Allow the Ynykron to suck in inventory (but not destroy it).
Fix suckable actors self-cleaning.
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3c85955d91
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3 changed files with 9 additions and 4 deletions
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@ -197,7 +197,7 @@ extend Class SWWMHandler
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override void WorldThingDestroyed( WorldEvent e )
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{
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if ( !e.Thing.default.bSHOOTABLE || !e.Thing.default.bMISSILE )
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if ( !e.Thing.default.bSHOOTABLE && !e.Thing.default.bMISSILE && !(e Thing is 'Inventory') )
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return;
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// remove from suckables
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int pos = suckableactors.Find(e.Thing);
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@ -343,7 +343,7 @@ extend Class SWWMHandler
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SWWMShadow.Track(e.Thing);
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}
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// Ynykron vortex optimization (faster than a thinker iterator)
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if ( e.Thing.bSHOOTABLE || e.Thing.bMISSILE )
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if ( e.Thing.bSHOOTABLE || e.Thing.bMISSILE || (e.Thing is 'Inventory') )
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SuckableActors.Push(e.Thing);
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// vanilla blood color changes
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if ( (e.Thing.GetClass() == "BaronOfHell") || (e.Thing.GetClass() == "HellKnight") || (e.Thing.GetClass() == "Bishop") || (e.Thing.GetClass() == "Korax") )
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