Oops, should be using the ID24 classes there.

This commit is contained in:
Mari the Deer 2025-08-20 16:49:00 +02:00
commit 058fb20fa9
2 changed files with 6 additions and 6 deletions

View file

@ -88,7 +88,7 @@ Class TyrantWake : Inventory
{
hnd.bossactors.Clear();
hnd.initialized = false;
let ti = ThinkerIterator.Create('Deh_Actor_157');
let ti = ThinkerIterator.Create('ID24TyrantBoss2');
Actor a;
while ( a = Actor(ti.Next()) )
hnd.bossactors.Push(a);
@ -360,19 +360,19 @@ extend Class SWWMHandler
}
else if ( bossmap == MAP_ID24MAP14 )
{
if ( e.Thing is 'Deh_Actor_156' )
if ( e.Thing is 'ID24TyrantBoss1' )
{
bossactors.Push(e.Thing);
e.Thing.StartHealth = e.Thing.Health *= 4;
e.Thing.GiveInventory('BossMarker',1);
bosstag = "$BT_TYRANT";
}
else if ( e.Thing is 'Deh_Actor_155' )
else if ( e.Thing is 'ID24Tyrant' )
{
e.Thing.StartHealth = e.Thing.Health *= 4;
e.Thing.GiveInventory('BossMarker',1);
}
else if ( e.Thing is 'Deh_Actor_157' )
else if ( e.Thing is 'ID24TyrantBoss2' )
{
e.Thing.StartHealth = e.Thing.Health *= 4;
e.Thing.GiveInventory('BossMarker',1);