυνικός Δράκων\c-";
SWWM_SKDRAGONCONFIRM = "\cmThis skill level\nwas made for him.\c-\n\n(Press Y for certain death)";
// mod menu
SWWM_MTITLE = "DEMOLITIONIST Options";
SWWM_PTITLE = "Player Options";
SWWM_VOICETYPE = "Voice Pack";
SWWM_MUTELEVEL = "Voice Muting Level";
SWWM_MUTENONE = "None";
SWWM_MUTECOMBAT = "Combat Comments";
SWWM_MUTEINTER = "Interaction Comments";
SWWM_MUTELINERS = "Map Start Oneliners";
SWWM_MUTEALL = "Everything";
SWWM_OTITLE = "Visual Options";
SWWM_FLASH = "Screen Flash Strength";
SWWM_HUDMARGIN = "HUD Margin";
SWWM_ITITLE = "Item Options";
SWWM_AMMOUSE = "Automatically Use Fabricators";
SWWM_TARGET = "Show Healthbars";
SWWM_T_MONSTERS = "Monsters Only";
SWWM_T_FRIENDS = "Friends Only";
SWWM_TARGETTAG = "Show Monster Names";
SWWM_DAMNUMS = "Show Damage Numbers";
SWWM_SCORENUMS = "Show Score Numbers";
SWWM_POIS = "Show Points of Interest";
SWWM_SHADERS = "Use Screen Shaders";
SWWM_REVIVE = "Emergency Reboot System";
SWWM_REVIVECOOLDOWN = "Reboot Cooldown";
SWWM_UNLIMITED = "Unlimited";
SWWM_ONERETRY = "One Retry";
SWWM_NONE = "None";
SWWM_BTITLE = "Balance Options";
SWWM_BLOOD = "Enable Custom Blood";
SWWM_FUZZ = "Enable Animated Menu BG";
SWWM_CBTALL = "Unrestricted Busting";
SWWM_DOOMFALL = "Force Monster Fall Damage";
SWWM_RESETSCORE = "Reset Score on Pistol Start";
SWWM_MENUPAUSE = "Pause on Demolitionist Menu";
SWWM_FTITLE = "Fun Options";
SWWM_FUNTAGS = "Monster Renaming";
SWWM_OMNIBUST = "Omni-Busting";
SWWM_SUPERFUEL = "Unlimited Fuel";
SWWM_PARTYTIME = "Super Fun Party Time";
SWWM_BIGTAGS = "Use Large Font for Names";
SWWM_MAXBLOOD = "Blood Limit";
SWWM_MAXGIBS = "Gib Limit";
SWWM_MAXCASINGS = "Casing Limit";
SWWM_MAXDEBRIS = "Debris Limit";
SWWM_ENEMYDROPS = "Enemy Ammo/Weapon Drops";
SWWM_DROPS_NONE = "Disabled";
SWWM_DROPS_AMMO = "Ammo Only";
SWWM_DROPS_WEAPONS = "Ammo And Weapons";
SWWM_COLLECTANIM = "Collectible Animations";
SWWM_PRECISECROSSHAIR = "Precise Crosshair";
SWWM_MCTITLE = "Mod Compatibility Options";
SWWM_LDSPOIL = "Always Show Legendaries";
SWWM_ETITLE = "Effect Options";
SWWM_UNCAPALERT = "Uncap Alert Range";
SWWM_STRICTUNTOUCHABLE = "Untouchable Bonus Strictness";
SWWM_UNTOUCHABLE_HEALTH = "Health Decrease";
SWWM_UNTOUCHABLE_ARMOR = "Armor Decrease";
SWWM_UNTOUCHABLE_ANYHIT = "Any Hit";
SWWM_SWAPWEAPONS = "Weapon Swapping";
SWWM_FORCESTATS = "Always Show Map Stats";
SWWM_STATS_DISABLED = "Disabled";
SWWM_STATS_ALWAYS = "Stats Only";
SWWM_STATS_MAPNAME = "Stats + Map Name";
SWWM_FUNTRAILS = "Trail Colors";
SWWM_TRAILS_DEFAULT = "Default";
SWWM_TRAILS_WHITE = "White";
SWWM_TRAILS_RED = "Red";
SWWM_TRAILS_YELLOW = "Yellow";
SWWM_TRAILS_GREEN = "Green";
SWWM_TRAILS_CYAN = "Cyan";
SWWM_TRAILS_BLUE = "Blue";
SWWM_TRAILS_MAGENTA = "Magenta";
SWWM_TRAILS_RANDOM = "Random";
SWWM_TRAILS_RAINBOW = "Rainbow";
SWWM_TRAILS_TRANS = "TRANS RIGHTS";
SWWM_TRAILS_DOSE = "Thanks, Doc";
SWWM_TRAILS_CACO = "FIREBLU";
SWWM_TRAILS_XMAS = "Christmas";
SWWM_PS_FULLRESET = "Pistol Start";
SWWM_PS_RESETAMMO = "Reset Ammo";
SWWM_PS_RESETITEMS = "Reset Items";
SWWM_PS_RESETHEALTH = "Reset Health";
SWWM_PISTOLSTART_MAP = "Per-Map";
SWWM_PISTOLSTART_CLUSTER = "Per-Cluster";
SWWM_DRLASKILL = "DRLA Difficulty";
SWWM_DRLASKILL_BABY = "Very Easy";
SWWM_DRLASKILL_EASY = "Easy";
SWWM_DRLASKILL_NORMAL = "Standard";
SWWM_DRLASKILL_HARD = "Moderate";
SWWM_DRLASKILL_NIGHTMARE = "Nightmare";
SWWM_DRLASKILL_TECHNOPHOBIA = "Technophobia";
SWWM_DRLASKILL_ARMAGEDDON = "Armageddon";
SWWM_DRLASKILL_ADAPTIVE = "Adaptive";
SWWM_SINGLEFIRST = "Single Weapons Take Priority";
SWWM_FILTERACHIEVEMENTS = "Achievement Filtering";
SWWM_FILTER_NONE = "No Filter";
SWWM_FILTER_OBFUSCATE = "Obfuscate";
SWWM_FILTER_HIDE = "Hide";
SWWM_PLAYTIME = "Total Play Time";
SWWM_TIME_DAY = "day";
SWWM_TIME_HOUR = "hour";
SWWM_TIME_MINUTE = "minute";
SWWM_TIME_SECOND = "second";
SWWM_TIME_DAYS = "days";
SWWM_TIME_HOURS = "hours";
SWWM_TIME_MINUTES = "minutes";
SWWM_TIME_SECONDS = "seconds";
SWWM_ATITLE = "Achievements";
SWWM_USETOPICKUP = "Exclusive Use To Pickup";
SWWM_BUTTSFX = "Clapping Buttcheeks";
SWWM_BUMP = "View Bump Strength";
SWWM_ENGINE = "Engine";
SWWM_NOMAGDROP = "Drop Spent Mags";
SWWM_NOMAPMSG = "Map Special Messages";
SWWM_WEAPONTOOLTIPS = "Weapon Tooltips";
SWWM_RESETTOOLTIPS = "Reset Weapon Tooltips";
SWWM_CRESET = "Reset to Defaults";
SWWM_ARESET = "Wipe Achievements";
SWWM_BEEPBOOP = "Switch Emoting";
SWWM_VOICEAMP = "Voice Amplification";
SWWM_CLEARFX = "Clear All Effects";
SWWM_VOICELOG = "Log Player Comments";
SWWM_SKIPSKILL = "Skip Skill Confirmation";
SWWM_HUDALLAMMO = "Show All Ammo";
SWWM_NOINTROEX = "Skip Intro Explosions";
SWWM_TAGCOLOR = "Tag Color";
SWWM_COL_0 = "Green";
