From 0497e78349e075e61dc12d0e70e21d3620762761 Mon Sep 17 00:00:00 2001 From: Marisa Kirisame Date: Wed, 20 Nov 2019 13:47:44 +0100 Subject: [PATCH] More markdown tweaks --- README.md | 68 +++++++++++++++++++++++++++---------------------------- 1 file changed, 34 insertions(+), 34 deletions(-) diff --git a/README.md b/README.md index a315de79c..8bae310b3 100644 --- a/README.md +++ b/README.md @@ -1,4 +1,4 @@ -### SWWM GZ +### ![SWWM GZ](https://raw.githubusercontent.com/OrdinaryMagician/swwmgz_m/master/graphics/SWWMGZLogo.png) #### Revived through Doom Tournament --- @@ -10,7 +10,7 @@ This is the very first fully original add-on on top of Doom Tournament. --- -### The weapons +### _The weapons_ The arsenal this mod brings to the table is composed mainly of stupidly overpowered weapons, which has been my specialty for years. @@ -21,7 +21,7 @@ so don't forget to bind those too. All weapons also have a quick melee attack using the Weapon State 1 button, this is optional but may help to have it bound too. -#### Pusher (slot 1), replaces Chainsaw +#### _Pusher (slot 1), replaces Chainsaw_ What was going to be the new melee weapon in Ultra Suite 2, but it never happened. A pimped up jackhammer. @@ -33,7 +33,7 @@ pushes it back out with immense force. This will pretty much pierce a hole through anything, plus there's a random chance you'll lose grip on the weapon and it'll go flying until it hits something. -#### Deep Impact Airblaster (slot 1), replaces Fist +#### _Deep Impact Airblaster (slot 1), replaces Fist_ The signature SWWM melee weapon, an Impact Hammer on steroids. @@ -49,7 +49,7 @@ after using secondary fire you will always be without any air for primary. Equipped by default on spawned players. -#### Explodium Gun (slot 2), replaces Pistol +#### _Explodium Gun (slot 2), replaces Pistol_ Primary firearm, another staple of the series, but more volatile than ever. A pocket rocket, a trusty ol' gun that uses Explodium-filled bullets to wreak @@ -67,7 +67,7 @@ to the ammo left in it. Equipped by default on spawned players. Cannot be dual wielded, that'd just be too much. Has infinite ammo. -#### Spreadgun (slot 3), replaces Shotgun +#### _Spreadgun (slot 3), replaces Shotgun_ Coming from the Doom modding side of things, this gun really packs a punch, but is kind of unwieldy to use, and can sometimes jam. @@ -106,7 +106,7 @@ available, with varying spawn rates: rest of your upper body. Unlike the others, this one is only available as a rare drop from boss monsters. -#### Blackmann Wallbuster (slot 4), replaces Super Shotgun +#### _Blackmann Wallbuster (slot 4), replaces Super Shotgun_ A ludicrously overkill weapon, courtesy of the always-overkill Blackmann Arms. Sporting 5 groups of 5 barrels, for a grand total of 25. Everything in front @@ -140,7 +140,7 @@ better as a list: People like to nickname it the "Ballbuster". You'll see why. -#### Eviscerator (slot 5), replaces Chaingun +#### _Eviscerator (slot 5), replaces Chaingun_ The pleasure of shrapnel spamming. Make hot steaming pain rain upon your enemies. @@ -154,7 +154,7 @@ Reload toggles between wide spread (default) and tight spread for primary. This weapon made the Unreal Engine cry, so GZDoom may suffer a lot too. -#### Hellblazer (slot 6), replaces Rocket Launcher +#### _Hellblazer (slot 6), replaces Rocket Launcher_ Another signature weapon of the SWWM series. Rebranded to distance itself from its original inspiration. @@ -176,7 +176,7 @@ Zoom enters scoped mode, for long range shots. This thing is more explosive than it looks, so if you're reading this, Icarus, DO NOT use it at close range. -#### Legacy Sparkster (slot 7), replaces Plasma Rifle +#### _Legacy Sparkster (slot 7), replaces Plasma Rifle_ No dicking around with model numbers here. This is a legacy model that uses what's best described as "sentient lightning". @@ -194,7 +194,7 @@ be even shot down. If the beam hits either of the other energy blobs, they will detonate with highly amplified damage and range. -#### Blackmann-Forx Silver Bullet JET (slot 8), replaces Plasma Rifle (rare) +#### _Blackmann-Forx Silver Bullet JET (slot 8), replaces Plasma Rifle (rare)_ A lighter (43kg), higher caliber (1.150 XSB) variant of the original Silver Bullet, with built-in recoil compensation. This thing kills almost everything @@ -212,7 +212,7 @@ Zoom uses the scope. Can be held to go up to 16x. The jet recoil compensators can potentially deal damage to yourself if you don't have any armor, so be careful. -#### Candy Gun (slot 9), replaces BFG9000 +#### _Candy Gun (slot 9), replaces BFG9000_ Coming from an old unreleased weapon mini-mod, the candy gun is like an explodium gun on steroids. @@ -233,7 +233,7 @@ spare guns, by the way. Pickups for this weapon may come in various amounts, from single units to packs of 5 if you're lucky. -#### Ynykron Artifact (slot 0), replaces BFG9000 (rare) +#### _Ynykron Artifact (slot 0), replaces BFG9000 (rare)_ Popularly known as the "Death Cannon". One of the four ultimate weapons commissioned by the mad dictator god Nedoshiaan, before his defeat. @@ -257,7 +257,7 @@ obscene pre-fire delay, so it's much easier to land a shot. --- -### The pickups +### _The pickups_ Of course some powerups are needed, too. @@ -272,26 +272,26 @@ lowest tier healing items taking priority). Armor is immediately carried if you don't have any of that type on you, or if your existing armor drains and you have a spare. -#### Health Nugget, replaces Health Bonus +#### _Health Nugget, replaces Health Bonus_ Health nuggets increase health by 5% up to a cap of 2000. -#### Health Tetrahedron, replaces Stimpak +#### _Health Tetrahedron, replaces Stimpak_ Health tetrahedrons provide a 50% health boost up to a cap of 1000. -#### Health Cube, replaces Medkit +#### _Health Cube, replaces Medkit_ Health cubes provide a 100% health boost up to a cap of 1000. -#### Refresher, replaces Soulsphere +#### _Refresher, replaces Soulsphere_ This artifact provides a massive boost of health to 5000, plus a regeneration effect that heals 10% every 5 seconds, for up to 60 seconds, thus it doubles as a powerup. Like other health items, the Refresher is auto-activated if you're about to die, though it sometimes won't be enough to save you. -#### Armor Nugget, replaces Armor Bonus +#### _Armor Nugget, replaces Armor Bonus_ Cumulative armor items that can increase resistance to all damage by as much as you can find. Each nugget adds 5% to the total. Above 100%, damage gets @@ -300,14 +300,14 @@ The upper cap for these is 500%. Protection decreases by a 10% of absorbed damage. -#### Blast Suit, replaces Green Armor +#### _Blast Suit, replaces Green Armor_ The blast suit is a nice little light armor which provides a 75% reduction to damage and an additional 50% to splash damage. Can handle a total of 5000 damage before breaking. -#### War Armor, replaces Blue Armor +#### _War Armor, replaces Blue Armor_ Decent armor, protects very well against all damage. Reduction factors are as follows: @@ -317,13 +317,13 @@ follows: The armor can eat up a total of 10000 damage before breaking. -#### Grilled Cheese Sandwich, replaces Megasphere +#### _Grilled Cheese Sandwich, replaces Megasphere_ The ultimate meal. Grants a full 10000 health and magically gives you a full stack of armor nuggets, a blast suit and a war armor. In addition it prevents you from dying at all if it autoactivates on low health. -#### Ghost Artifact, replaces Blur Sphere +#### _Ghost Artifact, replaces Blur Sphere_ Actual 100% invisibility guaranteed, a relic from the old UnSX days. @@ -334,7 +334,7 @@ Firing of course nullifies the effect for a while. This powerup lasts 60 seconds. -#### Ragekit, replaces Berserk +#### _Ragekit, replaces Berserk_ The ragekit is a special item that has some... interesting effects. @@ -343,7 +343,7 @@ the side effect of turning you into a screaming beast. Ragequit happens after 30 seconds. -#### Gravity suppressor, replaces Radsuit +#### _Gravity suppressor, replaces Radsuit_ Continuing with the "replace jump boots with flight" decision in previous mods, this time you'll be getting a proper easy to control antigravity powerup. @@ -351,7 +351,7 @@ this time you'll be getting a proper easy to control antigravity powerup. For 60 seconds, you can swim around in the air. Just be careful with height when the effect is about to run out. -#### Fucking Invinciball, replaces Invulnerability +#### _Fucking Invinciball, replaces Invulnerability_ This thing makes you impervious to pretty much everything excluding the Ynykron Artifact. @@ -360,35 +360,35 @@ You're fucking invincible for a total of 90 seconds. --- -### The HUD +### _The HUD_ Pretty simplistic so it doesn't get in the way of the action. Some things may be configurable. -#### Top left corner +#### _Top left corner_ Chat and critical messages. Max lines of each type configurable, along with their lifespan. -#### Top right corner +#### _Top right corner_ Obituaries. Same options. -#### Bottom left corner +#### _Bottom left corner_ Your health and armor, along with an inventory bar. -#### Bottom border +#### _Bottom border_ Pickup messages. Can configure how many to display and how long they stay, plus an additional option to merge repeated messages (given a multiplier suffix). -#### Bottom right corner +#### _Bottom right corner_ Current equipped weapon stats. Ammo(s) and such. Below it, the weapon slots. -#### Targeter +#### _Targeter_ Because in the middle of the chaos that is this mod you might have a hard time trying to figure out where everything is in between explosions and massive @@ -408,7 +408,7 @@ These components are toggleable. --- -### The Player Classes +### _The Player Classes_ In order to save time with modeling and whatnot, there's only one player class with one skin: The Demolitionist. A rather ambiguous-looking fully suited up