Use CORRECTPIXELSTRETCH where needed.

This commit is contained in:
Mari the Deer 2022-12-05 14:50:16 +01:00
commit 02dd50101e
32 changed files with 136 additions and 18 deletions

View file

@ -592,6 +592,7 @@ Class SuperFancySparkle : SWWMNonInteractiveActor
let t = Spawn("SuperFancyTrail",pos);
t.alpha = alpha*.5;
t.scale.x *= scale.x;
t.speed = dist;
[t.angle, t.pitch, t.scale.y] = SWWMUtility.CalcYBeam(dir,dist);
t.SetState(t.SpawnState+frame);
}