Add extra frames to Hellblazer reload, to make it feel more natural.

This commit is contained in:
Mari the Deer 2020-11-29 10:57:53 +01:00
commit 004baa4965
9 changed files with 26 additions and 5 deletions

View file

@ -1791,7 +1791,8 @@ Class Hellblazer : SWWMWeapon
Unload_1:
XZW2 A 2;
XZW3 JKLMNOPQRSTUVWXYZ 2;
XZW4 ABCDEFGHI 2;
XZW4 ABCDEFGHIJ 2;
XZWR JKLMN 3;
XZW4 J 2
{
A_SwapAmmo();
@ -1801,7 +1802,8 @@ Class Hellblazer : SWWMWeapon
Unload_2:
XZW6 V 2;
XZW8 HIJKLMNOPQRSTUVWXYZ 2;
XZW9 ABCDEFG 2;
XZW9 ABCDEFGH 2;
XZWR JKLMN 3;
XZW9 H 2
{
A_SwapAmmo();
@ -1811,7 +1813,8 @@ Class Hellblazer : SWWMWeapon
Unload_3:
XZWB T 2;
XZWD FGHIJKLMNOPQRSTUVWXYZ 2;
XZWE ABCDE 2;
XZWE ABCDEF 2;
XZWR JKLMN 3;
XZWE F 2
{
A_SwapAmmo();
@ -1821,7 +1824,8 @@ Class Hellblazer : SWWMWeapon
Unload_4:
XZWG R 2;
XZWI GHIJKLMNOPQRSTUVWXYZ 2;
XZWJ ABCDEF 2;
XZWJ ABCDEFG 2;
XZWR JKLMN 3;
XZWJ G 2
{
A_SwapAmmo();
@ -1836,6 +1840,7 @@ Class Hellblazer : SWWMWeapon
XZWO ABCDEFGH 2;
XZWO I 2 A_StartSound("hellblazer/magout",CHAN_WEAPON,CHANF_OVERLAP);
XZWO JKLMNOPQRS 2;
XZWR EFGHI 3;
Goto Load_G;
Load_1:
XZW4 JKLMNOPQRSTUVWXYZ 2;