Oops, should be using the ID24 classes there.
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2aa0ea4680
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2 changed files with 6 additions and 6 deletions
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@ -88,7 +88,7 @@ Class TyrantWake : Inventory
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{
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hnd.bossactors.Clear();
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hnd.initialized = false;
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let ti = ThinkerIterator.Create('Deh_Actor_157');
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let ti = ThinkerIterator.Create('ID24TyrantBoss2');
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Actor a;
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while ( a = Actor(ti.Next()) )
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hnd.bossactors.Push(a);
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@ -360,19 +360,19 @@ extend Class SWWMHandler
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}
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else if ( bossmap == MAP_ID24MAP14 )
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{
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if ( e.Thing is 'Deh_Actor_156' )
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if ( e.Thing is 'ID24TyrantBoss1' )
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{
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bossactors.Push(e.Thing);
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e.Thing.StartHealth = e.Thing.Health *= 4;
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e.Thing.GiveInventory('BossMarker',1);
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bosstag = "$BT_TYRANT";
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}
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else if ( e.Thing is 'Deh_Actor_155' )
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else if ( e.Thing is 'ID24Tyrant' )
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{
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e.Thing.StartHealth = e.Thing.Health *= 4;
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e.Thing.GiveInventory('BossMarker',1);
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}
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else if ( e.Thing is 'Deh_Actor_157' )
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else if ( e.Thing is 'ID24TyrantBoss2' )
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{
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e.Thing.StartHealth = e.Thing.Health *= 4;
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e.Thing.GiveInventory('BossMarker',1);
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