SWWM_COL_1 = "Blue";
SWWM_COL_2 = "Cyan";
SWWM_COL_3 = "Dragonfly";
SWWM_COL_4 = "Gold";
SWWM_COL_5 = "Magenta";
SWWM_COL_6 = "Orange";
SWWM_COL_7 = "Peach";
SWWM_COL_8 = "Pink";
SWWM_COL_9 = "Purple";
SWWM_COL_10 = "Red";
SWWM_COL_11 = "Violet";
SWWM_COL_12 = "White";
SWWM_COL_13 = "Yellow";
SWWM_COL_14 = "Black";
SWWM_COL_15 = "Rust";
SWWM_UTITLE = "Interface Options";
SWWM_BONKHAMMER = "Bonk Hammer";
SWWM_FRIENDLYFIRE = "Friendly Fire";
SWWM_FF_UNRESTRICTED = "Unrestricted";
SWWM_FF_INCOMING = "Block Incoming";
SWWM_FF_ALL = "Block All";
SWWM_DAMNUMS_COLOR = "Color Damage Numbers";
SWWM_SHOWMAPTITLE = "Animated Map Title";
SWWM_LOBDOUBLED = "LOB Double Death";
SWWM_BARDIST = "Healthbar Distance";
SWWM_USEWEAPONBAR = "Alternate Weapon Selection";
SWWM_PERCENTSTATS = "Percentual Stats";
SWWM_TARGETVAL = "Show Health Values";
SWWM_HUDSCALE = "HUD Scale";
SWWM_HUDSCALE0 = "Secondary HUD Scale";
SWWM_HUDSCALE1 = "Tertiary HUD Scale";
SWWM_HUDSCALE2 = "Quaternary HUD Scale";
SWWM_HS_AUTO = "Auto";
SWWM_HS_AUTOL = "Auto Loose";
SWWM_HS_AUTOT = "Auto Tight";
SWWM_ALTCLEAR = "Alternate 100% FX";
SWWM_ANALOGMOVE = "Analog Movement";
SWWM_MM_ENABLE = "Show Minimap";
SWWM_MM_MISSILES = "Projectiles In Minimap";
SWWM_MM_USECANVAS = "Fixed Scale Minimap";
SWWM_MM_STEPTRACE = "Minimap Step Tracing";
SWWM_MM_MAXSTEPS = "Minimap Max Steps";
SWWM_MM_MINSTEP = "Minimap Step Size";
SWWM_AC_UNLOCKED = "Unlocked: ";
SWWM_AC_INCOMPLETE = "Incomplete: ";
SWWM_AC_UNDISCOVERED = "Undiscovered: ";
SWWM_AC_COMPLETE1 = "You've unlocked all achievements!";
SWWM_AC_COMPLETE2 = "You are a true Demolitionist!";
SWWM_DBGTITLE = "Debug Settings";
SWWM_DBGWARN = "WARNING: These options and commands are for experienced users only.";
SWWM_DBG_DEBUGBLAST = "Visualize Explosion Radii";
SWWM_DBG_DEBUGVIEW = "Visualize Actor Info";
SWWM_DBG_FIXITEMCAPS = "Recalculate Item Caps";
TOOLTIP_SWWM_VOICETYPE = "Sets the voice for the player (If any additional voice packs are installed).";
TOOLTIP_SWWM_MUTEVOICE = "Control what gets muted, if you'd rather have a more silent protagonist.";
TOOLTIP_SWWM_FLASHSTRENGTH = "Screen flashes usually happen when firing some weapons, you can lower this if these effects are harmful for you.";
TOOLTIP_SWWM_HUDMARGIN = "Margin around HUD elements, in (scaled) pixels.";
TOOLTIP_SWWM_TARGETER = "Show enemy/player healthbars. Disable if you'd prefer to use another mod for this, such as Target Spy.";
TOOLTIP_SWWM_TARGETTAGS = "Show names above healthbars. This will always be enforced for players, regardless of this setting.";
TOOLTIP_SWWM_DAMNUMS = "Show damage numbers. Disable if you'd prefer to use another mod for this, such as DamNums.";
TOOLTIP_SWWM_SCORENUMS = "Show score numbers.";
TOOLTIP_SWWM_POIS = "Show points of interest (such as key items and exits) when you have Omnisight.";
TOOLTIP_SWWM_SHADERS = "Use postprocess shaders for things like powerups and the Silver Bullet scope. You can disable this if you'd prefer something lighter on the eyes.";
TOOLTIP_SWWM_REVIVE = "Allows the player to get back up after dying by pressing Fire. Has a configurable cooldown.";
TOOLTIP_SWWM_REVIVECOOLDOWN = "Time in seconds of downtime after using a reboot, where if you die again, you can't get back up. Set to 0 to allow unlimited reboots. Alternatively, you can also set it to only allow one reboot per map (enforced on expert difficulties).";
TOOLTIP_SWWM_BLOOD = "Enable custom blood and gore effects, adapted from Soundless Mound. Other loaded mods' gore will take priority unless set to \"Always\". BLUDTYPE patches from Nashgore are supported.";
TOOLTIP_SWWM_FUZZ = "Toggling this off is recommended if you're recording/streaming as this effect can harm video quality.";
TOOLTIP_SWWM_CBTALL = "Allows the Wallbuster and other weapons capable of map geometry destruction to break pretty much anything, not just doors and platforms. Note that this can break some maps, which is why this option is here.";
TOOLTIP_SWWM_DOOMFALL = "Makes monsters take fall damage outside of Hexen. Requires map reload if previously disabled.";
TOOLTIP_SWWM_RESETSCORE = "Whenever a map transition or script resets the player inventory, also reset the score back to zero.";
TOOLTIP_SWWM_MENUPAUSE = "Mod menus pause the game by default. You can disable this if you want an added challenge.";
TOOLTIP_SWWM_FUNTAGS = "Replaces the names of various vanilla monsters with funny alternatives.";
TOOLTIP_SWWM_OMNIBUST = "Allows any weapon to potentially bust walls. This is obviously broken as fuck.";
TOOLTIP_SWWM_SUPERFUEL = "Your fuel never runs out.";
TOOLTIP_SWWM_PARTYTIME = "When something dies, it shoots out a cloud of confetti.";
