// hellblazer

Material Texture "models/Hellblazer.png"
{
	Shader "shaders/glsl/Envmask.fp"
	Texture "masktex" "models/Hellblazer_mask.png"
	Texture "envtex" "models/envmap/goldenv.png"
	Texture "rimtex" "models/envmap/goldrim.png"
	Texture "envtex2" "models/envmap/leadenv.png"
	Texture "rimtex2" "models/envmap/leadrim.png"
	Texture "envtex3" "models/envmap/silverenv.png"
	Texture "rimtex3" "models/envmap/silverrim.png"
	Define "ENV_LAYERS" = "3"
	Uniform vec3 "EnvFact" = ".3" "1.2" "1.1"
	Uniform vec3 "RimFact" = ".2" ".8" "1.3"
	Uniform vec3 "RimStep" = "0." ".2" "0."
}

PointLight BLAZERLIGHT
{
	Color 1.0 0.8 0.3
	Size 120
	Attenuate 1
}

Object HellblazerMissile
{
	Frame XZW1 { light BLAZERLIGHT }
}
