// hellblazer

Material Texture "models/Hellblazer.png"
{
	Shader "shaders/glsl/Envmask.fp"
	Texture "masktex" "models/Hellblazer_mask.png"
	Texture "envtex" "models/envmap/goldenv.png"
	Texture "rimtex" "models/envmap/goldrim.png"
	Texture "envtex2" "models/envmap/leadenv.png"
	Texture "rimtex2" "models/envmap/leadrim.png"
	Texture "envtex3" "models/envmap/silverenv.png"
	Texture "rimtex3" "models/envmap/silverrim.png"
	Define "RIM_LIGHTING"
	Define "ENVFACT" = ".3"
	Define "RIMFACT" = ".2"
	Define "RIMSTEP" = "0."
	Define "ENV_THREELAYER"
	Define "ENVFACT2" = "1.2"
	Define "RIMFACT2" = ".8"
	Define "RIMSTEP2" = ".2"
	Define "ENVFACT3" = "1.1"
	Define "RIMFACT3" = "1.3"
	Define "RIMSTEP3" = "0."
}

PointLight BLAZERLIGHT
{
	Color 1.0 0.8 0.3
	Size 120
	Attenuate 1
}

Object HellblazerMissile
{
	Frame XZW1 { light BLAZERLIGHT }
}