TOOLTIP_SWWM_BIGTAGS = "By default name labels on healthbars are shown with a small, compact font. Enabling this will use a bigger one.";
TOOLTIP_SWWM_MAXBLOOD = "Caps the maximum amount of blood effects. Surpassing this limit will cause the excess to fade out.";
TOOLTIP_SWWM_MAXGIBS = "Caps the maximum amount of gibs. Surpassing this limit will cause the excess to fade out.";
TOOLTIP_SWWM_MAXCASINGS = "Caps the maximum amount of casings and spent magazines. Surpassing this limit will cause the excess to fade out.";
TOOLTIP_SWWM_MAXDEBRIS = "Caps the maximum amount of rubble from explosions and others. Surpassing this limit will cause the excess to fade out.";
TOOLTIP_SWWM_ENEMYDROPS = "By default, enemies only drop ammo for a better progression. In maps with excessive amounts of enemies, it's recommended to disable this entirely.";
TOOLTIP_SWWM_COLLECTANIM = "Play special first person animations when picking up collectibles.";
TOOLTIP_SWWM_PRECISECROSSHAIR = "Projects crosshair onto the spot the weapon will actually hit, rather than staying in the center of the screen. (\"Always\" will draw the crosshair even if it's normally toggled off, useful if you regularly switch to other mods where it's recommended to be disabled)";
TOOLTIP_SWWM_LDSPOIL = "[LegenDoom] Always show the \"Legendary\" prefix on healthbar tags, rather than after the monster has transformed. Disable if you'd rather not spoil the surprise.";
TOOLTIP_SWWM_UNCAPALERT = "If enabled, all weapons and projectiles will have infinite noise radius. May fix maps that employ vanilla-style teleport traps.";
TOOLTIP_SWWM_STRICTUNTOUCHABLE = "By default, the \"Untouchable\" bonus is active until you take direct damage. If you feel this isn't strict enough, you can also make it end if armor absorbs the damage, or, for extra strictness, on ANY hit, even while invulnerable.";
TOOLTIP_SWWM_SWAPWEAPONS = "Allow only one weapon per slot (excluding Deep Impact). Disable if you'd rather throw balance out the window.";
TOOLTIP_SWWM_FORCESTATS = "Shows map statistics in the HUD even when the automap isn't open.";
TOOLTIP_SWWM_FUNTRAILS = "Recolors the trails left by slot 5 weapon projectiles.";
TOOLTIP_SWWM_PS_FULLRESET = "Clears your entire inventory, excluding collectibles. May include score reset if enabled separately.";
TOOLTIP_SWWM_PS_RESETAMMO = "Clears all your carried ammo, excluding what is already loaded into your weapons.";
TOOLTIP_SWWM_PS_RESETITEMS = "Clears all your carried items that aren't weapons or ammo. Excludes equipped armor.";
TOOLTIP_SWWM_PS_RESETHEALTH = "Sets your health back to 100%, and removes all equipped armor.";
TOOLTIP_SWWM_DRLASKILL = "[DRLA Monsters] Sets the skill level for enemy spawns.";
TOOLTIP_SWWM_SINGLEFIRST = "For weapons that have dual-wield variants, enabling this will always select the single weapon first.";
TOOLTIP_SWWM_FILTERACHIEVEMENTS = "Filters out achievements at 0% in the Demolitionist Menu, if you'd rather avoid spoiling the fun. The 'Obfuscate' option is recommended, as it will at least leave a hint of things to be discovered.";
TOOLTIP_SWWM_PLAYTIME = "Your total play time with this mod loaded.";
TOOLTIP_SWWM_USETOPICKUP = "Prevents picking up mod items through touch, exclusively requiring a use action instead. Note that this disables the \"dropped item magnet\" feature when holding Use.";
TOOLTIP_SWWM_BUTTSFX = "The Demolitionist's buttcheeks will VERY AUDIBLY clap upon executing a successful buttslam.";
TOOLTIP_SWWM_BUMPSTRENGTH = "Controls how strong the bumping of FOV and view angles is from weapon recoil and other actions.";
TOOLTIP_SWWM_ENGINE = "Don't touch this.";
TOOLTIP_SWWM_NOMAGDROP = "By default, the Demolitionist will be somewhat environmentally conscious and not leave spent magazines lying around. Enable if you prefer the added clutter.";
TOOLTIP_SWWM_NOMAPMSG = "Toggles special animated character messages on certain maps (usually vanilla).";
TOOLTIP_SWWM_WEAPONTOOLTIPS = "Shows a summary of controls when a weapon is selected for the first time.";
TOOLTIP_EVENT_SWWMRESETTOOLTIPS = "Resets weapon tooltips so you can see them all over again.";
TOOLTIP_EVENT_SWWMRESETCVARS = "Resets all the mod's settings to their original values.";
TOOLTIP_EVENT_SWWMRESETACHIEVEMENTS = "Erases all your archievement progress.";
TOOLTIP_SWWM_BEEPBOOP = "The Demolitionist will make cute noises whenever pressing any usable line. This might get annoying, so it's optional.";
TOOLTIP_SWWM_VOICEAMP = "At their default volume, the Demolitionist's voice lines might be drowned out by in-game audio. This sets an additional amplification level so they're louder than other sounds.";
