Reduce performance impact of item glows.
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8f4630ae8b
commit
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5 changed files with 28 additions and 16 deletions
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@ -118,5 +118,5 @@ This is just a bit of *"future planning"* for stuff that I ***might*** add after
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- Satellite *(Total Destruction)*
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- [Heretic/Hexen] Safety Tether *(Original)*
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- Devastation Sigil *(SWWM)*
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- Black Matter Armor *(SWWM)*
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- Divine Sprite *(SWWM Platinum)*
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- Angel of Death *(Total Destruction, SWWM Platinum Ep2)*
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1
filter/swwmgz.campaign/swwmgamesupported.txt
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1
filter/swwmgz.campaign/swwmgamesupported.txt
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@ -0,0 +1 @@
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Official SWWM GZ Campaign
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@ -1,3 +1,3 @@
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[default]
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SWWM_MODVER="\chSWWM \czGZ\c- \cw0.9.11b-pre r574 \cu(Fri 9 Jul 13:21:28 CEST 2021)\c-";
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SWWM_SHORTVER="\cw0.9.11b-pre r574 \cu(2021-07-09 13:21:28)\c-";
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SWWM_MODVER="\chSWWM \czGZ\c- \cw0.9.11b-pre r575 \cu(Tue 13 Jul 17:04:42 CEST 2021)\c-";
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SWWM_SHORTVER="\cw0.9.11b-pre r575 \cu(2021-07-13 17:04:42)\c-";
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@ -240,18 +240,18 @@ extend Class SWWMHandler
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msg.AppendFormat("\nWallbuster: %08x",Random2[Wallbuster]());
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msg.AppendFormat("\nYnykron: %08x",Random2[Ynykron]());
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msg.AppendFormat("\n\n\cfUI RNG (should not cause desyncs if mismatched):\c-\n");
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msg.AppendFormat("\nbdscreen: %08x [UI]",Random2[bdscreen]());
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msg.AppendFormat("\nClientSparkles: %08x [UI]",Random2[ClientSparkles]());
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msg.AppendFormat("\nDemoLines: %08x [UI]",Random2[DemoLines]());
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msg.AppendFormat("\nFInTheChat: %08x [UI]",Random2[FInTheChat]());
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msg.AppendFormat("\nFunTags: %08x [UI]",Random2[FunTags]());
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msg.AppendFormat("\nhdscreen: %08x [UI]",Random2[hdscreen]());
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msg.AppendFormat("\nHudStuff: %08x [UI]",Random2[HudStuff]());
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msg.AppendFormat("\nInterArt: %08x [UI]",Random2[InterArt]());
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msg.AppendFormat("\nScoreBits: %08x [UI]",Random2[ScoreBits]());
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msg.AppendFormat("\nTUID: %08x [UI]",Random2[TUID]());
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msg.AppendFormat("\nUIStuff: %08x [UI]",Random2[UIStuff]());
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msg.AppendFormat("\nWallbusterMenu: %08x [UI]",Random2[WallbusterMenu]());
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msg.AppendFormat("\nbdscreen: %08x",Random2[bdscreen]());
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msg.AppendFormat("\nClientSparkles: %08x",Random2[ClientSparkles]());
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msg.AppendFormat("\nDemoLines: %08x",Random2[DemoLines]());
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msg.AppendFormat("\nFInTheChat: %08x",Random2[FInTheChat]());
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msg.AppendFormat("\nFunTags: %08x",Random2[FunTags]());
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msg.AppendFormat("\nhdscreen: %08x",Random2[hdscreen]());
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msg.AppendFormat("\nHudStuff: %08x",Random2[HudStuff]());
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msg.AppendFormat("\nInterArt: %08x",Random2[InterArt]());
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msg.AppendFormat("\nScoreBits: %08x",Random2[ScoreBits]());
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msg.AppendFormat("\nTUID: %08x",Random2[TUID]());
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msg.AppendFormat("\nUIStuff: %08x",Random2[UIStuff]());
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msg.AppendFormat("\nWallbusterMenu: %08x",Random2[WallbusterMenu]());
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Console.Printf(msg);
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return;
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}
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@ -1009,6 +1009,8 @@ Class SWWMTeleportFog : Actor
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Class SWWMPickupFlash : Actor
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{
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Vector3 lastitempos;
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Default
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{
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RenderStyle "Add";
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@ -1062,7 +1064,16 @@ Class SWWMPickupFlash : Actor
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return;
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}
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else if ( bINVISIBLE ) bINVISIBLE = false;
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SetOrigin(target.Vec3Offset(0,0,16+target.GetBobOffset()),true);
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// try to reduce calls to SetOrigin as much as possible, for performance
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if ( target.pos != invoker.lastitempos ) SetOrigin(target.Vec3Offset(0,0,16),true);
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invoker.lastitempos = target.pos;
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if ( target.bFLOATBOB && !bFLOATBOB )
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{
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bFLOATBOB = true;
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FloatBobStrength = target.FloatBobStrength;
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FloatBobPhase = target.FloatBobPhase;
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}
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else if ( !target.bFLOATBOB && bFLOATBOB ) bFLOATBOB = false;
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A_SetScale(FRandom[ClientSparkles](.9,1.1)*(max(target.radius,target.height)/16.));
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alpha = FRandom[ClientSparkles](.9,1.)*clamp((max(0,Distance3DSquared(players[consoleplayer].Camera)-40000.)/160000000.)**.25,0.,1.);
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}
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