Add extra frames to Hellblazer reload, to make it feel more natural.
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parent
d0ec1c893e
commit
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9 changed files with 26 additions and 5 deletions
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@ -1791,7 +1791,8 @@ Class Hellblazer : SWWMWeapon
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Unload_1:
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XZW2 A 2;
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XZW3 JKLMNOPQRSTUVWXYZ 2;
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XZW4 ABCDEFGHI 2;
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XZW4 ABCDEFGHIJ 2;
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XZWR JKLMN 3;
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XZW4 J 2
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{
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A_SwapAmmo();
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@ -1801,7 +1802,8 @@ Class Hellblazer : SWWMWeapon
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Unload_2:
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XZW6 V 2;
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XZW8 HIJKLMNOPQRSTUVWXYZ 2;
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XZW9 ABCDEFG 2;
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XZW9 ABCDEFGH 2;
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XZWR JKLMN 3;
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XZW9 H 2
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{
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A_SwapAmmo();
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@ -1811,7 +1813,8 @@ Class Hellblazer : SWWMWeapon
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Unload_3:
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XZWB T 2;
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XZWD FGHIJKLMNOPQRSTUVWXYZ 2;
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XZWE ABCDE 2;
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XZWE ABCDEF 2;
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XZWR JKLMN 3;
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XZWE F 2
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{
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A_SwapAmmo();
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@ -1821,7 +1824,8 @@ Class Hellblazer : SWWMWeapon
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Unload_4:
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XZWG R 2;
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XZWI GHIJKLMNOPQRSTUVWXYZ 2;
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XZWJ ABCDEF 2;
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XZWJ ABCDEFG 2;
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XZWR JKLMN 3;
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XZWJ G 2
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{
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A_SwapAmmo();
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@ -1836,6 +1840,7 @@ Class Hellblazer : SWWMWeapon
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XZWO ABCDEFGH 2;
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XZWO I 2 A_StartSound("hellblazer/magout",CHAN_WEAPON,CHANF_OVERLAP);
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XZWO JKLMNOPQRS 2;
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XZWR EFGHI 3;
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Goto Load_G;
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Load_1:
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XZW4 JKLMNOPQRSTUVWXYZ 2;
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