TOOLTIP_NETEVENT_SWWMCLEAREFFECTS = "Fades out any active blood, gore, debris and casings.";
TOOLTIP_SWWM_VOICELOG = "Subtitled player comments will show up in the console.";
TOOLTIP_SWWM_SKIPSKILL = "Skips confirmation of skill selection, if you get tired of seeing it every time.";
TOOLTIP_SWWM_HUDALLAMMO = "Shows all ammo types in the HUD, rather than only those for currently carried weapons.";
TOOLTIP_SWWM_NOINTROEX = "Skips the explosion sequence over the original titlepic.";
TOOLTIP_SWWM_TAGCOLOR = "Changes the color for the glowing tags on various parts of the player's body.";
TOOLTIP_SWWM_BONKHAMMER = "The Combat Hammer will make funny sounds when hitting enemies.";
TOOLTIP_SWWM_FRIENDLYFIRE = "Controls whether friendlies can deal damage to or take damage from the player.";
TOOLTIP_SWWM_DAMNUMS_COLOR = "Damage numbers will change color based on the type of damage dealt. Otherwise, default to red.";
TOOLTIP_SWWM_SHOWMAPTITLE = "Shows an animated title card when entering a map. It's just like Dark Souls!";
TOOLTIP_SWWM_LOBDOUBLED = "[Legion of Bones] Enables \"Double Death\", which makes enemies first spawn as their vanilla variants to then turn undead on defeat.";
TOOLTIP_SWWM_BARDIST = "Distance in map units at which healthbar visibility will begin to fade. Does not affect the healthbars of other players.";
TOOLTIP_SWWM_USEWEAPONBAR = "Enables an alternate method for scrolling through weapons akin to the inventory bar. Use Primary Fire to accept, and Alternate Fire to cancel.";
TOOLTIP_SWWM_PERCENTSTATS = "Shows kills/items/secrets in the HUD as percentages, rather than counters.";
TOOLTIP_SWWM_TARGETVALS = "Healthbars will show the current and maximum health values of the target.";
TOOLTIP_SWWM_HUDSCALE = "If higher than zero, manually set the scale of the HUD. Keep in mind that HUD elements may overlap if set too high.";
TOOLTIP_SWWM_HUDSCALE0 = "If higher than zero, manually set the scale of auxiliary HUD elements (centered text, pickup messages, etc.) and Damage Numbers. Usually, this is equal to the primary HUD scale.";
TOOLTIP_SWWM_HUDSCALE1 = "If higher than zero, manually set the scale of Healthbars, Score Numbers and Item Sense. Usually, this is one less than the primary HUD scale.";
TOOLTIP_SWWM_HUDSCALE2 = "If higher than zero, manually set the scale of Interest Points. Usually, this is two less than the primary HUD scale.";
TOOLTIP_SWWM_ALTCLEAR = "Use an alternate, less visually intense effect for getting 100% completion on a level.";
TOOLTIP_SWWM_ANALOGMOVE = "For gamepad users, this is a must. For keyboard and mouse users, this should be disabled.";
TOOLTIP_SWWMACHIEVEMENTMENU = "View your achievements.";
TOOLTIP_SWWM_MM_ENABLE = "Displays a minimap on the top right corner of the screen.";
TOOLTIP_SWWM_MM_MISSILES = "Displays projectiles in the minimap. Can be toggled if this clutters too much.";
TOOLTIP_SWWM_MM_USECANVAS = "Rather than being drawn directly on-screen, the minimap will be drawn to a texture, maintaining the same pixel density as the rest of the HUD. Due to engine quirks, this causes the map to have a one-frame delay.";
TOOLTIP_SWWM_MM_STEPTRACE = "Traces the player's path on the minimap. Note: Previously recorded data will be erased when starting a new trace.";
TOOLTIP_SWWM_MM_MAXSTEPS = "Maximum player steps to hold in memory.";
TOOLTIP_SWWM_MM_MINSTEP = "Minimum distance in map units to count as an individual step.";
TOOLTIP_SWWMDEBUGMENU = "Don't touch this unless you know what you're doing.";
TOOLTIP_SWWM_DEBUGBLAST = "Shows radii of DoExplosion calls. Damaging explosions are green, with yellow for the hotspot. Non-damaging explosions are blue, with magenta for the hotspot.";
TOOLTIP_SWWM_DEBUGVIEW = "Shows collision, orientation and velocity of actors, as well as relationship lines to their target/tracer/master pointers (gold/orange/purple respectively).";
TOOLTIP_NETEVENT_SWWMFIXITEMCAPS = "Recomputes carried item capacities. Only needed if loading an old save before the default values were changed.";
// main menu poses (do not localize)
SWWM_NMENUPOSE = "25";
SWWM_MENUPOSE1 = "graphics/M_DEMOCHAN_DEEPIMPACT.png";
SWWM_MENUPOSE2 = "graphics/M_DEMOCHAN_EXPLOGUN.png";
SWWM_MENUPOSE3 = "graphics/M_DEMOCHAN_SPREADGUN.png";
SWWM_MENUPOSE4 = "graphics/M_DEMOCHAN_WALLBUSTER.png";
SWWM_MENUPOSE5 = "graphics/M_DEMOCHAN_EVISCERATOR.png";
SWWM_MENUPOSE6 = "graphics/M_DEMOCHAN_HELLBLAZER.png";
SWWM_MENUPOSE7 = "graphics/M_DEMOCHAN_BIOSPARK.png";
SWWM_MENUPOSE8 = "graphics/M_DEMOCHAN_SILVERBULLET.png";
SWWM_MENUPOSE9 = "graphics/M_DEMOCHAN_CANDYGUN.png";
SWWM_MENUPOSE10 = "graphics/M_DEMOCHAN_YNYKRON.png";
SWWM_MENUPOSE11 = "graphics/M_DEMOCHAN_DAB.png";
SWWM_MENUPOSE12 = "graphics/M_DEMOCHAN_DOUBLEV.png";
SWWM_MENUPOSE13 = "graphics/M_DEMOCHAN_HEALTH.png";
SWWM_MENUPOSE14 = "graphics/M_DEMOCHAN_LOVE.png";
SWWM_MENUPOSE15 = "graphics/M_DEMOCHAN_RAGEKIT.png";
SWWM_MENUPOSE16 = "graphics/M_DEMOCHAN_SANDWICH.png";
SWWM_MENUPOSE17 = "graphics/M_DEMOCHAN_SHELLS.png";
SWWM_MENUPOSE18 = "graphics/M_DEMOCHAN_SKULL.png";
SWWM_MENUPOSE19 = "graphics/M_DEMOCHAN_THONK.png";
SWWM_MENUPOSE20 = "graphics/M_DEMOCHAN_THUMBUP.png";
SWWM_MENUPOSE21 = "graphics/M_DEMOCHAN_HAMMER.png";
SWWM_MENUPOSE22 = "graphics/M_DEMOCHAN_PLASMA.png";
//SWWM_MENUPOSE23 = "graphics/M_DEMOCHAN_REVOLVER.png";
//SWWM_MENUPOSE24 = "graphics/M_DEMOCHAN_SMG.png";
SWWM_MENUPOSE23 = "graphics/M_DEMOCHAN_SHEEN.png";	// temp (25)
SWWM_MENUPOSE24 = "graphics/M_DEMOCHAN_QUADRAVOL.png";	// temp (26)
//SWWM_MENUPOSE27 = "graphics/M_DEMOCHAN_SPARKSTER.png";
//SWWM_MENUPOSE28 = "graphics/M_DEMOCHAN_RAYKHOM.png";
SWWM_MENUPOSE25 = "graphics/M_DEMOCHAN_MISTER.png";	// temp (29)
//SWWM_MENUPOSE30 = "graphics/M_DEMOCHAN_RAFANKOS.png";
//SWWM_MENUPOSE31 = "graphics/M_DEMOCHAN_TRANSRIGHTS.png";
//SWWM_MENUPOSE32 = "graphics/M_DEMOCHAN_PLUSH.png";
//SWWM_MENUPOSE33 = "graphics/M_DEMOCHAN_MOTH.png";
//SWWM_MENUPOSE34 = "graphics/M_DEMOCHAN_SAYA.png";
//SWWM_MENUPOSE35 = "graphics/M_DEMOCHAN_MENACING.png";
// credits
SWWM_MCREDS = "DEMOLITIONIST Credits";
SWWM_CSTITLE = "UnSX Side Story: Demolitionist";
SWWM_CSTITLE2 = "Cute Robutt Whomst Love To Explode Demons";
SWWM_CLEAD = "Development Lead:";
SWWM_CDEV2 = "Self-proclaimed ZScript Magician";
SWWM_CASSETS = "Additional Assets:";
SWWM_ASSKEEN = "Less Mean-Spirited Keen Replacement";
SWWM_CMUSIC = "Music Tracks Used:";
SWWM_CVOICE = "Voices:";
SWWM_CPATRON = "Patreon & Ko-fi Backers:";
SWWM_CTHANK = "Special Thanks:";
SWWM_CMAB2 = "For your work in Lithium, one of the mods that have inspired me the most. I'm really really happy to have met you.";
SWWM_CDRAGON2 = "For being a good pet dragon who cares about me. No matter what, our love will stay strong.";
SWWM_CVYOLETTE2 = "For your love and support during my hardest times. I can't thank you enough.";
SWWM_CLUCY2 = "For the Tewi font, which I've used for many many years. I hope you're doing well, wherever you are.";
SWWM_CGUTA2 = "For the Gutamatics library, and for helping me with learning ZScript.";
SWWM_CMIKO2 = "For the VERY useful ZPolyobject library.";
SWWM_CKEKS2 = "For assistance with exception handling code, and also for being such a cool Touhou nerd.";
SWWM_CZN2 = "For slope alignment code, and to Nash also for being a cool smart cactus dude.";
SWWM_CVAL2 = "For the custom Nashgore footprints, and for being a good bun-bot friend.";
SWWM_CBOUNCY2 = "For lots of help with testing and for letting me rant about lore for hours and being there to listen along. You're a wonderful friend.";
SWWM_CSLEDGE2 = "For being great buds, not just for me but for all of us. Your support and encouragement are something I value a lot, and I can't thank you enough.";
SWWM_CINSP1 = "Combine Kegan, HyperUltra64, TerminusEst13, Yholl and friends";
SWWM_CINSP2 = "For inspiration and also for being really cool people. Bless all of you, keep being amazing.";
SWWM_CCOMMUNITY1 = "All my amazing friends";
SWWM_CCOMMUNITY2 = "For helping me keep this whole thing rolling, and for all the time we spend together. Stay awesome, everyone!";
SWWM_CYOU1 = "You";
SWWM_CYOU2 = "For playing this mod, thank you so much.";
SWWM_CLOCAL = "Localization:";
SWWM_LOCDE = "German";
SWWM_LOCES = "Spanish";
SWWM_LOCFR = "French";
SWWM_LOCIT = "Italian";
SWWM_LOCJP = "Japanese";
SWWM_LOCPL = "Polish";
SWWM_LOCRU = "Russian";
// knowledge base
SWWM_COMINGSOON = "(coming soon)";
SWWM_MISSTAB = "Mission";
SWWM_STATTAB = "Stats";
SWWM_STATTAB0 = "General";
SWWM_STATTAB1 = "Kills";
SWWM_STATTAB2 = "Levels";
SWWM_STATTAB3 = "Achievements";
SWWM_NOSTAT = "(no stats available)";
SWWM_STATUPTIME = "Uptime: ";
SWWM_STATONFOOT = "Distance on Foot: ";
SWWM_STATFLIGHT = "Distance in Air: ";
SWWM_STATSWIM = "Distance in Water: ";
SWWM_STATTELE = "Distance Teleported: ";
SWWM_STATBOOST = "Times Boosted: ";
SWWM_STATDASH = "Times Dashed: ";
SWWM_STATSTOMP = "Times Stomped: ";
SWWM_STATFUEL = "Total Fuel Usage: ";
SWWM_STATSPEED = "Top Speed: ";
SWWM_STATAIRTIME = "Longest Air Time: ";
SWWM_STATPARRY = "Projectiles Parried: ";
SWWM_STATPPARRY = "Perfect Parries: ";
SWWM_STATWPONCH = "Usables Punched: ";
SWWM_STATBUSTS = "Walls Busted: ";
SWWM_STATBUTTS = "Butt Slams: ";
SWWM_STATPATS = "Headpats Dispensed: ";
SWWM_STATKISS = "Kisses Delivered: ";
SWWM_STATFRIENDS = "Enemies Befriended: ";
SWWM_STATITEMS = "Total Items: ";
