Add crosshair debug info until disappearing bug is fixed.
This commit is contained in:
parent
e92d7d825e
commit
0207a54da8
6 changed files with 40 additions and 2 deletions
|
|
@ -86,6 +86,7 @@ server bool swwm_bonkhammer = false; // combat hammer makes bonk sounds when hi
|
|||
server int swwm_friendlyfire = 0; // 0: allow all friendly fire, 1: block incoming damage, 2: block incoming and outgoing damage
|
||||
nosave bool swwm_showmaptitle = false; // shows the name of the map when entering, just like in dark souls!
|
||||
server bool swwm_lobdoubled = false; // [LOB] Enable Double Death monster spawns
|
||||
nosave noarchive bool swwm_debugchair = false; // debug aid for precise crosshairs (temporarily available until a critical bug is fixed)
|
||||
|
||||
// minimap settings
|
||||
nosave bool swwm_mm_enable = true; // show a minimap below the score counter
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue