Use CORRECTPIXELSTRETCH where needed.
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32 changed files with 136 additions and 18 deletions
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@ -592,6 +592,7 @@ Class SuperFancySparkle : SWWMNonInteractiveActor
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let t = Spawn("SuperFancyTrail",pos);
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t.alpha = alpha*.5;
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t.scale.x *= scale.x;
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t.speed = dist;
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[t.angle, t.pitch, t.scale.y] = SWWMUtility.CalcYBeam(dir,dist);
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t.SetState(t.SpawnState+frame);
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}
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