SWWM_STATSECRETS = "Total Secrets: ";
SWWM_STATKILLS = "Total Kills: ";
SWWM_STATDEATHS = "Total Deaths: ";
SWWM_STATDDEALT = "Total Damage Dealt: ";
SWWM_STATTDEALT = "Highest Damage Dealt: ";
SWWM_STATDTAKEN = "Total Damage Taken: ";
SWWM_STATTTAKEN = "Highest Damage Taken: ";
SWWM_STATMKILL = "Highest Kill Combo: ";
SWWM_STATSKILL = "Longest Untouchable Spree: ";
SWWM_STATFAVWEAP = "Favorite Weapon: ";
SWWM_STATHISCORE = "Highest Score: ";
SWWM_INVTAB = "Inventory";
SWWM_INVFAIL = "You can't use this right now.";
SWWM_INVNDROP = "You can't drop this.";
SWWM_INVNAMMO = "This weapon is out of ammo.";
SWWM_NOINV = "(inventory is empty)";
SWWM_KEYTAB = "Keychain";
SWWM_NOKEYS = "(no keys found)";
SWWM_KBASETAB = "Library";
SWWM_STORETAB = "Store";
SWWM_STOREFULL = "You can't hold more of that.";
SWWM_STOREMUNS = "You don't have enough money.";
SWWM_STORESWAP = "You already own a weapon in the same slot: %s.";
SWWM_NOSTORE = "(store is not available)";
SWWM_NOSTOREBUY = "(no items left to buy)";
SWWM_NOSTORESELL = "(no items to be sold)";
SWWM_SECRETTAB = "Secret";
SWWM_TODEMO = "\cx\"Fight for justice, Demo-chan! You can do it!\"\c- \cg♥\c- Ibuki & Saya";
SWWM_CUTIECLUB = "\cx\"Never lose hope, Demo-chan! We're all with you!\"\c- \cg♥\c- Cutie Club";
SWWM_FROMKIRIN = "\cx\"Kirin-kun wrote this poem for you. Hope you like it~\"\c- \cg♥\c- Saya";
SWWM_KIRINPOEM =
"A machine born, of loving heart,\n"
"a valiant soul, protector of all.\n"
"With you standing at our side,\n"
"our faith shall never fall.\n"
"\n"
"Against evil you fight,\n"
"for freedom you do battle.\n"
"Unwavering you are, in all,\n"
"even if swarmed by vile rabble.\n"
"\n"
"To many worlds your eyes do take me,\n"
"where fires wage of death and war.\n"
"When you're there, in distant lands,\n"
"I stand close, even if you're so far.\n"
"\n"
"From my love take this blessing,\n"
"o brave Demolitionist, my hero.\n"
"May your strength never fail,\n"
"may their numbers fall to zero.\n"
"\n"
"— \cgKirin Xanai\c-";
SWWM_MAINCONTROLS = "Press F1 to see controls";
SWWM_LOREUNSEL = "(no entry chosen)";
SWWM_LORETAB0 = "Items";
SWWM_LORETAB1 = "Enemies";
SWWM_LORETAB2 = "People";
SWWM_LORETAB3 = "Lore";
SWWM_HELPTAB = "Help";
SWWM_HELPTXT =
"\cxDemolitionist Menu - Basic Controls\c-\n"
"\cx———————————————————————————————————\c-\n"
"\n"
"\cfEsc:\c- Close Demolitionist menu\n"
"\cfPageUp, PageDown:\c- Switch tabs\n"
"\cfF1:\c- Open/Close help tab\n"
"\n"
"\cxMission Tab - Controls\c-\n"
"\cx——————————————————————\c-\n"
"\n"
"\cfUp, Down:\c- Scroll\n"
"\cfLeft, Right:\c- Switch through entries\n"
"\n"
"\cxStats Tab - Controls\c-\n"
"\cx————————————————————\c-\n"
"\n"
"\cfUp, Down:\c- Scroll\n"
"\cfLeft, Right:\c- Switch section\n"
"\n"
"\cxInventory Tab - Controls\c-\n"
"\cx————————————————————————\c-\n"
"\n"
"\cfArrow Keys:\c- Navigate\n"
"\cfEnter, Left Click:\c- Use selected item\n"
"\cfBackspace, Right Click:\c- Drop selected item\n"
"\n"
"\cxKeychain Tab - Controls\c-\n"
"\cx———————————————————————\c-\n"
"\n"
"\cfArrow Keys:\c- Navigate\n"
"\n"
"\cxLibrary Tab - Controls (Main)\c-\n"
"\cx—————————————————————————————\c-\n"
"\n"
"\cfUp, Down:\c- Scroll through entries\n"
"\cfLeft, Right:\c- Switch category\n"
"\cfEnter, Left Click:\c- Open entry\n"
"\n"
"\cxLibrary Tab - Controls (Entry Open)\c-\n"
"\cx———————————————————————————————————\c-\n"
"\n"
"\cfUp, Down:\c- Scroll\n"
"\cfBackspace:\c- Return to entry list\n"
"\n"
"\cxStore Tab - Controls (Buying)\c-\n"
"\cx—————————————————————————————\c-\n"
"\n"
"\cfArrow Keys:\c- Navigate\n"
"\cfEnter, Left Click:\c- Buy\n"
"\cfBackspace, Right Click:\c- Switch to selling\n"
"\n"
"\cxStore Tab - Controls (Selling)\c-\n"
"\cx——————————————————————————————\c-\n"
"\n"
"\cfArrow Keys:\c- Navigate\n"
"\cfEnter, Left Click:\c- Sell\n"
"\cfBackspace, Right Click:\c- Switch to buying";
// Help menu
SWWM_HELP_STORY = "The Story So Far";
SWWM_HELP_STORYDOOM =
"It is the year 2148. Shortly after the incident on the \cfUAC\c- bases of \cfPhobos\c- and \cfDeimos\c-, a full-scale demonic invasion of \cfEarth\c- began. The situation is grim, and many believe this to be the end, but there is still hope. Hope that the \cfDoom Marine\c-, lone survivor of the attacks on the moon bases, will defeat the invaders.\n"
"\n"
"In response to this, \cfSaya Miyamoto\c-, head of \cfAkari Labs\c- stated: \cf\"That's totally not going to happen. I mean, he's just one guy, and they're hundreds, thousands, maybe more. Is ONE guy seriously going to fix everything? Ha! As if.\"\c-\n"
"\n"
