// itamex hammer

Material Texture "models/CombatHammer.png"
{
	Shader "shaders/glsl/Envmask.fp"
	Texture "masktex" "models/CombatHammer_mask.png"
	Texture "envtex" "models/envmap/leadenv.png"
	Texture "rimtex" "models/envmap/leadrim.png"
	Define "RIM_LIGHTING"
	Define "ENVFACT" = "1.2"
	Define "RIMFACT" = "1.5"
	Define "RIMSTEP" = ".4"
}
