Fix Quadravol casing skin assignment.

This commit is contained in:
Mari the Deer 2023-04-12 21:20:49 +02:00
commit 05e10f8810
2 changed files with 4 additions and 4 deletions

View file

@ -255,7 +255,7 @@ Class Quadravol : SWWMWeapon
invoker.charged = false;
if ( invoker.waschambered )
{
A_ChangeModel("",2,"","",5,"models",invoker.wascharged?"QuadCell_Used.png":"QuadCell.png",CMDL_USESURFACESKIN,-1);
A_ChangeModel("",2,"","",0,"models",invoker.wascharged?"QuadCell_Used.png":"QuadCell.png",CMDL_USESURFACESKIN,-1);
if ( invoker.onehand ) A_Overlay(PSP_WEAPON+1,"DropCasing1H");
else A_Overlay(PSP_WEAPON+1,"DropCasing");
invoker.wastecycle = 0;
@ -278,7 +278,7 @@ Class Quadravol : SWWMWeapon
{
A_PlayerReload(true);
A_StartSound("demolitionist/handsdown",CHAN_WEAPON,CHANF_OVERLAP,.8);
A_ChangeModel("",2,"","",5,"models","QuadCell.png",CMDL_USESURFACESKIN,-1);
A_ChangeModel("",2,"","",0,"models","QuadCell.png",CMDL_USESURFACESKIN,-1);
A_Overlay(PSP_WEAPON+1,"LoadOverlay");
}