"That's where you come in, \cfDemolitionist\c-. You are the crowning achievement of \cfAkari Labs\c-, the culmination of weeks of hasty planning and thorough training, but you're still good. You can do this, you can kick demon ass like there's no tomorrow, and send those bastards back to \cfHell\c- where they belong.\n"
"\n"
"So go, \cfDemolitionist\c-, show them all what you're capable of.\n";
SWWM_HELP_STORYEVITERNITY =
"We're in 2150. Two years after the success of the \cfDemolitionist\c- in defeating the invading demonic forces on \cfEarth\c-, a new danger has arisen. Dreadful news come from mankind's only reliable contact in \cfHell\c-, \cfArchduke Cytho Valathor\c-:\n"
"\n"
"\cf\"Through stolen UAC technology, the Demons have come into contact with the Xevetha race, and plan on forming an alliance, a union of hellish and celestial strength, to take the fight back to Earth once more.\"\c-\n"
"\n"
"The \cfXevetha\c-, self-proclaimed divine beings, a mockery of angels and gods that they are, they've been here before, their plans of conquest and destruction foiled before in 2097. It was clear that no good would come from the \cfUAC\c- tampering with their technology, and now once again someone has to clean up the mess they've made.\n"
"\n"
"\cfSaya\c- as usual is not too happy with this. The \cfUAC\c- continues to cause more problems, and it's time for you to fix this one, and you will face angels, gods, or whatever to get the job done.";
SWWM_HELP_STORYHERETIC =
"It is the year 2171. It's been decades since the \cfHell\c- invasion had happened, and things have calmed down. However, something's brewing at \cfAkari Labs\c-.\n"
"\n"
"\cfSaya Miyamoto\c-, not happy with only witnessing the fall of the \cfUAC\c-, wishes to kick them while they're down. The \cfAkari Project\c-, the greatest thing since sliced bread, is here, and you, \cfDemolitionist\c-, will be the first to test this \cf\"demon-free\" interdimensional portal technology\c-.\n"
"\n"
"Of many worlds discovered during the initial stages, one stood out in particular. A certain medieval fantasy wonderland by the name of \cfParthoris\c-, which appears to have been ravaged by war.\n"
"\n"
"Once again, it is your duty to play the part of the hero. Go forth and kick ass!";
SWWM_HELP_STORYHEXEN =
"It is the year 2171. After the initial success of the \cfAkari Project\c-, and the first exploration of the world of \cfParthoris\c-, it is time once again for the \cfDemolitionist\c- to go on more interdimensional travel adventures.\n"
"\n"
"Welcome to \cfCronos\c-, a land of darkness and conflict, dominated by the vile \cfKorax\c-, another of the \cfSerpent Riders\c-, and a much more powerful sibling of \cfD'Sparil\c-.\n"
"\n"
"But that does not matter, you will definitely kick his ass no problem, provided you can get past the many obnoxious puzzles and contraptions that await along the way.\n"
"\n"
"These people sure do love their god damn puzzles, don't you think?";
SWWM_HELP_DEMO = "Who Is The Demolitionist";
SWWM_HELP_DEMOTXT =
"The \cfAkari Labs First Generation Autonomous Combat Unit\c-, codenamed \cfDemolitionist\c-, is the latest and greatest in AI-driven combat robots. Designed to be swift on the field, being equipped with all sorts of mobility enhancements, and also trained extensively for the efficient usage of all sorts of weaponry.\n"
"\n"
"Each unit has more potential strength than an entire army, making them perfect for defending \cfEarth\c- from major threats. Such as, for example, a demonic invasion from the depths of \cfHell\c-.\n"
"\n"
"You are the first unit ever made, lovingly designated by your creator with the nickname of \cfDemo-chan\c-. Your sense of justice is quite notable, and you're quick to step up against any threat, no matter how strong the opponent may be.\n"
"\n"
"Go forth, \cfDemolitionist\c-, be the hero this world needs.";
SWWM_HELP_ARSE1 = "Demolitionist's Arsenal (Part 1: Weapons)";
SWWM_HELP_ARSE1TXT =
"Because this wouldn't be what it is without some fine weaponry, let's get to that here. There are quite a lot of weapons in this mod (twenty in total), ranging from slightly powerful to obscenely powerful. Truly, the arsenal of the \cfDemolitionist\c- is one of the most destructive one could find, composed of several weapons contributed by associates and acquaintances of \cfAkari Labs\c-.\n"
"\n"
"The \cfDemolitionist\c- is well trained in each and every one of these guns, and they will be very efficiently operated, so you don't have to worry about long reload times, or pesky recoil climb making it hard to aim straight. What you DO have to take care of, however, is your loadout. As there are so many weapons to pick from, you'll find that save for the melee slot, you can only carry one of each, requiring you to swap around what you already have.\n"
"\n"
"Do note that all weapons have at least two fire modes, in some cases maybe three. Plus a quick melee, too! Always remember to keep all the important keys bound, there's a lot to use in here.";
SWWM_HELP_ARSE2 = "Demolitionist's Arsenal (Part 2: Items)";
SWWM_HELP_ARSE2TXT =
"In order to assist you in your journey, there is also the usual assortment of healing and armor items. The former are quite self-explanatory, but the latter need some special attention.\n"
"\n"
"Here's the thing, armors aren't mutually exclusive in here. There are three types: The usual bonuses that give you that lil' extra boost, a light armor, and a heavy armor. These three can stack, with combined effects, making you much more resilient to all sorts of pain dealin', especially of the explosive kind (there's going to be a lot of it, trust me).\n"
"\n"
"One other thing: Even if you have no use yet for a certain item, it can be stored for later, up to a certain limit. This way, you can carry around spare pieces of armor to replace what you're wearing once it breaks, or extra healing that will auto-activate when needed, so you can keep going for longer. Convenient, isn't it?";
SWWM_HELP_ARSE3 = "Demolitionist's Arsenal (Part 3: Powerups)";
SWWM_HELP_ARSE3TXT =
"In addition to the usual stuff, there's also the more powerful helpers you may find scattered around. These can give you all sorts of extra benefits. You've got the usual types like a map revealer, invisibility, etc., along with some little surprises too.\n"
"\n"
"Most powerups have to be activated manually, and you can also keep some spares around (boy this sure is getting out of hand isn't it?).\n"
"\n"
"Each and every active powerup will show up in your HUD, with some lil' numbers telling you how long it's going to last. Much better than just guessing, certainly.";
SWWM_HELP_KBASE = "The Demolitionist Menu";
SWWM_HELP_KBASETXT =
"Lo and behold, the most essential part of this here mod. The \cfDemolitionist Menu\c-, activated through a dedicated keybind (don't forget to bind it). In here, you can do many things, including but not limited to: Managing your inventory in detail, check on your carried keys, look up various stats on your performances, buy goodies with your score points, and also...\n"
"\n"
"\cfDEEP LORE!\c-\n"
"\n"
"Yes, that's right. If you fancy yourself a reader, you've got a lot of stuff that you can freely peruse in the \cfLibrary\c- section, with new articles being added as you progress in your adventure or learn new information. Learn about the items you carry, get informed on how to operate your weaponry, read all about the life and times of many interesting characters of this vast multiverse. It's all in here!";
SWWM_HELP_TECH = "Movement Techniques";
SWWM_HELP_TECHTXT =
"Despite your massive weight (around 500 kilograms), you are quite mobile. The jets on your back allow some extra height to your jumps, and when dashing, you can easily cover long distances. In addition, your boots allow you to redirect some of the force of impact towards boosting subsequent jumps, a technique some call \"bunny hopping\". All of this will be really helpful, as you can imagine, but do note that you can easily bump into walls if going too fast.\n"
"\n"
"Apart from all that, the \cfDemolitionist\c- is also quite capable of performing wall jumps, or even climbing. Truly, nothing can stop you. Not even the steepest slope can stand a chance (as long as you don't let yourself fall).\n"
"\n"
"Oh, and don't forget that your weight is also a fairly good weapon, too. Not only can you easily ram through lesser enemies while dashing, but should you fall at a considerable speed, you may create a potent shockwave pushing enemies away and crushing anything under your feet.\n";
SWWM_HELP_TIPS = "Additional Tips";
SWWM_HELP_TIPSTXT =
"Do note that you can also activate doors and switches by punching or dashing into them. The option is there, should you really want to, and are feeling especially intense.\n"
"\n"
"Another thing to know is that items from this mod can not only be picked up by walking over them, but also by using your hands. That is, you can press Use to pick them up, as long as your arms can reach. Furthermore, should you find a lot of scattered item drops in the battlefield, you can hold Use to pull them towards you.\n"
"\n"
"Last but not least, did you know you can pet certain enemies to turn them into allies? I don't think I need to tell you which ones you can pet. They're red, round and shaped like friends. You can also pet the dog, should a map you're playing employ MBF helper dogs (this tends to be rare, though).";
